| Spearwielders are one of the Dwarven army’s
trump-cards. The shock of their attack and their skill with their
heavy-bladed spears grant them a chance to decrease the enemy’s Speed
and Initiative. |
Spearwielders who master the difficult art of
throwing their weapon -- accurately -- become Skirmishers, able to
strike the enemy from a distance. They are thus doubly effective, having
both a ranged attack while inhibiting the enemy's Initiative and Speed.
Like the Spearwielders, they remain dangerous in melee and are
not penalized for their ranged attack skills. |
| Level
3 |
| Bear
Rider |
Blackbear
Rider |
 |
Large
Creature
Enraged |
 |
Large
Creature
Enraged
Armored
Paw
Strike
Bash |
| No army can do without cavalry, whose object is to
quickly reach and engage the enemy units.
The Dwarves have tamed fierce bears for this, whose toughness and
endurance compensate for their relatively lesser speed. |
Blackbear Riders are the Dwarves` elite mounted
troops. Their mighty beasts wear heavy armor and are rigorously trained
to have improved vitality. In addition, the black bears can go into
frenzy, striking the enemies with their paws and knocking them aside to
decrease their Initiative. |
| Level
4 |
| Brawler |
Berserker |
 |
Immunity
to Mind-Control |
 |
Immunity
to Mind-Control
Berserker
Rage |
| The Brawlers are masters of hand-to-hand combat to
the point where they disdain the use of weapons. they rely instead on ironclad gauntlets and the strength of
their own limbs, which are sufficient to inflict heavy damage.
So great is their dedication to their martial arts that they are
immune to mind-affecting spells. |
Berserkers are much like Brawlers, but armed with
cruelly-bladed gauntlets. Berserkers may fall into a combat frenzy,
losing some Defense but increasing their Offense greatly. When this
happen, the Berserker attacks any nearby creature without suffering
retaliation. |
| Level
5 |
| Rune
Priest |
Rune
Patriarch |
 |
Shooter
Caster
Magic
Proof
Mark
of Fire |
 |
Shooter
Caster
Magic
Proof
Mark
of Fire
Crossfire |
| The Rune Priests are a special cast among the
Dwarves, recruited from children born with golden eyes -- the mark of
their god, Arkath -- who are selected and brought up as battle-mages.
They strike the enemy from a distance and better resist to their
foes` magical attacks. A Rune Priest can curse a target with the Mark of
Fire, increasing the damage the target suffers from fire-related spells. |
Certain highly-skilled Rune Priests who undergo
consecrating rites in the most secret halls of the Deepflame clan become
Rune Patriarchs. Their
searing attacks hit their enemies and start a blaze that affects nearby
units. |
| Level
6 |
| Thane |
Stormlord |
 |
Large
Creature
Teleport
Immunity
to Lightning
Stormstrike
|
 |
Large
Creature
Teleport
Immunity
to Lightning
Stormstrike
Stormbolt
|
| Thanes are not only great warriors, but also possess
magical abilities. A Thane can teleport himself into his enemies’
ranks, slaughtering them by brute strength with his axe.
In addition his axe fires off lightning bolts, striking nearby
enemies. Thanes are immune to the element of Lightning. |
The Storm Lords are Thanes who have dedicated their
lives to mastering the power of mountain storms. Once per combat, a
Warlord can strike a selected target and its neighboring units with a
powerful lightning bolt. |
| Level
7 |
| Fire
Dragon |
Magma
Dragon |
 |
Fire
Breath
Fire
Shield
Elemental
Immunity
to Fire |
 |
Fire
Breath
Elemental
Immunity
to Fire
Armored
Magma
Shield
|
| Fire
Dragons are the children of Arkath, the Dragon of
Fire and patron god of the Dwarves. Like their distant relatives the
Black Dragons, these majestic creatures can attack their enemies with
their fiery breath, and they respond to enemy attacks with splashes of
Phoenix-like fire. The Fire Dragons themselves, of course, are immune
to Fire. |
Magma Dragons seem to have indeed been built from
burning stone. Rock-like scales interlaced with fiery veins provide
these ardent giants with nearly impervious armor. |
| Troop
Abilities |
| Armored
(The
creature will have magical resistance to all spells that reduce defense.) |
| Shield
Wall (the
damage taken by the stack will be reduced by 10% for every tile traveled
by the attacking stack. Think of this as reverse charge.) |
|
Enraged
This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).
|
| Large
Shield Creature gets only 50% of damage from all non-magical shooting attacks. |
| Crippling
Wound
(on
a successful attack there is a chance that the speed of the target unit
will be reduced by 50% and the initiative by 30%.) |
|
No
Melee Penalty
Shooter has no penalty for damage inflicted during melee attack. |
| Shooter
This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, number of shots is limited by available ammo. |
Large
Creature Creature takes up
more than one square on the battlefield.
|
|
Armored
(The
creature will have magical resistance to all spells that reduce defense.)
|
|
Paw
Strike (on
a successful attack there is a chance that the attacked stack will be
pushed back by 1 tile and has it's initiative set to ZERO)
|
| Bash At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected). |
| Immunity
to Mind Control This creature is immune to mind-affecting spells. |
| Berserker
Rage When
this ability is used, creatures defense drops temporarily to zero,
offence increases by same amount, and it attacks the nearest target
automatically without suffering the retaliation strike (activated
ability).
|
| Crossfire
(the
unit deals damage in cross formation)
|
| Caster
Creature has the ability
to cast spells during combat. |
| Magic
Proof Attacking spells inflict
less damage to this creature. |
| Mark
of Fire (There
is a chance that the attacked unit will be cursed, after which the
cursed stack will recieve double damage from spells that deal Fire
Damage.) |
|
Stormstrike
(on
top of normal damage, the unit deals physical damage with a lightning
bolt, if the target stack has a unit adjacent and allied to it, the
lightning bolt will chain to that stack and so on.) |
|
Stormbolt
(Once
every battle, the unit can attack any enemy stack with a lightning bolt
that functions like Stormstrike.)
|
| Immunity
to Lightning Creature is immune to Lightning Bolt and Chain Lightning
spells |
| Teleport
Creature can move to any
location on the battlefield instantaneously. |
|
Fire
Breath This creature breathes out a blast of fire that damages not
only the unit attacked, but also any unit standing directly behind it.
|
|
Fire
Shield When this creature is subjected to melee attack its
Fire Shield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability.
|
| Elemental
This creature is not alive it cannot be affected by Poison-, Blind- or Mind-related magic. These creatures cannot be resurrected or healed by First Aid Tent. |
| Immunity
to Fire Fire Magic spells cannot harm this creature |
| Magma
Shield When this creature is subjected to melee attack its
Magma Shield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability. |