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Haven Buildings |
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LEVEL 1 BUILDINGS |
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Image |
Village Hall | Produces 500 gold per day |
| Free | Requirements: None | |
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Image |
Tavern | Allows for hero hiring. Increases garrison morale by +1. |
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500 |
Requirements: None |
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Image |
Blacksmith | Sells Ballistae. Other 2 War Machines for sale at triple regular price. |
|
1000 |
Requirements: None |
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Image |
Marketplace | Buy and sell resources. Extra marketplaces will improve exchange rate. |
|
500 |
Requirements: None |
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Image |
Resource Silo | Provides 1 crystal per day. |
|
5000 |
Requirements: None |
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Image |
Peasant Huts | Generates 22 peasants per week. |
|
500 |
Requirements: None |
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Image |
Peasant Cabins | Allows for Conscript upgrades. |
|
1500 |
Requirements: Peasant Huts |
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LEVEL 3 BUILDINGS |
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Image |
Town Hall | Produces 1000 gold per day |
|
2000 |
Requirements: Village Hall |
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Image |
Mage Guild level 1 | Teaches level 1 spells. 1 dark, 1 light and one random spell. |
|
2000 |
Requirements: None |
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Image |
Mage Guild level 2 | Teaches level 2 spells. 1 dark, 1 light and one random spell. |
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1000
+
1 |
Requirements: Mage Guild level 1 |
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Image |
Mage Guild level 3 | Teaches level 3 spells. 1 dark, 1 light and one random spell. |
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1000
+
2 |
Requirements: Mage Guild level 2 |
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Image |
Mage Guild level 4 | Teaches level 4 spells. 1 dark and 1 light spell. |
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1000
+
3 |
Requirements: Mage Guild level 3 |
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Image |
Mage Guild level 5 | Teaches level 5 spells. 1 dark and 1 light spell. |
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1000
+
5 |
Requirements: Mage Guild level 4 |
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Image |
Archer Tower | Generates 12 Archers per week. |
|
1200 |
Requirements: None |
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Image |
Marksman Tower | Allows for Marksmen upgrades. |
|
2700 |
Requirements: Archer Tower |
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Image |
Barracks | Generates 10 Footmen per week. |
|
1500 |
Requirements: Blacksmith |
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Image |
Garrison | Allows for Squire upgrades. |
|
3000 |
Requirements: Barracks | |
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Image |
Farms | Increases town growth rate for Peasants by +5 per week. |
|
1000 |
Requirements: Peasant Huts |
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LEVEL 6 BUILDINGS |
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Image |
Fort | Provides defensive walls for town |
|
5000 |
Requirements: None |
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Image |
Training Grounds | Allows Knights to train a maximum of 7 Haven units per week. Training allows you to upgrade units to a higher level unit. |
|
3500 |
Requirements: None |
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Image |
Griffin Tower | Generates 5 Griffins per week. |
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2500 +
5 |
Requirements: None |
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Image |
Griffin Bastion | Allows for Imperial Griffin upgrades. |
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4000 +
10 |
Requirements: Griffin Tower |
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LEVEL 9 BUILDINGS |
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Image |
City Hall | Produces 2000 gold per day |
|
5000 |
Requirements: Town Hall |
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Image |
Citadel | Increases town dwelling growth by 50%. Adds a keep and moat to town defenses. |
|
5000 |
Requirements: Fort |
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Image |
Monastery | Generates 3 Priests per week. |
|
3000 |
Requirements: Mage Guild level 1 |
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Image |
Cathedral | Allows for Inquisitor upgrades. |
|
8000 |
Requirements: Monastery |
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Image |
Stables | Increases all visiting Heroes' movement range for the duration of the current week. |
|
2000 |
Requirements: None | |
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Image |
Hall of Heroes | Reduces the cost of Training ability by 40%. Also allows Knights to train an additional 13 Haven units per week. |
|
5000 |
Requirements: Training Grounds |
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LEVEL 12 BUILDINGS |
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Castle | Increases town dwelling growth by 100%. Adds 2 arrow towers and fortifies town walls. |
|
5000 |
Requirements: Citadel |
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Image |
Shipyard | Allows for ship purchases |
|
2000 |
Requirements: Town must be adjacent to water. |
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Image |
Jousting Arena | Generates 2 Cavaliers per week. |
|
6000 |
Requirements: Stables |
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Image |
Order of Paladins | Allows for Paladin upgrades. |
|
9000 |
Requirements: Jousting Arena |
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LEVEL 15 BUILDINGS |
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Capital | Produces 4000 gold per day |
|
10000 |
Requirements: City Hall |
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Image |
Elrath's Sentinel | Increases town dwelling growth rate by 50%, provides 5000 gold per day, and increases the Luck by +2 of all allied Heroes. |
| Free | Requirements: Tear of Asha |
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Image |
Altar of Light | Generates 1 Angel per week. |
|
10000 |
Requirements: Monastery |
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Image |
Altar of Heaven | Allows for Archangel upgrades. |
|
12000 |
Requirements: Altar of Light |