Basic Unit
TIER 1
Upgraded Unit
Peasant
Conscript
Attack
1
1
Attack
Defense
1
1
Defense
Damage
1
1-2
Damage
Health
3
6
Health
Initiative
8
8
Initiative
Speed
4
4
Speed
Shots
-
-
Shots
Size
1x1
1x1
Size
Flying
No
No
Flying
Element 1
Earth
Earth
Element 1
Element 2
None
Air
Element 2
Base Growth
22
22
Base Growth
Experience
4
8
Experience
Cost
20
30
Cost
Abilities: Taxpayer
Abilities: Bash
Basic Unit
TIER 2
Upgraded Unit
Archer
Marksman
Attack
4
4
Attack
Defense
3
4
Defense
Damage
2-4
2-8
Damage
Health
7
10
Health
Initiative
9
8
Initiative
Speed
4
4
Speed
Shots
10
12
Shots
Size
1x1
1x1
Size
Flying
No
No
Flying
Element 1
Fire
Fire
Element 1
Element 2
None
Air
Element 2
Base Growth
12
12
Base Growth
Experience
12
19
Experience
Cost
50
80
Cost
Abilities: Shooter, Scatter Shot
Abilities: Shooter, Precise Shot
Basic Unit
TIER 3
Upgraded Unit
Footman
Squire
Attack
4
5
Attack
Defense
8
9
Defense
Damage
2-4
2-5
Damage
Health
16
26
Health
Initiative
8
8
Initiative
Speed
4
4
Speed
Shots
-
-
Shots
Size
1x1
1x1
Size
Flying
No
No
Flying
Element 1
Earth
Earth
Element 1
Element 2
None
Fire
Element 2
Base Growth
10
10
Base Growth
Experience
17
28
Experience
Cost
90
130
Cost
Abilities: Large Shield, Bash, Enraged
Abilities: Large Shield, Bash, Enraged, Shield Allies
Basic Unit
TIER 4
Upgraded Unit
Griffin
Imperial Griffin
Attack
7
9
Attack
Defense
5
8
Defense
Damage
5-10
2-15
Damage
Health
30
35
Health
Initiative
15
15
Initiative
Speed
7
7
Speed
Shots
-
-
Shots
Size
2x2
2x2
Size
Flying
Yes
Yes
Flying
Element 1
Air
Air
Element 1
Element 2
None
Fire
Element 2
Base Growth
5
5
Base Growth
Experience
38
58
Experience
Cost
260
360
Cost
Abilities: Unlimited Retaliation, Immunity to Blind
Abilities: Unlimited Retaliation, Immunity to Blind, Battle Dive

Basic Unit
TIER 5
Upgraded Unit
Priest
Inquisitor
Attack
12
16
Attack
Defense
12
16
Defense
Damage
9-12
9-12
Damage
Health
54
80
Health
Initiative
10
10
Initiative
Speed
5
5
Speed
Shots
7
7
Shots
Size
1x1
1x1
Size
Flying
No
No
Flying
Element 1
Water
Water
Element 1
Element 2
None
Air
Element 2
Base Growth
3
3
Base Growth
Experience
70
100
Experience
Cost
650
900
Cost
Abilities: Shooter, No Melee Penalty

Abilities: Shooter, No Melee Penalty, Caster

Basic Unit
TIER 6
Upgraded Unit
Cavalier
Paladin
Attack
23
24
Attack
Defense
21
24
Defense
Damage
20-30
20-30
Damage
Health
90
100
Health
Initiative
11
12
Initiative
Speed
7
8
Speed
Shots
-
-
Shots
Size
2x2
2x2
Size
Flying
No
No
Flying
Element 1
Fire
Fire
Element 1
Element 2
None
Earth
Element 2
Base Growth
2
2
Base Growth
Experience
115
160
Experience
Cost
1250
1550
Cost
Abilities: Jousting
Abilities: Jousting, Lay Hands
Basic Unit
TIER 7
Upgraded Unit
Angel
Archangel
Attack
27
31
Attack
Defense
27
31
Defense
Damage
45
50
Damage
Health
180
220
Health
Initiative
11
11
Initiative
Speed
6
8
Speed
Shots
-
-
Shots
Size
2x2
2x2
Size
Flying
Yes
Yes
Flying
Element 1
Water
Water
Element 1
Element 2
None
Air
Element 2
Base Growth
1
1
Base Growth
Experience
212
332
Experience
Cost
3200+1
4200+2
Cost
Abilities: None
Abilities: Resurrect Allies