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Knights |
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1 |
Racial Ability |
Humans can train low-tier creatures to become high-tier ones (Peasants to Archers, Archers to Squires, Squires to Clerics, Clerics to Cavaliers). Training can be performed only in Haven towns where Training Grounds facility exists, and only by Haven heroes. Heroes of other races would not be able to use Training Grounds as they do not have the ability to do so. Creatures of other races can not be trained either. The cost of this training ability is rather high at first, but can be reduced by upgrading the Training Grounds building or by learning a special skill called Expert trainer. |
| 2 |
Training |
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| 1 |
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Lazlo |
Fighting his way up from a lowly birth with a certain grim resolve, the ordeals that Lazlo has endured have hardened his heart. Covered with scars, stern and ruthless, he hews his way into the enemy ranks like a force of nature. The “kings of battlefield”, as he proudly names his infantry, have little choice but to follow their commander, causing – often involuntarily – extraordinary feats of bravery. |
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| Specialization |
Infantry Commander |
All Footmen and Swordsmen in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. | |||||
| Starting Skills |
Basic Training |
Basic Defense |
Toughness |
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| Starting Units |
1 |
1 |
1 |
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Rutger |
Rutger was mostly known as a vagabond, free spirit, and traveler before the call to arms brought him into the ranks of the Griffin Empire's Wolf Duchy. Using the knowledge gained during his more carefree years, Rutger exploits every path, trail, and shortcut to speed his troops from battle to battle. The sooner he finishes the war, the sooner he can return to the roads that still seem to call his name. |
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| Specialization |
Wanderer |
Hero's movement points are increased by 2% per hero level. | |||||
| Starting Skills |
Basic Training |
Basic Logistics |
Navigation |
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| Starting Units |
22-32 |
7-8 |
1 |
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Freyda |
“Strike like lightning” is Freyda's motto. During her years as a student at the Imperial College of Strategy she often surprised her instructors with daring solutions based on forced marches, surprise attacks and rapid outflanking. At heart, Freyda is always impatient for the next battle to try some new twist on her favorite tactics. Though some murmured that she was promoted because she is Godric's daughter, a string of victories and exemplary leadership have silenced even the most cynical critics. | ||||||
| Specialization |
Expediter |
The effect of Haste spell is increased by 2% for every hero level. | |||||
| Starting Skills |
Basic Training |
Basic Offense |
Tactics |
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| Starting Units |
22-32 |
7-8 |
1 |
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Maeve |
Brilliant but embattled, Maeve is a dedicated ruler working desperately to pull a doomed empire out of its downward spiral. Trying to salvage a future for the fragmenting Falcon Empire while fighting off a Demon invasion, Maeve has nothing to rely on but her own dedication to the ideals of chivalry and her unswerving faith in the worship of the Dragon of Light. | ||||||
| Specialization |
Paragon Knight |
The effect of Benediction spell increases as hero gains new levels. Spell points used for casting Light Magic spells are reduced by 1. | |||||
| Starting Skills |
Basic Training |
Basic Leadership |
Basic Light Magic |
Prayer |
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| Starting Units |
22-32 |
7-8 |
1 |
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Godric (campaign only) |
Godric is rightfully upheld as a model knight and sterling example of chivalric ideals. Demanding the highest standards of courage and integrity from both himself and his followers, Godric commands respect wherever he goes. Troops under his banner trust him without question, as his history of great deeds and his favor in Elrath's eye convince them that his mere presence upon the battlefield can guarantee victory. | ||||||
| Specialization |
Paragon Knight |
The effect of Benediction spell increases as hero gains new levels. Spell points used for casting Light Magic spells are reduced by 1. | |||||
| Starting Skills |
Basic Training |
Basic Leadership |
Basic Light Magic |
Prayer |
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| Starting Units |
22-32 |
7-8 |
1 |
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Isabel (campaign only) |
Only child of the ruling family of the Greyhound Duchy, Isabel was brought up in isolation surrounded by nannies and servants. Now that war has come, the young Queen feels driven to go to the aid of the Empire. Dedicated to her goals, Isabel exploits the few things she has – her wealth and nobility – without hesitation. | ||||||
| Specialization |
Suzerain |
Hero contributes 250 gold pieces in kingdom treasury per day. Hero has a 2% per level discount for troop training in Haven towns. | |||||
| Starting Skills |
Basic Training |
Advanced Leadership |
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| Starting Units |
22-32 |
7-8 |
1 |
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Vittorio |
A veteran of many skirmishes with the tumultuous Free Cities along the Griffin Empire's southeastern border, Vittorio is an expert in the art of the siege. He has spent years perfecting both the design and use of siege engines, firmly believing that countless Griffin lives can be saved by improving their battlefield technologies. Though his radical designs sometimes create unexpected surprises for the teams that first test them, it is agreed that his equipment is second to none. |
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| Specialization |
Artillery Commander |
Ballistae receives +1 to it's offence for every level of hero. Catapult's chance to hit is increased by 2% for every hero level. | |||||
| Starting Skills |
Basic Training |
Basic War Machines |
Ballista |
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| Starting Units |
22-32 |
7-8 |
1 |
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Ellaine |
Ellaine served honorably in the Imperial army during the War of the Eclipse and then returned to manage her family's estates in a wise, compassionate, and just manner. Though it had been poorly kept her steady hand yielded fruit: the manor grew and prospered. Now that Ellaine is back at war, the peasants remember her good deeds and show miracles of bravery at the battlefields under her command. |
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| Specialization |
Conscript Commander |
All Peasants and Militiamen in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. Also, all Peasants and Militiamen earn another +1 gold piece in kingdom treasury every day, in addition to their Tax Payer ability. | |||||
| Starting Skills |
Basic Training |
Basic Leadership |
Recruitment |
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| Starting Units |
22 |
22 |
22 |
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Dougal |
As dedicated as his comrades to the glory of the Griffin Empire, Dougal's loyalty is balanced with a strong dose of pragmatism. Believing that the best enemy is one that is dead before he can lay a hand on a Griffin soldier, Dougal has specialized for many years in the training and equipping of archers. The shooters return his faith, believing that little can endanger them while Dougal is in command. |
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| Specialization |
Archer Commander |
All Archers and Marksmen in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. | |||||
| Starting Skills |
Basic Training |
Basic Offense |
Archery |
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| Starting Units |
7 |
7 |
7 |
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Klaus |
Rigorously trained but coming from a poor noble family in a backwater of the Griffin Empire, Klaus might have remained unknown if luck had not smiled upon him. Thrust into the most difficult level of a jousting tournament through a simple accident of misfiled parchment, he stunned the crowds by unseating some of the greatest names of the Empire. Since that day, his feats have earned him the devotion of all mounted warriors. |
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| Specialization |
Cavalry Commander |
Cavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's ""Holy Charge"" ability is more powerful | |||||
| Starting Skills |
Basic Training |
Basic Offense |
Retaliation Strike |
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| Starting Units |
22-32 |
7-8 |
1 |
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Irina |
Irina's earliest memories are of griffins, as she was born into a respected family of griffherders. She grew up knowing the ins and outs of those proud and dangerous beasts, and when called to war for the Empire she readily brought her gifts to bear where she could do the most good. Irina ensures that the griffins that fight by her side are exceptionally healthy and respond well to commands. |
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| Specialization |
Griffin Commander |
All Griffins and Royal Griffins in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. Speed and damage of Battle Dive ability is increased by 2% for every hero level. | |||||
| Starting Skills |
Basic Training |
Basic Luck |
Resistance |
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| Starting Units |
22-32 |
7-8 |
1 |
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