Weekly Triggers

Week of Abjuration

During battle all Light Magic spells skill level increased to maximum

Week of Air

During battles air spells damage increased by 50%.  Amount of summoned Air Elementals increased by 50%

Week of Alchemy

Double income of Mercury and Sulfur from mines

Week of Alteration

During battle all Dark Magic spells skill level increased to maximum

Week of Angel

Double growth for Angels and Archangels

Week of Archer

Double growth for Archers and Marksmen

Week of Assassin

Double growth for Scouts and Assassins

Week of Balance

During battles morale and luck negated

Week of Pit Lord

Double growth for Pit Fiends and Pit Lords

Week of Bone Dragon

Double growth for Bone Dragons and Shadow Dragons

Week of Calm

During battles initiative for all creatures of Necropolis, Inferno and Dungeon factions reduced by 20%

Week of Cavalier

Double growth for Cavaliers and Paladins

Week of Chaos

During battles spell damage increased by 50%

Week of Conjuration

Triple growth for all creatures. Triple income of all resources from mines and towns. During battle all Summoning Magic spells skill level increased to maximum

Week of Demon

Double growth for Demons and Horned Demons

Week of Devil

Double growth for Devils and Archdevils

Week of Diplomacy

All neutral creatures that could join for money will join for free

Week of Disease

Two thirds of creatures in all dwellings die. Only one third of growth for all creatures (but at least one creature)

Week of Dragon

Double growth for Deep Dragons and Black Dragons

Week of Druid

Double growth for Druids and Druid Elders

Week of Earth

During battles earth spells damage increased by 50%.  Amount of summoned Earth Elementals increased by 50%

Week of Ether

Spell cost doubled

Week of Evocation

During battle all Destructive Magic spells skill level increased to maximum

Week of Feebleness

During battles defense for all creatures of Haven, Sylvan and Academy factions reduced by 20%

Week of Festivals

No resource income from towns and mines

Week of Fever

Half of creatures in all dwellings die. Only half of growth for all creatures (but at least one creature)

Week of Fire

During battles fire spells damage increased by 50%.  Amount of summoned Fire Elementals increased by 50%

Week of Flame

During battles fire and ice spells deal double damage.  Movement of all heroes increased by 50%

Week of Folly

Experience gained from battles halved

Week of Footman

Double growth for Footmen and Swordsmen

Week of Forgery

Creature upgrade cost halved

Week of Gargoyle

Double growth for Gargoyles and Obsidian Gargoyles

Week of Djinn

Double growth for Djinns and Djinn Sultan

Week of Ghost

Double growth for Manes and Ghosts

Week of Colossus

Double growth for Colossuses and Titans

Week of Gold

Double income of Gold from mines and towns.

Week of Golem

Double growth for Iron Golems and Steel Golems

Week of Green Dragon

Double growth for Green Dragons

Week of Gremlin

Double growth for Gremlins and Master Gremlins

Week of Griffin

Double growth for Griffins and Royal Griffins

Week of Harvest

Double income of Wood and Ore from mines

Week of Hell Hound

Double growth for Hell Hounds and Cerberi

Week of Honor

Experience gained from battles doubled

Week of Hope

During battles morale and luck for all creatures increased by 1

Week of Hydra

Double growth for Hydras and Chaos Hydras

Week of Idleness

During battles initiative for all creatures of Haven, Sylvan and Academy factions reduced by 20%

Week of Imp

Double growth for Imps and Familiars

Week of Infirmity

During battles defense for all creatures of Necropolis, Inferno and Dungeon factions reduced by 20%

Week of Jewels

Double income of Gems and Crystals from mines

Week of Lich

Double growth for Liches and Archliches

Week of Life

Double growth for all creatures

Week of Light

During battles luck and morale for all creatures of Necropolis, Inferno and Dungeon factions reduced by 2

Week of Magi

Double growth for Mages and Archmages

Week of Magic

During battles spell cost halved

Week of Matron

Double growth for Matrons and Matriarchs

Week of Meditation

Mana regeneration rate doubled

Week of Might

During battles non-magic damage increased by 50%

Week of Might n' Magic

During battles non-magic damage increased by 50% and spell cost halved

Week of Minotaur

Double growth for Minotaurs and Minotaur Guards

Week of Nightmare

Double growth for Nightmares and Frightful Nightmares

Week of Peasant

Double growth for Peasants and Militiamen

Week of Pixie

Double growth for Pixies and Sprites

Week of Plague

Creatures in all dwellings die. No growth for all creatures

Week of Priest

Double growth for Priests and Inquisitors

Week of Rakshasa

Double growth for Rakshasa Rani and Rakshasa Raja

Week of Rider

Double growth for Rider and Ravager

Week of Skeleton

Double growth for Skeletons and Skeleton Archers

Week of Sorrow

During battles morale and luck for all creatures of Haven, Sylvan and Academy factions reduced by 2

Week of Succubus

Double growth for Succubi and Infernal Succubi

Week of Toughness

During battle hit points of all creatures increased by 20%

Week of Trade

Prices for artifacts halved. Prices for resource exchange halved

Week of Treant

Double growth for Treants and Treant Guardians

Week of Unicorn

Double growth for Unicorns and Battle Unicorns

Week of Vampire

Double growth for Vampires and Vampire Lords

Week of Walking Dead

Double growth for Zombies and Plague Zombies

Week of War Dancer

Double growth for Blade Jugglers and War Dancers

Week of Water

During battles ice spells damage increased by 50%.  Amount of summoned Water Elementals increased by 50%

Week of Winds

Sea movement of all heroes increased by 50%

Week of Witch

Double growth for Witches and Blood Witches

Week of Wood Elf

Double growth for Hunters and Master Hunters