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Dark Magic |
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| Level 1 Spells | ||
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Casting Cost
4 |
Stack affected by Weakness causes less damage during attacks and counter-attacks. |
| Weakness | ||
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Casting Cost
4 |
ATB bar of the stack affected by Slow fills up more slowly. Creatures' turn comes less often in combat. |
| Slow | ||
| Level 2 Spells | ||
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Casting Cost
5 |
Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. |
| Disrupting Ray | ||
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Casting Cost
6 |
Inflicts Decay on target enemy stack so that each time that stack is about to do any action, it receives some earth damage. |
| Decay | ||
| Level 3 Spells | ||
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Casting Cost
7 |
Makes creatures in target enemy stack forget what they are doing on a battlefield. Creatures (at least part of them) forget to use shooting attacks and retaliation strikes. |
| Confusion | ||
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Casting Cost
5 |
Weakens the target enemy unit to decrease its offense. |
| Suffering | ||
| Level 4 Spells | ||
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Casting Cost
8 |
The target stack affected by Frenzy will not obey the Hero; when it gets its turn (ATB bar is full) the stack will automatically try to attack the closest creature with remote or melee attack causing heavier damage than normal. |
| Frenzy | ||
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Casting Cost
9 |
Blinds the selected enemy creature so that it cannot move, attack or use any abilities. Blindness falls if blinded creature is attacked. Spell Power determines the duration of effect. |
| Blindness | ||
| Level 5 Spells | ||
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Casting Cost
12 |
Gives the hero temporary control over selected enemy unit. The spell does not work on undead, elemental and mechanical units. The casting hero's troops can attack a stack affected by Puppet Master; the stack will not counterattack friendly creatures. |
| Puppet Master | ||
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Casting Cost
9 |
Curse of the Netherworld causes magical elemental damage to all creatures on the battlefield except Undead and Demonic creatures (Necropolis and Inferno units). |
| Curse of the Netherworld | ||