Fortress

Fortress Troops
Level 1
Defender Shieldguard
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Enraged

Large Shield

Armored

 

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Enraged

Large Shield

Armored

Shield Wall

Comprising the backbone of any Dwarven army, the Defenders are the Stone Halls' most numerous troops. Bolstered by their tough Dwarven armor, Defenders can hold their ground against the attacks of enemies much mightier than they are. Shieldguards are battle-hardened warriors whose mission is to protect other Dwarven units. Using their mighty shields, they Shieldguards can build an unbreakable wall to decrease the damage inflicted by the attacking enemy. The greater the distance is for the enemy to move before attacking, the weaker their blow will be.
Level 2
Spearwielder Skirmisher
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No Melee Penalty

Crippling Wound

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Shooter

No Melee Penalty

Crippling Wound

Spearwielders are one of the Dwarven army’s trump-cards. The shock of their attack and their skill with their heavy-bladed spears grant them a chance to decrease the enemy’s Speed and Initiative. Spearwielders who master the difficult art of throwing their weapon -- accurately -- become Skirmishers, able to strike the enemy from a distance. They are thus doubly effective, having both a ranged attack while inhibiting the enemy's Initiative and Speed.  Like the Spearwielders, they remain dangerous in melee and are not penalized for their ranged attack skills.
Level 3
Bear Rider Blackbear Rider
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Large Creature

Enraged

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Large Creature

Enraged

Armored

Paw Strike

Bash 

No army can do without cavalry, whose object is to quickly reach and engage the enemy units.  The Dwarves have tamed fierce bears for this, whose toughness and endurance compensate for their relatively lesser speed. Blackbear Riders are the Dwarves` elite mounted troops. Their mighty beasts wear heavy armor and are rigorously trained to have improved vitality. In addition, the black bears can go into frenzy, striking the enemies with their paws and knocking them aside to decrease their Initiative.
Level 4
Brawler Berserker
brawler.jpg (29520 bytes) Immunity to Mind-Control  berserker.jpg (72324 bytes)

Immunity to Mind-Control

Berserker Rage

The Brawlers are masters of hand-to-hand combat to the point where they disdain the use of weapons.  they rely instead on ironclad gauntlets and the strength of their own limbs, which are sufficient to inflict heavy damage.  So great is their dedication to their martial arts that they are immune to mind-affecting spells. Berserkers are much like Brawlers, but armed with cruelly-bladed gauntlets. Berserkers may fall into a combat frenzy, losing some Defense but increasing their Offense greatly. When this happen, the Berserker attacks any nearby creature without suffering retaliation.
Level 5
Rune Priest Rune Patriarch
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Shooter

Caster

Magic Proof

Mark of Fire

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Shooter

Caster

Magic Proof

Mark of Fire

Crossfire

The Rune Priests are a special cast among the Dwarves, recruited from children born with golden eyes -- the mark of their god, Arkath -- who are selected and brought up as battle-mages.  They strike the enemy from a distance and better resist to their foes` magical attacks. A Rune Priest can curse a target with the Mark of Fire, increasing the damage the target suffers from fire-related spells. Certain highly-skilled Rune Priests who undergo consecrating rites in the most secret halls of the Deepflame clan become Rune Patriarchs.  Their searing attacks hit their enemies and start a blaze that affects nearby units.
Level 6
Thane Stormlord
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Large Creature

Teleport

Immunity to Lightning

Stormstrike

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Large Creature

Teleport

Immunity to Lightning

Stormstrike

Stormbolt

Thanes are not only great warriors, but also possess magical abilities. A Thane can teleport himself into his enemies’ ranks, slaughtering them by brute strength with his axe.  In addition his axe fires off lightning bolts, striking nearby enemies. Thanes are immune to the element of Lightning. The Storm Lords are Thanes who have dedicated their lives to mastering the power of mountain storms. Once per combat, a Warlord can strike a selected target and its neighboring units with a powerful lightning bolt.
Level 7
Fire Dragon Magma Dragon
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Fire Breath

Fire Shield

Elemental

Immunity to Fire

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Fire Breath

Elemental

Immunity to Fire

Armored

Magma Shield

Fire Dragons are the children of Arkath, the Dragon of Fire and patron god of the Dwarves. Like their distant relatives the Black Dragons, these majestic creatures can attack their enemies with their fiery breath, and they respond to enemy attacks with splashes of Phoenix-like fire. The Fire Dragons themselves, of course, are immune to Fire. Magma Dragons seem to have indeed been built from burning stone. Rock-like scales interlaced with fiery veins provide these ardent giants with nearly impervious armor.
Troop Abilities
Armored (The creature will have magical resistance to all spells that reduce defense.)
Shield Wall (the damage taken by the stack will be reduced by 10% for every tile traveled by the attacking stack. Think of this as reverse charge.)

Enraged This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).

Large Shield Creature gets only 50% of damage from all non-magical shooting attacks.
Crippling Wound (on a successful attack there is a chance that the speed of the target unit will be reduced by 50% and the initiative by 30%.)

No Melee Penalty Shooter has no penalty for damage inflicted during melee attack.

Shooter This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, number of shots is limited by available ammo.

Large Creature Creature takes up more than one square on the battlefield.

Armored (The creature will have magical resistance to all spells that reduce defense.)

Paw Strike (on a successful attack there is a chance that the attacked stack will be pushed back by 1 tile and has it's initiative set to ZERO)

Bash At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected).
Immunity to Mind Control This creature is immune to mind-affecting spells.
Berserker Rage When this ability is used, creatures defense drops temporarily to zero, offence increases by same amount, and it attacks the nearest target automatically without suffering the retaliation strike (activated ability).
Crossfire (the unit deals damage in cross formation)
Caster Creature has the ability to cast spells during combat.
Magic Proof Attacking spells inflict less damage to this creature.
Mark of Fire (There is a chance that the attacked unit will be cursed, after which the cursed stack will recieve double damage from spells that deal Fire Damage.)

Stormstrike (on top of normal damage, the unit deals physical damage with a lightning bolt, if the target stack has a unit adjacent and allied to it, the lightning bolt will chain to that stack and so on.)

Stormbolt (Once every battle, the unit can attack any enemy stack with a lightning bolt that functions like Stormstrike.)

Immunity to Lightning Creature is immune to Lightning Bolt and Chain Lightning spells
Teleport Creature can move to any location on the battlefield instantaneously.

Fire Breath This creature breathes out a blast of fire that damages not only the unit attacked, but also any unit standing directly behind it.

Fire Shield When this creature is subjected to melee attack its Fire Shield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability.

Elemental This creature is not alive it cannot be affected by Poison-, Blind- or Mind-related magic. These creatures cannot be resurrected or healed by First Aid Tent.
Immunity to Fire Fire Magic spells cannot harm this creature
Magma Shield When this creature is subjected to melee attack its Magma Shield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability.