Destructive Magic

Level 1 Spells
Casting Cost

4

The Hero fires a number (determined by spell power) of magical "shells" at the enemy inflicting "pure" magical (non-elemental) damage.

Eldritch Arrow
Casting Cost

5

Lifts spikes out underneath all creatures located in a cross sectional-area, dealing moderate (earth) damage.  Affects friendly AND enemy units.
Stone Spikes
Level 2 Spells
Casting Cost

6

Deals cold (water) damage to selected enemy unit.
Ice Bolt
Casting Cost

5

Deals lightning (air) damage to selected enemy unit.
Lightning Bolt
Level 3 Spells
Casting Cost

6

Deals fire damage to all units in the target area.
Fireball
Casting Cost

7

Deals cold (water) damage to all units surrounding the target spot.
Circle of Winter
Level 4 Spells
Casting Cost

8

A chain of lightnings cause magical elemental (air) damage by lightning to four enemy units.  The farther the unit is positioned on the ATB bar, the less damage it suffers.

Chain Lightning
Casting Cost

8

A meteorite shower causes magical elemental (earth) damage to all creatures and war machines in a large area.  

Affects both friendly and enemy units/war machines.

Meteor Shower
Level 5 Spells
Casting Cost

12

Armageddon causes magical elemental (fire) damage to alll units on the battlefield.

Affects both friendly and enemy units/war machines.

Armageddon
Casting Cost

9

Implosion causes the target stack heavy magical elemental (earth) damage.
Implosion