| Buffs | |
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Star Axis: +1 Spell Power. 1 visit per hero. |
| Marletto Tower: +1 Defense. 1 visit per hero. | |
| Learning Stone: +1,000 experience. 1 visit per hero. | |
| Mercenary Camp: +1 Attack. 1 visit per hero. | |
| Garden of Revelation: +1 Knowledge. 1 visit per hero. | |
| Arena: +2 Attack or Defense. 1 visit per hero. | |
| External Dwellings | |
| Peasant Hut / Fields: Generates Haven Peasant units and increases town growth rate | |
| Unknown External Haven Dwelling | |
| Unknown External Haven Dwelling | |
| Unknown External Inferno Dwelling | |
| Demon dwelling: Generates Inferno Demon units and increases town growth rate | |
| Kennels: Generates Inferno Hell Hound units and increases town growth rate | |
| Nightmare dwelling: Generates Inferno Nightmare units and increases town growth rate | |
| Unknown External Inferno Dwelling | |
| Zombie Dwelling: Generates Necropolis Zombie units and increases town growth rate | |
| Hunters Cabins: Boosts Hunters growth throughout owners empire. Hunters may be recruited at this building. | |
| Unknown External Sylvan Dwelling | |
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Stone Parapet: Generates Academy Gargoyle units and increases town growth rate |
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Golem Forge: Generates Academy Golem units and increases town growth rate |
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| Keep: Fight protectors to gain access to multiple tier troop purchases and increased town growth rate. | |
| Mines | |
| Sulfur Mine: generates Sulfur each day | |
| Ore Mine: Generates Ore each day | |
| Sawmill: Generates wood each day | |
| Crystal Cavern: Generates Crystals each day | |
| Gem Pond: Generates Gems each day | |
| Alchemist Lab: Generates Mercury each day | |
| Gold Mine: generates Gold each day | |
| Mobility | |
| Bridge: Allows passage over impassable terrain. | |
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Subterranean Gate: Allows access to the above ground map levels. |
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| Subterranean Gate: Allows access to the below ground map levels. | |
| Monolith One Way Entrance: Transports hero to another One Way Monolith Exit. | |
| Teleporter: Allows Hero to travel from one destination on the adventure map to another with a corresponding Teleporter. | |
| Whirlpool: Ship-bound army is teleported to another random Whirlpool location. Some troop loss likely to occur | |
| Ship: allows movement over water. Entering and exiting ends all movement for Hero that day. | |
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Shipyard: allows for the purchase and construction of Ships. |
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Stables: Visiting grants hero increased movement for the duration of the week. |
| Morale / Luck | |
| Fairy Ring: Increased Luck until next battle | |
| Fountain of Luck: Increased Luck until next battle | |
| Idol of Fortune: Increased Luck until next battle | |
| Fountain of Youth: Increased Morale until next battle | |
| Rally Flag: Increased Morale and movement until next battle | |
| Lake of the Scarlet Swan: Raises hero's luck for the next battle but takes away all remaining movement points. | |
| Mermaid: +1 luck until next battle | |
| Resource Providers | |
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Windmill: Generates a random resource each week. |
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| Waterwheel: Generates Gold each week. | |
| Magic Garden: Generates either Gold or Gems each week. | |
| Treasure chest: Hero has choice of choosing gold or experience. Quantities vary. | |
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Campfire: Gives random amount of gold and/or resources. Once only. |
| Wheelbarrow: Gives random resource. Once only. | |
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Resource Crates: Loose (crystal pictured) resources. Quantities vary. |
| Resource Pile: Loose (Ore or Gold pictured) resources. Quantities vary. | |
| Teachers | |
| Shrine of Magic Gesture: Learn a second level spell | |
| Shrine of Magic Thought: Learn a third level spell | |
| Witch Hut: Gives visiting hero one pre-set skill. | |
| Thieves Guild: Gain information about your opponents. | |
| Sirens: Sacrifice 30% of Hero's troops for experience. | |
| Obelisk: Reveals a portion of the Grail puzzle map. | |
| Misc | |
| Trading Post: Allows a hero to buy or sell resources. | |
| War Machines Factory: Allows hero to purchase War Machines. | |
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Prison: Holds a captive hero and his army. |
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| Border Guard: Border Guards will only pass you if you have a key from a Keymaster Tent of the same color. | |
| Keymaster Tent: Keymaster Tent provides a colored key that permits heroes to pass Border Guards of the same color. | |
| Garrison (Inferno): Defensible positions that separate one territory from another. | |
| Garrison (Haven): Defensible positions that separate one territory from another. | |
| Magic Well: Restores spell points to maximum. Once per day. | |
| Eye of the Magi: Uncovers a large portion of the Shroud covering the adventure map. Must visit the Hut of the Magi for the Eyes to function. | |
| Redwood Observatory: Removes a large portion of the shroud making the Adventure map visible. | |
| Sanctuary: For a nominal fee, a hero that stays here may not be attacked. | |