Sylvan

Buildings

 

 

LEVEL 1 BUILDINGS

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Village Hall Produces 500 gold per day
Free Requirements:  None

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Tavern Allows for hero hiring.  Increases garrison morale by +1.
500+ 5 Requirements:  None

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Blacksmith Sells First Aid Tents.  Other 2 War Machines for sale at triple regular price.
1000+ 5 Requirements:  None

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Marketplace Buy and sell resources.  Extra marketplaces will improve exchange rate.
500+ 5 Requirements:  None

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Resource Silo Provides 1 gem per day.
5000+ 5 Requirements:  Marketplace

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Faerie Trees Generates 10 Pixies per week.

300+ 5

Requirements:  None

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Faerie Wood Allows for Sprite upgrades.

900+ 5

Requirements:  Faerie Trees
 

LEVEL 3 BUILDINGS

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Town Hall Produces 1000 gold per day
2000 Requirements:  Village Hall

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Mage Guild level 1 Teaches level 1 spells.  1 destruction, 1 light and one random spell.
2000+ 5+ 5 Requirements:  None

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Mage Guild level 2 Teaches level 2 spells.  1 destruction, 1 light and one random spell.

1000+ 5+ 5

+ 1+ 1+ 1+ 1

Requirements:  Mage Guild level 1

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Mage Guild level 3 Teaches level 3 spells.  1 destruction, 1 light and one random spell.

1000+ 5+ 5

+ 2+ 2+ 2+ 2

Requirements:  Mage Guild level 2

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Mage Guild level 4 Teaches level 4 spells.  1 destruction and 1 light spell.

1000+ 5+ 5

+ 3+ 3+ 3+ 3

Requirements:  Mage Guild level 3

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Mage Guild level 5 Teaches level 5 spells.  1 destruction and 1 light spell.

1000+ 5+ 5

+ 5+ 5+ 5+ 5

Requirements:  Mage Guild level 4

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Mystic Pond Produces several random resources on Day 1 of each week.

500+ 5

Requirements:  Marketplace

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Blooming Grove Increases town growth rate of Pixies by +4 per week.
500+ 5+ 5 Requirements:  Faerie Trees

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Battledance Terrace Generates 9 Blade Dancers per week.

800+ 10+ 5

Requirements:  None

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Battledance Arena Allows for War Dancer upgrades.

2000+ 15+ 2

Requirements:  Battledance Terrace
 

LEVEL 6 BUILDINGS

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Fort Provides defensive walls for town
5000+ 5+ 5 Requirements:  None

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Hunters Cabins Generates 7 Hunters per week.

1000+ 15+ 5

Requirements:  None

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Hunters Lodge Allows for Master Hunter upgrades.

2000+ 15+ 5

Requirements:  Hunters Cabins

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Sparkling Fountain Increases Luck of Garrison troops by +2.

1000+ 10

Requirements:  Mystic Pond
 

LEVEL 9 BUILDINGS

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City Hall Produces 2000 gold per day
5000 Requirements:  Town Hall

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Citadel Increases town dwelling growth by 50%.  Adds a keep and moat to town defenses.
5000+ 5+ 5 Requirements:  Fort

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Stone Ring Generates 4 Druids per week.

1500+ 10

+ 3+ 3

Requirements:  Mage Guild level 1

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Stone Circle Allows for Druid Elder upgrades.

4000+ 10

+ 5+ 5

Requirements:  Stone Ring

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Unicorn Glade Generates 3 Unicorns per week.

2000+ 5+ 5+ 5

Requirements:  None

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Unicorn Garden Allows for Silver Unicorn upgrades.

6000+ 5+ 5

+ 5+ 5

Requirements:  Unicorn Glade

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Avenger's Guild Avenger building.  Allows for selection of Favored Enemies.

1000+ 5

Requirements:  Hunters Cabins

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Avenger's Brotherhood Increases chances of inflicting a critical hit to a Favored Enemy by 10%.
2000 Requirements:  Avenger's Guild
 

LEVEL 12 BUILDINGS

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Shipyard Allows for ship purchases
2000+ 20 Requirements:  Town must be adjacent to water.

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Treant Arches Generates 2 Treants per week.

4000+ 15

+ 5+ 5+ 5

Requirements:  Library

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Treant Alcove Allows for Ancient Treant upgrades.

8000+ 10

+ 7+ 5+ 5

Requirements:  Treant Arches
 

LEVEL 15 BUILDINGS

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Capital Produces 4000 gold per day
10000 Requirements:  City Hall

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Castle Increases town dwelling growth by 100%.  Adds 2 arrow towers and fortifies town walls.
5000+ 10+ 10 Requirements:  Citadel

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Daughter of Sylanna Increases town dwelling growth rate by 50%, provides 5000 gold per day and increases Luck of all allied Heroes by +2.
Free Requirements:  Tear of Asha

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Treant Saplings Increases town growth rate of Treants by +1 per week.
3000+ 10 Requirements:  Treant Arches

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Dragon Altar Generates 1 Green Dragon per week.

8000+ 5+ 5

+ 15+ 15

Requirements:  None

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Dragon Shrine Allows for Emerald Dragon upgrades.

20000+ 5+ 5

+ 10+ 10

Requirements:  Dragon Altar