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Summoning Magic |
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| Level 1 Spells | ||
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Casting Cost
8 |
Puts several magical explosive mines on a battlefield. Mines are invisible for the enemy unless the battlefield is on his native terrain. |
| Fire Trap | ||
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Casting Cost
5 |
The hero summons a huge magical fist causing physical damage to the target stack. This spell ignores magic resistance and protection from magic. |
| Fist of Wrath | ||
| Level 2 Spells | ||
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Casting Cost
6 |
Heals and resurrects creatures in the target friendly Undead stack. |
| Raise Dead | ||
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Casting Cost
4 |
Summons the nearest unoccupied boat, looking within a certain radius from the hero. ~adventure map only~ |
| Vessel of Shalassa | ||
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Casting Cost
5 |
The target stack is caused light magical damage; their ATB bar is reset to 0 and Wasp Swarm effect is "hanged" on the stack. ATB bar of the stack affected by Wasp Swarm fills up with half the normal speed. |
| Wasp Swarm | ||
| Level 3 Spells | ||
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Casting Cost
7 |
Causes damage to fortress walls and towers, immediately affecting all of them which can possibly be damaged. |
| Earthquake | ||
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Casting Cost
6 |
Summons a Phantom - an illusory copy of the target friendly stack which looks and acts as a mirror image of the target stack. Stack is dispelled if it receives any damage. Can be cast only on a friendly unit. |
| Phantom Forces | ||
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Casting Cost
0 |
Summons creatures from a friendly town directly to the casting Hero. Each creature summoned costs 1 mana. ~adventure map only~ |
| Summon Creatures | ||
| Level 4 Spells | ||
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Casting Cost
15 |
Allows the
Hero to teleport to any unoccupied tile on the adventure map within a
certain radius from their current location.
~adventure map only~ |
| Instant Travel | ||
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Casting Cost
8 |
Conjures a barrier of flame to impede the advance of an enemy army. |
| Firewall | ||
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Casting Cost
9 |
Summons fire,
earth, water or air elementals (depending on the battlefield terrain) to
fight for the hero's cause.
Elementals only last for the duration of combat. |
| Summon Elementals | ||
| Level 5 Spells | ||
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Casting Cost
10 |
The target stack affected by Arcane Armor is surrounded by a magical shield absorbing some of the damage inflicted to the stack by any attacks. |
| Arcane Armor | ||
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Casting Cost
20 |
Summons a
Phoenix to fight for the Hero. Phoenix lasts only for the duration
of combat. Conjured
Phoenix receives:
|
| Conjure Phoenix | ||
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Casting Cost
20 |
Transports hero
to a friendly town.
~adventure map only~ |
| Town Portal | ||