Necropolis

Buildings

 

 

LEVEL 1 BUILDINGS

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Village Hall Produces 500 gold per day
Free Requirements:  None

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Tavern Allows for hero hiring.  Increases garrison morale by +1.
500+ 5 Requirements:  None

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Blacksmith Sells First Aid Tents.  Other 2 War Machines for sale at triple regular price.
1000+ 5 Requirements:  None

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Marketplace Buy and sell resources.  Extra marketplaces will improve exchange rate.
500+ 5 Requirements:  None

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Resource Silo Provides 1 mercury per day.
5000+ 5 Requirements:  Marketplace

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Graveyard Generates 20 skeletons per week.
300+ 5 Requirements:  None

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Boneyard Allows for Skeleton Archer upgrades.
900+ 5 Requirements:  Graveyard
 

LEVEL 3 BUILDINGS

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Fort Provides defensive walls for town
5000+ 10 Requirements:  None

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Mage Guild level 1 Teaches level 1 spells.  1 summoning, 1 dark and one random spell.
2000+ 5+ 5 Requirements:  None

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Mage Guild level 2 Teaches level 2 spells.  1 summoning, 1 dark and one random spell.

1000+ 5+ 5

+ 1+ 1+ 1+ 1

Requirements:  Mage Guild level 1

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Mage Guild level 3 Teaches level 3 spells.  1 summoning, 1 dark and one random spell.

1000+ 5+ 5

+ 2+ 2+ 2+ 2

Requirements:  Mage Guild level 2

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Mage Guild level 4 Teaches level 4 spells.  1 summoning and 1 dark spell.

1000+ 5+ 5

+ 3+ 3+ 3+ 3

Requirements:  Mage Guild level 3

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Mage Guild level 5 Teaches level 5 spells.  1 summoning and 1 dark spell.

1000+ 5+ 5

+ 5+ 5+ 5+ 5

Requirements:  Mage Guild level 4

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Crypt Generates 15 Zombies per week.

800+ 5

Requirements:  Village hall

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Festering Crypt Allows for Plague Zombie upgrades.

2000+ 5+ 5

Requirements:  Crypt
 

LEVEL 6 BUILDINGS

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Town Hall Produces 1000 gold per day
2000 Requirements:  Crypt

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Pillar of Bones Increases Necromancy skill for allied Necromancers by 10%.  Increases Dark Energy pool by 150 points.  Multiple Pillars stack both percentages and Dark Energy points.

1000+ 10

Requirements:  Mage Guild level 1

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Ruined Tower Generates 9 Ghosts per week.

1000+ 5+ 5+ 5

Requirements:  Fort

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Haunted Tower Allows for Spectre upgrades.

2000+ 5+ 5+ 5

Requirements:  Ruined Tower

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Unearthed Graves Increases town growth rate for Skeletons by +6 per week.
500+ 5 Requirements:  Graveyard
 

LEVEL 9 BUILDINGS

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City Hall Produces 2000 gold per day
5000 Requirements:  Town Hall

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Citadel Increases town dwelling growth by 50%.  Adds a keep and moat to town defenses.
5000+ 10 Requirements:  Ruined Tower 

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Vampire Mansion Generates 5 Vampires per week.

1500+ 10+ 10

+ 5

Requirements:  Tavern

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Vampire Palace Allows for Vampire Lord upgrades.

4000+ 10+ 10

+ 5+ 5

Requirements:  Vampire Mansion

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Sepulcher Generates 3 Liches per week.

2000+ 10+ 10

+ 2+ 2+ 2+ 2

Requirements:  Pillar of Bones

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Mausoleum Allows for Archlich upgrades.

6000+ 10+ 10

+ 3+ 3+ 3+ 3

Requirements:  Sepulcher

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Shrine of the Netherworld Allows for transformation of troops into undead troops.  Reduces enemy hero's morale by -2 during a siege.
1000+ 5 Requirements:  None
 

LEVEL 12 BUILDINGS

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Castle Increases town dwelling growth by 100%.  Adds 2 arrow towers and fortifies town walls.
5000+ 10+ 10 Requirements:  Citadel

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Shipyard Allows for ship purchases
2000+ 20 Requirements:  Town must be adjacent to water.

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Forlorn Hall Generates 2 Wights per week.

4000+ 10+ 10

+ 10

Requirements:  Shrine of the Netherworld

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Forlorn Cathedral Allows for Wraith upgrades.

8000+ 10+ 5

+ 5+ 10

Requirements:  Forlorn Hall
 

LEVEL 15 BUILDINGS

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Capital Produces 4000 gold per day
10000 Requirements:  City Hall

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Tomb of the Lost Increases town dwelling growth rate by 50%, provides 5000 gold per day, increases necromancy skill for all allied Necromancers by 50% and increases pool of Dark Energy by 150 points.
Free Requirements:  Tear of Asha

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Dragon Graveyard Generates 1 Bone Dragon per week.

6000+ 20+ 20

+ 20

Requirements:  Castle

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Dragon Vault Allows for Spectral Dragon upgrades.

8000+ 20+ 10

+ 15

Requirements:  Dragon Graveyard

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Dragon Tombstone Increases town growth rate of Bone Dragons by +1 per week.

3000+ 10+ 10

Requirements:  Dragon Graveyard