Dungeon

Buildings

 

 

LEVEL 1 BUILDINGS

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Village Hall Produces 500 gold per day
Free Requirements:  None

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Mage Guild level 1 Teaches level 1 spells.  1 summoning, 1 destruction and one random spell.
2000 + 5 + 5 Requirements:  Village Hall

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Mage Guild level 2 Teaches level 2 spells.  1 summoning, 1 destruction and one random spell.

1000 + 5 + 5

+ 1 + 1+ 1+ 1

Requirements:  Mage Guild level 1

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Mage Guild level 3 Teaches level 3 spells.  1 summoning, 1 destruction and one random spell.

1000 + 5 + 5

+ 2 + 2+ 2+ 2

Requirements:  Mage Guild level 2

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Mage Guild level 4 Teaches level 4 spells.  1 summoning and 1 destruction spell.

1000 + 5 + 5

+ 3+ 3+ 3+ 3

Requirements:  Mage Guild level 3

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Mage Guild level 5 Teaches level 5 spells.  1 summoning and 1 destruction spell.

1000 + 5 + 5

+ 5+ 5+ 5+ 5

Requirements:  Mage Guild level 4

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Tavern Allows for hero hiring.  Increases garrison morale by +1.
500 + 5 Requirements:  None

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Marketplace Buy and sell resources.  Extra marketplaces will improve exchange rate.
500 + 5 Requirements:  None

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Resource Silo Provides 1 sulfur per day.
5000 + 5 Requirements:  Marketplace

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School of the Unseen Hand Generates 7 scouts per week.
400 + 5 Requirements:  None

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School of the Black Heart Allows for Assassin upgrades.
1200 + 5 Requirements:  School of the Unseen Hand
 

LEVEL 3 BUILDINGS

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Town Hall Produces 1000 gold per day
2000 Requirements:  Village Hall

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Altar of Elements Elemental Chains building.  Allows for the display of associated elements for allied troops.

3000 + 1 + 1

+ 1+ 1+ 1+ 1

Requirements:  Mage Guild level 1

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Altar of Primal Elements Elemental Chains building upgrade.  Increases damage of elemental chains by 10%.  Multiple Altars will stack the 10% increase in damage.

1500 + 5

+ 5 + 5

Requirements:  Altar of Elements

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Blacksmith Sells Ammo Carts.  Other 2 War Machines for sale at triple regular price.

1000 + 5

Requirements:  None

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Blood Arena Generates 5 Blood Maidens per week.
1000 + 5 Requirements:  None

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Blood Memorial Allows for Blood Fury upgrades.
2500 + 5 + 3 Requirements:  Blood Arena
 

LEVEL 6 BUILDINGS

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Fort Provides defensive walls for town
5000 + 10 Requirements:  None

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Ritual Pit Allows for the sacrificing of friendly troops in order to permanently boost the town dwelling growth rate of Blood Maidens, Minotaurs and their associated upgrades.
5000 + 5 Requirements:  Blood Arena

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Trade Guild Sells artifacts to visiting heroes.  Provides a small amount of random resources on Day 1 of each week.

2500 + 10

+ 10 + 5

Requirements:  Marketplace

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Labyrinth Generates 6 Minotaurs per week.

1200 + 5 + 10

Requirements:  Blacksmith

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Maze Allows for Minotaur Guard upgrades.

2500 + 10 + 5

Requirements:  Labyrinth
 

LEVEL 9 BUILDINGS

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City Hall Produces 2000 gold per day
5000 Requirements:  Town Hall

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Citadel Increases town dwelling growth by 50%.  Adds a keep and moat to town defenses.
5000 + 10 Requirements:  Fort

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Hall of Intrigue Increases the Knowledge stat of all allied Warlocks by +1.  Multiple Halls will stack the increases.
3000 + 5 + 10 Requirements:  None

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Dark Enclosure Generates 4 Dark Raiders per week.
2000 + 10+ 5 Requirements:  None

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Grim Enclosure Allows for Grim Raider upgrade.
4000 + 5+ 5 Requirements:  Dark Enclosure

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Hissing Cavern Generates 3 Hydras per week.
2500 + 5+ 5+ 5 Requirements:  None

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Rattling Cavern Allows for Deep Hydra upgrade.

4000 + 5+ 5

+ 5+ 10

Requirements:  Hissing Cavern
 

LEVEL 12 BUILDINGS

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Castle Increases town dwelling growth by 100%.  Adds 2 arrow towers and fortifies town walls.
5000 + 10 + 10 Requirements:  Citadel

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Shipyard Allows for ship purchases
2000 + 20 Requirements:  Town must be adjacent to water.

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Hall of Shadows Generates 2 Shadow Witches per week.

5000 + 5+ 5

+ 4 + 4 + 4 + 4

Requirements:  Hall of Intrigue

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Palace of Shadows Allows for Shadow Matriarch upgrades.

9000 + 5+ 5

+ 5 + 5 + 5 + 5

Requirements:  Hall of Shadows
 

LEVEL 15 BUILDINGS

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Capital Produces 4000 gold per day
10000 Requirements:  City Hall

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Mother of Darkness Increases town dwelling growth rate by 50%, provides 5000 gold per day, increases Spell Power stat for garrison heroes by +10 during sieges.
Free Requirements:  Tear of Asha

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Dragon Spire Generates 1 Shadow Dragon per week.

12000 + 10

+ 15+ 15

Requirements:  Dark Enclosure

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Dragon Pinnacle Allows for Black Dragon upgrades.

15000 + 15 + 20

Requirements:  Dragon Spire