Haven

Buildings

 

 

LEVEL 1 BUILDINGS

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Village Hall Produces 500 gold per day
Free Requirements:  None

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Tavern Allows for hero hiring.  Increases garrison morale by +1.
500 + 5 Requirements:  None

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Blacksmith Sells Ballistae.  Other 2 War Machines for sale at triple regular price.
1000 + 5 Requirements:  None

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Marketplace Buy and sell resources.  Extra marketplaces will improve exchange rate.
500 + 5 Requirements:  None

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Resource Silo Provides 1 crystal per day.
5000 + 5 Requirements:  None

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Peasant Huts Generates 22 peasants per week.
500 Requirements:  None

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Peasant Cabins Allows for Conscript upgrades.
1500 Requirements:  Peasant Huts
 

LEVEL 3 BUILDINGS

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Town Hall Produces 1000 gold per day
2000 Requirements:  Village Hall

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Mage Guild level 1 Teaches level 1 spells.  1 dark, 1 light and one random spell.
2000 + 5 + 5 Requirements:  None

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Mage Guild level 2 Teaches level 2 spells.  1 dark, 1 light and one random spell.

1000 + 5 + 5

+ 1 + 1+ 1+ 1

Requirements:  Mage Guild level 1

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Mage Guild level 3 Teaches level 3 spells.  1 dark, 1 light and one random spell.

1000 + 5 + 5

+ 2 + 2+ 2+ 2

Requirements:  Mage Guild level 2

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Mage Guild level 4 Teaches level 4 spells.  1 dark and 1 light spell.

1000 + 5 + 5

+ 3+ 3+ 3+ 3

Requirements:  Mage Guild level 3

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Mage Guild level 5 Teaches level 5 spells.  1 dark and 1 light spell.

1000 + 5 + 5

+ 5+ 5+ 5+ 5

Requirements:  Mage Guild level 4

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Archer Tower Generates 12 Archers per week.

1200+ 10

Requirements:  None

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Marksman Tower Allows for Marksmen upgrades.

2700+ 10

Requirements:  Archer Tower

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Barracks Generates 10 Footmen per week.
1500+ 10+ 10 Requirements:  Blacksmith

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Garrison Allows for Squire upgrades.
3000+ 10 Requirements:  Barracks

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Farms Increases town growth rate for Peasants by +5 per week.
1000 Requirements:  Peasant Huts
 

LEVEL 6 BUILDINGS

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Fort Provides defensive walls for town
5000 + 10 Requirements:  None

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Training Grounds Allows Knights to train a maximum of 7 Haven units per week.  Training allows you to upgrade units to a higher level unit.
3500+ 10+ 5+ 5 Requirements:  None

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Griffin Tower Generates 5 Griffins per week.

2500+ 10+ 10

+ 5

Requirements:  None

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Griffin Bastion Allows for Imperial Griffin upgrades.

4000+ 10

+ 10+ 5

Requirements:  Griffin Tower
 

LEVEL 9 BUILDINGS

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City Hall Produces 2000 gold per day
5000 Requirements:  Town Hall

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Citadel Increases town dwelling growth by 50%.  Adds a keep and moat to town defenses.
5000 + 10 Requirements:  Fort

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Monastery Generates 3 Priests per week.
3000+ 5+ 5+ 2+ 2+ 2+ 2 Requirements:  Mage Guild level 1

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Cathedral Allows for Inquisitor upgrades.
8000+ 5+ 5+ 3+ 3+ 3+ 3 Requirements:  Monastery

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Stables Increases all visiting Heroes' movement range for the duration of the current week.

2000+ 10+ 5

Requirements:  None

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Hall of Heroes Reduces the cost of Training ability by 40%.  Also allows Knights to train an additional 13 Haven units per week.

5000+ 10+ 5+ 5

Requirements:  Training Grounds
 

LEVEL 12 BUILDINGS

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Castle Increases town dwelling growth by 100%.  Adds 2 arrow towers and fortifies town walls.
5000+ 10+ 10 Requirements:  Citadel

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Shipyard Allows for ship purchases
2000+ 20 Requirements:  Town must be adjacent to water.

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Jousting Arena Generates 2 Cavaliers per week.

6000+ 15+10

Requirements:  Stables

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Order of Paladins Allows for Paladin upgrades.

9000+ 20+ 15

Requirements:  Jousting Arena
 

LEVEL 15 BUILDINGS

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Capital Produces 4000 gold per day
10000 Requirements:  City Hall

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Elrath's Sentinel Increases town dwelling growth rate by 50%, provides 5000 gold per day, and increases the Luck by +2 of all allied Heroes.
Free Requirements:  Tear of Asha

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Altar of Light Generates 1 Angel per week.

10000+ 15+ 10

Requirements:  Monastery

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Altar of Heaven Allows for Archangel upgrades.

12000+ 20+ 10

Requirements:  Altar of Light