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Necromancers |
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Racial Ability |
Necromancers have the unique ability to resurrect enemy bodies as skeletons to enlist in their ranks after a battle. You will only be able to resurrect a low percentage of deceased enemies at first, and you will only be able to generate skeletons. However, as your hero evolves you may wake greater armies and better troops with this method… |
| 1 |
Necromancy |
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| 3 | |||
| 1 |
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Kaspar |
Kaspar was a great doctor and healer who was able to cure even the most terrible wounds. Delving deeper and deeper into the secrets of life and death, Kaspar made a particularly risky experiment that went wrong... and brought him to the realm of the dead. Though he now leads an undead army, his knowledge of anatomy and the treating of wounds remains unparalleled. | ||||||
| Specialization |
Empiric |
The First Aid Tent will heal 5 more hit points per hero level. The damage in case of Last Aid perk is also increased. | |||||
| Starting Skills |
Basic Necromancy |
Basic War Machines |
First Aid |
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| Starting Units |
22-29 |
9-11 |
1 |
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Orson |
Somewhat lacking in charisma and natural authority, Orson realized that he was ill-equipped to lead troops that were capable of independent thought. In order to avoid having his orders questioned or ignored, he has spent years perfecting the creation of obedient Zombie troops. "Anything above the neck is useless" claims this Undead general. | ||||||
| Specialization |
Zombie Leader |
All Walking Dead and Zombies in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. | |||||
| Starting Skills |
Basic Necromancy |
Basic Defense |
Toughness |
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| Starting Units |
9 |
9 |
9 |
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Lucretia |
Seduced and turned to the Necromancer ideals by Sandro himself, this ex-Bull Duchy countess immediately showed thirsts for both blood and power. Already a talented courtesan when still alive, Lucretia's vampiric embrace granted her a couple of centuries to hone her natural gifts for seducing, backstabbing, and politicking. Promoted to the rank of Undead Princess, she is a spiritual and (im)moral leader to other vampires that dream of re-creating her escapades. | ||||||
| Specialization |
Vampire Princess |
All Vampires and Vampire Lords in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. | |||||
| Starting Skills |
Basic Necromancy |
Basic Sorcery |
Mysticism |
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| Starting Units |
22-29 |
9-11 |
1 |
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Markal (campaign only) |
A
devoted student of all that Necromancy can offer, Markal has risen to the
highest heights that one can achieve among the Necromancers -- while still
being alive. Formerly the court astrologer and favorite counselor of the
Griffin Queen Fiona, Markal established a strong (but secret) base of
Death cultists within the Holy Empire. The religious leaders of the Church
of the Light became suspicious of his nefarious activities, however, and
when Fiona passed away her advisor was exiled. Realizing that he will no longer circulate freely among the other kingdoms of Ashan once he receives the Kiss of the Spider Goddess, Markal furthers the goals of Heresh through diplomacy and, of course, skullduggery. |
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| Specialization |
Heir of Undeath |
All neutral undead creatures will join hero's army. The number of joining army is 50% of initial number + 2% per hero level. | |||||
| Starting Skills |
Basic Necromancy |
Basic Leadership |
Diplomacy |
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| Starting Units |
22-29 |
9-11 |
1 |
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Naadir |
Naadir despises the world of flesh, even more so than his fellow Necromancers. To him, perfection is only to be found in the naked spirit, cleansed from its material impurities. On the battlefield, his intimate knowledge of the spirit world allows him to “capture” the souls of his enemies and use them as reinforcements to his own forces. | ||||||
| Specialization |
Soul Hunter |
A small amount of Wights appears every time any enemy creatures fall in battle. The number of summoned Wights equals hero level, but can not be greater then the number of fallen creatures. Wights will vanish after the combat. | |||||
| Starting Skills |
Basic Necromancy |
Basic Summoning Magic |
Basic Dark Magic |
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| Starting Units |
22-29 |
9-11 |
1 |
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Deirdre |
Deirdre was an overzealous Inquisitor for the Church of Light in the Holy Griffin Empire. She spent many years hunting Demon cultists in the Free Cities of the East on the fringe of the Empire’s territory, “cleansing” innocents and culprits alike, worried that a lapse of her vigilance would allow the corruption to spread. In the end, when she was captured and tortured to death by her enemies, her restless soul was spirited away by Necromancers who coveted her knowledge. Now converted to the Necromancer's cause, it can be argued that no being, living or unliving, knows more about screams than Deirdre. | ||||||
| Specialization |
Dark Emissary |
The effect of Death Scream ability increases as hero gains new levels. | |||||
| Starting Skills |
Basic Necromancy |
Basic Dark Magic |
Death Scream |
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| Starting Units |
22-29 |
9-11 |
1 |
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Vladimir |
Vladimir reasons that with few exceptions, Undead troops will generally be out-thought and out-maneuvered by their living counterparts. As a result, he prefers to mass large forces instead of planning more precise attacks. His specialty, therefore, is in raising hordes of mindless Undead who can overwhelm their enemies through the sheer weight of numbers | ||||||
| Specialization |
Reanimator |
The Reanimate spell has increased effect. The number of raised creatures is increased by 1 for every three levels of hero, starting on first level. | |||||
| Starting Skills |
Basic Necromancy |
Basic Summoning Magic |
Master of Animation |
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| Starting Units |
22-29 |
9-11 |
1 |
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Raven |
Having lived through the wars that sundered the Necromancers from the Mages of the Silver Cities that were once their brethren, Raven has seen first-hand the devastating effects of magic upon Undead troops. She has since devoted herself to finding ways to weaken the powers of enemy spellcasters, rendering their attacks both weaker and of shorter duration. | ||||||
| Specialization |
Maledictor |
The Curse spell not only lowers creature's damage, but also reduces creature's spell points by 1 for every three levels of hero, starting on first level. | |||||
| Starting Skills |
Basic Necromancy |
Basic Destructive Magic |
Basic Dark Magic |
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| Starting Units |
22-29 |
9-11 |
1 |
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Zoltan |
Zoltan is one of the many Undead leaders who views mages as their true enemies. To better know them, Zoltan studied deeply in the arcane magics of the Silver Cities. As a result, he can combine his own Necromantic skills with arcane ones to a particular effect : once a spell is used by an enemy that knowledge "dies" as long as Zoltan is on the battlefield. | ||||||
| Specialization |
Mind Cleaner |
If enemy hero casts any spell, it can be blocked in his or her spellbook making it impossible to cast that spell again. The probability of blocking increases as hero gains new levels. The higher the spell's circle, the harder it is to block it. | |||||
| Starting Skills |
Basic Necromancy |
Basic Learning |
Eagle Eye |
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| Starting Units |
22-29 |
9-11 |
1 |
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