|
Creature Abilities |
|
Name |
Description | Creatures |
| Acid Breath | During attack creature damages not only the target but any other unit positioned directly behind it. | Green Dragon, Emerald Dragon |
| Aura of Magic Resistance | All friendly units located on tiles adjacent to the creature get +30% to their magic resistance. | Unicorn, Silver Unicorn |
| Bash | At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected). | Conscript, Footman, Squire |
| Battle Dive | Creature performs delayed air attack at selected tile on the field and causes double damage to any creature which happens to be on that tile at the moment, including friendly ones. After that the creature returns to a randomly selected location on the field (activated ability). | Imperial Griffin |
| Blinding Attack | There's a chance that attacking the enemy, this creature may blind it in addition to inflicting regular damage. Blinded creature cannot move or attack, but gets eyesight back if attacked. | Silver Unicorn |
| Bravery | Creature always has positive morale (no less than +1). | Minotaur, Minotaur Guard |
| Call Lightning | Creature gains access to the Lightning Bolt spell. | Titan |
| Chain Shot | Creature inflicts damage to selected target and three other targets nearest to it. Each next enemy in the chain gets half the damage the previous one got. If Inferno creatures are targeted, only the first target is hit. | Succubus Mistress |
| Crystal Scale | Crystal Dragon is immune to the direct creature killing abilities such as Harm Touch, Vorpal Sword, Deadeye Shot and so on | Crystal Dragon removed during beta testing |
| Cursing Attack | During attack a curse is put on the target, reducing the damage it can inflict. With each next attack the curse is renewed. | Death Knight, Spectral Dragon |
| Dash | Instead of attacking or moving, this creature can choose to build up its energy to greatly increase its initiative for the remainder of combat. | Rakshasa Raja |
| Deadly Strike | There's 25% chance this creature kills half of the units in the enemy detachment it attacks. | Death Knight |
| Death Cloud | Ranged attack damages not just the target but all non-undead creatures covered by the Death Cloud (3 by 3 tiles) appearing at the hit point. | Lich, Archlich |
| Demonic | This creature belongs to inferno. The Chain shot does not affect it but it is vulnerable for Holy Word spell | All Inferno creatures |
| Double Attack | Creature strikes two blows at the target in a single attack. | Minotaur Guard |
| Double Shot | Creature fires two full shots at the enemy, instead of just one. | Hunter, Master Hunter |
| Elemental | This creature is not alive it cannot be affected by Poison-, Blind- or Mind-related magic. These creatures cannot be resurrected or healed by First Aid Tent. | Air/Earth/Fire/Water Elementals, Stone Gargoyle, Obsidian Gargoyle |
| Energy Channel | If there's a creature with this ability in the hero's army, the hero will need 25% less mana to cast spells. | Archmage |
| Enraged | This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic). | Treant, Ancient Treant, Zombie, Plague Zombie, Horned Demon, Horned Overseer, Footman, Squire, Hydra, Deep Hydra, Stone Gargoyle, Obsidian Gargoyle |
| Entangling Roots | When this creature attacks enemy it entangles them with its roots and immobilizes. Creature can immobilize several enemies simultaneously, but the effect works only while it remains in direct contact with the victims. | Treant, Ancient Treant |
| Explosion | Creature damages all creatures around itself, but not itself (activated ability). | Horned Overseer |
| Fear Attack | There's a chance the enemy attacked by this creature panics and tries to run to the edge of the arena to get as far away from the creature as possible, losing all initiative accumulated by this time. (Doesn't affect creatures immune to Mind-related spells). | Hell Charger, Nightmare |
| Fire Breath | This creature breathes out a blast of fire that damages not only the unit attacked, but also any unit standing directly behind it. | Shadow Dragon, Black Dragon |
| Fire Shield | When this creature is subjected to melee attack its Fire Shield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability. | Fire Elemental, Phoenix |
| Fright Aura | All enemies positioned within 3 game tiles from this creature get their morale reduced by three units (doesn't affect creatures whose morale is always neutral). | Nightmare |
| Harm Touch | Kills one creature of attacked stack. Also dispels any helpful spells on that creature. | Wraith |
| Immunity to Blind | This creature cannot be blinded. | Griffin, Imperial Griffin |
| Immunity to Cold | Ice Bolt and Circle of Winter spells cannot harm this creature | Water Elemental, Obsidian Gargoyle |
| Immunity to Earth | Earth Magic spells cannot harm this creature | Earth Elemental, Emerald Dragon |
| Immunity to Fire | Fire Magic spells cannot harm this creature | Fire Elemental, Phoenix, Obsidian Gargoyle |
| Immunity to Lightning | Creature is immune to Lightning Bolt and Chain Lightning spells | Air Elemental, Stone Gargoyle, Obsidian Gargoyle |
| Immunity to Magic | Creature is immune to all magical impact (including friendly spells). | Black Dragon |
| Immunity to Mind Control | This creature is immune to mind-affecting spells. | Colossus, Titan |
| Immunity to Slow | This creature cannot be slowed down. | Iron Golem, Steel Golem |
| Incorporeal | This creature is incorporeal so any non-magical attack against it has only 50% chance to inflict damage. | Ghost, Spectre |
| Jousting | Creature gets a 10% bonus to damage it inflicts during attack for each tile it covered on the game field before the attack. | Cavalier, Paladin |
| Large Shield | Creature gets only 50% of damage from all non-magical shooting attacks. | Footman, Squire |
| Lay Hands | While adjacent to an allied unit, this creature can dispel all negative magical effects and heal a small amount of damage. | Paladin |
| Life Drain | Attacking enemy units, this creature can drain their health and use it to restore its own, or even resurrect some of the killed creatures. | Vampire, Vampire Lord |
| Lizard Bite | Creature attacks the enemy who is (melee) attacking neighboring creature (provided it's within range), and inflicts half the regular damage. | Grim Raider |
| Magic Attack | Creature hits all creatures in the line of attack with its shot, including friendly ones. | Mage, Archmage |
| Magic Proof 50% | Attacking spells inflict 50% less damage to this creature. | Iron Golem |
| Magic Proof 75% | Attacking spells inflict 75% less damage to this creature. | Steel Golem |
| Mana Destroyer | Creature destroys some of the enemy hero's mana at the beginning of combat. The amount of destroyed mana depends on the number of creatures. | Imp |
| Mana Drain | Attacking enemy units, this creature can drain their mana and use it to restore own health or even resurrect some of the killed creatures. | Spectre |
| Mana Feed | Creature can transfer remaining spell points to supporting Hero. | Druid Elder |
| Mana Stealer | Creature takes some of the enemy hero's mana at the beginning of combat and transfers it to own hero. The amount of stolen mana depends on the number of creatures. | Familiar |
| Mechanical | This creature is not alive (like all Golems) its morale is always neutral. It cannot be affected by Poison-, Blind- or Mind-related magic. These creatures cannot be resurrected or healed by First Aid Tent. | Iron Golem, Steel Golem, all war machines |
| No Enemy Retaliation | Enemies never retaliate melee attacks by creatures with this ability | Air Elemental, Pixie, Sprite, Vampire, Vampire Lord, Cerberus, Blood Fury, Hydra, Deep Hydra, Rakshasa Rani, Rakshasa Raja |
| No Melee Penalty | Shooter has no penalty for damage inflicted during melee attack. | Priest, Inquisitor, Scout, Assassin, Titan |
| No Range Penalty | Shooter has no penalty for damage inflicted during ranged attack, provided the range is over half the arena. | Mage, Archmage |
| Poisonous Attack | In addition to normal damage the attacked enemy will be poisoned. Poisoning effect will be causing certain damage for three turns after the poisoning. | Assassin |
| Precise Shot | Shooting at close range (less than 3 tiles to target), creatures inflict heavier damage because the target's defense doesn't count. | Marksman |
| Range Penalty | Shooter always inflicts only half the normal damage to the target but he doesn't have any penalty on melee attack | Scout, Assassin |
| Ranged Retaliate | Creature retaliates enemy ranged attack with its own ranged attack, provided it's not blocked by enemy and didn't use up all its retaliation attacks. | Succubus, Succubus Mistress |
| Rebirth | Once during the combat this creature can rise from the dead if killed. The number of revived creatures equals the number of killed ones. | Phoenix |
| Regeneration | Creature restores its health by 30 - 50 hit points each turn. | Deep Hydra |
| Repair | During combat, this creature can restore lost hit points to Mechanical units (Golems & War Machines). Including resurrecting killed units. | Master Gremlin |
| Resurrect Allies | Once during combat, this creature can bring some killed allied creatures back to life permanently. | Archangel |
| Rider Charge | For each game field tile covered by this creature during attack, the target's Defense is reduced by 20% (all the way down to zero). | Dark Raider, Grim Raider |
| Scatter Shot | Ranged attack that damages all enemy creatures in a 3x3 space. | Archer |
| Shield Allies | All friendly creatures located on any neighboring tile get only 50% of damage from non-magical shooting attacks. | Squire |
| Shooter | This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, number of shots is limited by available ammo. | Fire Elemental, Hunter, Master Hunter, Druid, Druid Elder, Lich, Archlich, Succubus, Succubus Mistress, Archer, Marksman, Priest, Inquisitor, Scout, Assassin, Shadow Witch, Shadow Matriarch, Gremlin, Master Gremlin, Mage, Archmage, Titan |
| Six-Headed Attack | Creature attacks six adjacent tiles simultaneously, causing damage to all enemy creatures positioned there. | Deep Hydra |
| Spray Attack | Attacks 3 adjacent tiles simultaneously, causing damage to all enemy creatures positioned there. | Pixie, Sprite |
| Strike and Return | Creature attacks and returns to its previous position. | Blood Maiden, Blood Fury |
| Summon Pit Lords | When cast upon a killed unit, this creature can summon a stack of Pit Lords to assist the Hero until the end of combat. | Archdevil |
| Take Roots | When the creature receives Wait\Defend command, it gets 50% bonus to Defense plus ability to retaliate all enemy attacks until the next turn. | Ancient Treant |
| Taxpayer | Each individual creature with this ability will generate XXX gold for the Hero's kingdom per day. | Peasant |
| Three-Headed Attack | Creature attacks three adjacent tiles simultaneously, causing damage to all enemy creatures positioned there. | Cerberus, Hydra |
| Undead | This creature is not alive (like all other Necropolis creatures) its morale is always neutral. It cannot be affected by Poison-, Blind- or Mind-related magic. | Death Knight, All Necropolis units |
| Unlimited Retaliation | Creature always retaliates melee attacks by enemies except when attacked by creatures with No Enemy Retaliation ability. | Earth Elemental, Griffin, Imperial Griffin, Steel Golem |
| Vorpal Sword | Each attack or counter-attack by this creature is guaranteed to kill at least one unit in the enemy army. | Pit Lord |
| Warding Arrows | This creature shoots charmed arrows: in addition to normal damage, there's a chance they might stun the enemy and delay their turn. | Master Hunter |
| War Dance Combo | Attacks all adjacent enemy creatures with one attack. | War Dancer |
| Weakening Strike | With each successful attack, the attacked enemy's Offence and Defense properties reduce by 2 units (cannot get below zero). | Plague Zombie |
| Whip Strike | There's a certain chance that during melee attack this creature will use one of the following spells, in addition to inflicting regular damage: Slow, Weakness or Berserk. | Shadow Matriarch |