Summoning Magic

Level 1 Spells
Casting Cost

8

Puts several magical explosive mines on a battlefield.

Mines are invisible for the enemy unless the battlefield is on his native terrain.

Fire Trap
Casting Cost

5

The hero summons a huge magical fist causing physical damage to the target stack.

This spell ignores magic resistance and protection from magic.

Fist of Wrath
Level 2 Spells
Casting Cost

6

Heals and resurrects creatures in the target friendly Undead stack.

Raise Dead
Casting Cost

4

Summons the nearest unoccupied boat, looking within a certain radius from the hero.

~adventure map only~

Vessel of Shalassa
Casting Cost

5

The target stack is caused light magical damage;  their ATB bar is reset to 0 and Wasp Swarm effect is "hanged" on the stack.  ATB bar of the stack affected by Wasp Swarm fills up with half the normal speed.
Wasp Swarm
Level 3 Spells
Casting Cost

7

Causes damage to fortress walls and towers, immediately affecting all of them which can possibly be damaged.
Earthquake
Casting Cost

6

Summons a Phantom - an illusory copy of the target friendly stack which looks and acts as a mirror image of the target stack.  Stack is dispelled if it receives any damage.

Can be cast only on a friendly unit.

Phantom Forces
Casting Cost

0

Summons creatures from a friendly town directly to the casting Hero.  Each creature summoned costs 1 mana.

~adventure map only~

Summon Creatures
Level 4 Spells
Casting Cost

15

Allows the Hero to teleport to any unoccupied tile on the adventure map within a certain radius from their current location.

~adventure map only~

Instant Travel
Casting Cost

8

Conjures a barrier of flame to impede the advance of an enemy army.
Firewall
Casting Cost

9

Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause. 

 Elementals only last for the duration of combat.

Summon Elementals
Level 5 Spells
Casting Cost

10

The target stack affected by Arcane Armor is surrounded by a magical shield absorbing some of the damage inflicted to the stack by any attacks.
Arcane Armor
Casting Cost

20

Summons a Phoenix to fight for the Hero.  Phoenix lasts only for the duration of combat.  Conjured Phoenix receives:  

300 hit points + 30 per Spell Power of casting hero

10 Attack + 2 per Spell Power of casting hero

10 Defense + 2 per Spell Power of casting hero

7 Speed

15 Initiative

0 Min. Damage + 10 per Spell Power of casting hero

0 Max. Damage + 15 per Spell Power of casting hero

Conjure Phoenix
Casting Cost

20

Transports hero to a friendly town.

~adventure map only~

Town Portal