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Weekly Triggers |
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Week of Abjuration |
During battle all Light Magic spells skill level increased to maximum |
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Week of Air |
During battles air spells damage increased by 50%. Amount of summoned Air Elementals increased by 50% |
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Week of Alchemy |
Double income of Mercury and Sulfur from mines |
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Week of Alteration |
During battle all Dark Magic spells skill level increased to maximum |
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Week of Angel |
Double growth for Angels and Archangels |
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Week of Archer |
Double growth for Archers and Marksmen |
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Week of Assassin |
Double growth for Scouts and Assassins |
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Week of Balance |
During battles morale and luck negated |
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Week of Pit Lord |
Double growth for Pit Fiends and Pit Lords |
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Week of Bone Dragon |
Double growth for Bone Dragons and Shadow Dragons |
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Week of Calm |
During battles initiative for all creatures of Necropolis, Inferno and Dungeon factions reduced by 20% |
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Week of Cavalier |
Double growth for Cavaliers and Paladins |
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Week of Chaos |
During battles spell damage increased by 50% |
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Week of Conjuration |
Triple growth for all creatures. Triple income of all resources from mines and towns. During battle all Summoning Magic spells skill level increased to maximum |
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Week of Demon |
Double growth for Demons and Horned Demons |
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Week of Devil |
Double growth for Devils and Archdevils |
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Week of Diplomacy |
All neutral creatures that could join for money will join for free |
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Week of Disease |
Two thirds of creatures in all dwellings die. Only one third of growth for all creatures (but at least one creature) |
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Week of Dragon |
Double growth for Deep Dragons and Black Dragons |
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Week of Druid |
Double growth for Druids and Druid Elders |
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Week of Earth |
During battles earth spells damage increased by 50%. Amount of summoned Earth Elementals increased by 50% |
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Week of Ether |
Spell cost doubled |
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Week of Evocation |
During battle all Destructive Magic spells skill level increased to maximum |
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Week of Feebleness |
During battles defense for all creatures of Haven, Sylvan and Academy factions reduced by 20% |
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Week of Festivals |
No resource income from towns and mines |
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Week of Fever |
Half of creatures in all dwellings die. Only half of growth for all creatures (but at least one creature) |
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Week of Fire |
During battles fire spells damage increased by 50%. Amount of summoned Fire Elementals increased by 50% |
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Week of Flame |
During battles fire and ice spells deal double damage. Movement of all heroes increased by 50% |
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Week of Folly |
Experience gained from battles halved |
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Week of Footman |
Double growth for Footmen and Swordsmen |
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Week of Forgery |
Creature upgrade cost halved |
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Week of Gargoyle |
Double growth for Gargoyles and Obsidian Gargoyles |
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Week of Djinn |
Double growth for Djinns and Djinn Sultan |
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Week of Ghost |
Double growth for Manes and Ghosts |
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Week of Colossus |
Double growth for Colossuses and Titans |
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Week of Gold |
Double income of Gold from mines and towns. |
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Week of Golem |
Double growth for Iron Golems and Steel Golems |
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Week of Green Dragon |
Double growth for Green Dragons |
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Week of Gremlin |
Double growth for Gremlins and Master Gremlins |
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Week of Griffin |
Double growth for Griffins and Royal Griffins |
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Week of Harvest |
Double income of Wood and Ore from mines |
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Week of Hell Hound |
Double growth for Hell Hounds and Cerberi |
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Week of Honor |
Experience gained from battles doubled |
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Week of Hope |
During battles morale and luck for all creatures increased by 1 |
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Week of Hydra |
Double growth for Hydras and Chaos Hydras |
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Week of Idleness |
During battles initiative for all creatures of Haven, Sylvan and Academy factions reduced by 20% |
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Week of Imp |
Double growth for Imps and Familiars |
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Week of Infirmity |
During battles defense for all creatures of Necropolis, Inferno and Dungeon factions reduced by 20% |
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Week of Jewels |
Double income of Gems and Crystals from mines |
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Week of Lich |
Double growth for Liches and Archliches |
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Week of Life |
Double growth for all creatures |
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Week of Light |
During battles luck and morale for all creatures of Necropolis, Inferno and Dungeon factions reduced by 2 |
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Week of Magi |
Double growth for Mages and Archmages |
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Week of Magic |
During battles spell cost halved |
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Week of Matron |
Double growth for Matrons and Matriarchs |
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Week of Meditation |
Mana regeneration rate doubled |
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Week of Might |
During battles non-magic damage increased by 50% |
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Week of Might n' Magic |
During battles non-magic damage increased by 50% and spell cost halved |
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Week of Minotaur |
Double growth for Minotaurs and Minotaur Guards |
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Week of Nightmare |
Double growth for Nightmares and Frightful Nightmares |
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Week of Peasant |
Double growth for Peasants and Militiamen |
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Week of Pixie |
Double growth for Pixies and Sprites |
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Week of Plague |
Creatures in all dwellings die. No growth for all creatures |
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Week of Priest |
Double growth for Priests and Inquisitors |
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Week of Rakshasa |
Double growth for Rakshasa Rani and Rakshasa Raja |
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Week of Rider |
Double growth for Rider and Ravager |
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Week of Skeleton |
Double growth for Skeletons and Skeleton Archers |
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Week of Sorrow |
During battles morale and luck for all creatures of Haven, Sylvan and Academy factions reduced by 2 |
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Week of Succubus |
Double growth for Succubi and Infernal Succubi |
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Week of Toughness |
During battle hit points of all creatures increased by 20% |
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Week of Trade |
Prices for artifacts halved. Prices for resource exchange halved |
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Week of Treant |
Double growth for Treants and Treant Guardians |
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Week of Unicorn |
Double growth for Unicorns and Battle Unicorns |
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Week of Vampire |
Double growth for Vampires and Vampire Lords |
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Week of Walking Dead |
Double growth for Zombies and Plague Zombies |
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Week of War Dancer |
Double growth for Blade Jugglers and War Dancers |
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Week of Water |
During battles ice spells damage increased by 50%. Amount of summoned Water Elementals increased by 50% |
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Week of Winds |
Sea movement of all heroes increased by 50% |
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Week of Witch |
Double growth for Witches and Blood Witches |
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Week of Wood Elf |
Double growth for Hunters and Master Hunters |