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Fortress
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| Nothing
on this page has been confirmed yet. Unit names are from info taken
off official forums from leaked info out of leaked editor.
Unit order is all based upon supposition by myself. Once official information is released this page will be updated. |
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| Fortress Heroes | ||
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Rune Mage |
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Wulfstan |
Receives a bonus to defense depending on how far away he is from his home town, so the further he is the harder his army is to kill. |
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Racial Ability: Rune Magic |
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| Rune Magic Spells | ||
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Level 1 Spells Rune
of Charge (1 Wood)
- The defense of the target unit grows by 100%. Lasts until the end
of the turn. |
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Level 2 Spells Rune
of Elemental Immunity (1 Mercury) -
The creature receives immunity to 2 schools of magic for duration of
combat. |
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Level 3 Spells Rune of Battle Rage (1 Ore + 1 Crystal) - On next turn, the creature will attack with cold weapon all nearby targets. Rune of Berserking (1 Ore) - The creature will perform 2 melee attacks instead of one against the same target next turn. (at least one friendly creature from this friendly stack must be killed before this rune can be placed on it) |
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Skills and Abilities |
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Defense |
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| Name Unknown - Defense bonus to allied units when units are adjacent to one another. | ||
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Light Magic |
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| Eternal Light - Eternal Light makes Light Magic spells placed by the hero twice as hard to dispel. | ||
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Offense |
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| Name Unknown - Attack bonus to allied units when units are adjacent to one another. | ||