|
Destructive Magic |
||
| Level 1 Spells | ||
![]() |
Casting Cost
4 |
The Hero fires a number (determined by spell power) of magical "shells" at the enemy inflicting "pure" magical (non-elemental) damage. |
| Eldritch Arrow | ||
![]() |
Casting Cost
5 |
Lifts spikes out underneath all creatures located in a cross sectional-area, dealing moderate (earth) damage. Affects friendly AND enemy units. |
| Stone Spikes | ||
| Level 2 Spells | ||
![]() |
Casting Cost
6 |
Deals cold (water) damage to selected enemy unit. |
| Ice Bolt | ||
![]() |
Casting Cost
5 |
Deals lightning (air) damage to selected enemy unit. |
| Lightning Bolt | ||
| Level 3 Spells | ||
![]() |
Casting Cost
6 |
Deals fire damage to all units in the target area. |
| Fireball | ||
![]() |
Casting Cost
7 |
Deals cold (water) damage to all units surrounding the target spot. |
| Circle of Winter | ||
| Level 4 Spells | ||
![]() |
Casting Cost
8 |
A chain of lightnings cause magical elemental (air) damage by lightning to four enemy units. The farther the unit is positioned on the ATB bar, the less damage it suffers. |
| Chain Lightning | ||
![]() |
Casting Cost
8 |
A meteorite
shower causes magical elemental (earth) damage to all creatures and war
machines in a large area.
Affects both friendly and enemy units/war machines. |
| Meteor Shower | ||
| Level 5 Spells | ||
![]() |
Casting Cost
12 |
Armageddon
causes magical elemental (fire) damage to alll units on the battlefield.
Affects both friendly and enemy units/war machines. |
| Armageddon | ||
![]() |
Casting Cost
9 |
Implosion causes the target stack heavy magical elemental (earth) damage. |
| Implosion | ||