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Wizards

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Racial Ability

Every wizard is highly trained in artifacts crafting and arcane arts. They are able to create “micro-artifacts” that can be used to equip the creatures in their army thus improving their stats. Depending on the skill level, more complex and powerful equipment can be created.
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Artificer

2
3

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Narxes

Narxes is a firm believer that the roots of success lie in precision, thoroughness, and attention to detail. A stern and pedantic taskmaster, he is the bane of acolytes studying to become Mages. They do not begrudge the hours spent under his unforgiving eye, however, as he shows them that the harder you train in peacetime, the less you suffer in wartime.

Specialization

Mentor

Specializes in Magi. Magi and Arch Magi are more efficient depending on hero level

Starting Skills

Basic

Artificer

Basic

Learning

Intelligence

 
Starting Units

20-29

8-11

1

 

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Havez 

Havez has an eye for anything that is quirky or odd. His personal effects are an unusual mix of items from all over Ashan – shadow silk cloths from Ygg-Chall, leatherwork from Irollan, jewels from the Dwarven mines, etc. His interest in the quaint and curious extends to his troops as well; he has for many decades studied the Gremlins and specializes in the upbringing and training of these lizard-like humanoids.

Specialization

Artisan

Specializes in Gremlins. Gremlins and Master Gremlins are more efficient depending on hero level

Starting Skills

Basic

Artificer

Basic

War Machines

 
Starting Units

20

20

20

Ballista

Ammo Cart

First Aid Tent

 

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Cyrus  

Cyrus was destined for greatness, as from an early age he showed the combination of natural talent and intense competitive ambition that leaders often possess. Mercilessly fighting his way to the top, Cyrus became a young and dynamic First of the Circle. Though over time his brilliance faded under the weight of a huge ego and a tendency to avarice, Cyrus remained a Mage of impressive power.

Specialization

Artisan

Specializes in Gremlins. Gremlins and Master Gremlins are more efficient depending on hero level

Starting Skills

Basic

Artificer

Basic

War Machines

 
Starting Units

20

20

20

Ballista

Ammo Cart

First Aid Tent

 

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Jhora

Jhora’s quickness of mind gives her the ability to launch magical attacks at a pace unmatched by any of her fellow mages. The first beings to discover this were bandits, who made the mistake of attempting a surprise attack on a caravan in which Jhora, still a child at the time, was riding. The sudden flurry of Eldritch Arrows that fell upon the attackers sent them running for the hills.

Specialization

Feather Mage

Hero has increased initiative in combat, depending on hero level

Starting Skills

Basic

Artificer

Basic

Sorcery

Arcane Training

 
Starting Units

20-29

8-11

1-3

 

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Maahir

Maahir is not unique among Mages for the intensity with which he studies; however he is quite unique in the way does it. A seasoned traveler by anyone's standards, Maahir forces his body through endless hardships in the belief that exceptional mental endurance goes hand in hand with exceptional physical endurance. As a result of his stamina and his mental focus, Maahir is capable of renewing mana at an unusually fast rate.

Specialization

Mentor

Specializes in Magi. Magi and Arch Magi are more efficient depending on hero level

Starting Skills

Basic

Artificer

Basic

Learning

Intelligence

 
Starting Units

20-29

8-11

1

 

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Galib

Galib is a Djinn, a spiritual being, lord among the many elemental spirits that roam the plane of magic, invisible to the untrained eye. Galib is not a servant, but a friend and ally to the Mages of the Silver Cities, and he sits as one of the Circle in the Wizards’ ruling council to defend the interests of his. Many of his human counterparts have learnt to randomly deflect enemy spells, but Galib’s inherent magical nature permits him a measure of control over where the deflected spell goes. Enemies avoid using magic against him, knowing that Galib could cause their spells to bounce back and strike their own troops.

Specialization

Radiant

Magic Mirror ability has increased chance that redirected enemy spells land on one of the enemy units instead of just random redirection

Starting Skills

Basic

Artificer

Basic

Luck

 
Starting Units

20-29

8-11

1-3

 

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Faiz

Faiz is notorious in the Silver Cities for his gruesome countenance, which he usually covers with a scarf. His scars are the result of an encounter with Desert Orcs, and from that day the once light-hearted Mage turned himself to thoughts of devastation and ruin. Mastering these arts, Faiz has gained the ability to inflict intensive arcane destruction upon his enemies.

Specialization

Disrupter

Specializes in Disruption Ray so that the spell not only decreases the defense of target, but also inflicts damage. Damage inflicted depends on hero level

Starting Skills

Basic

Artificer

Basic

Dark Magic

Master of Sickness

 
Starting Units

20-29

8-11

1-3

 

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Razzak

Wisdom does not always come with age. After decades of study, Razzak attempted an experiment that would have permitted him to tap permanently and effortlessly into Asha's magic. He was lucky to survive, and now is blind, partially paralyzed and must be carried by slaves. The experiment did have positive effects as well, though, as Razzak devoted himself to the crafting of Golems to help him as semi-autonomous hands and legs.

Specialization

Machinist

Specializes in Golems. Iron Golems and Steel Golems are more efficient depending on hero level

Starting Skills

Basic

Artificer

Basic

Defense

Toughness

 
Starting Units

1

1

1

 

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Nur

Nur is one of those beings that not only wields magic, but is inherently magical. A Djinn master of meditation and mental concentration, Nur's battles with Chaos magic across many worlds has led her to develop her intellectual capacity to a state of incredible resilience. As a result of study, practice, and preparation, Nur is capable of constantly replenishing her own arcane energies.

Specialization

Inexhaustible

Hero is able to restore mana in combat gradually on its own. Restoration speed depends on hero level

Starting Skills

Basic

Artificer

Basic

Sorcery

Mysticism

 
Starting Units

20-29

8-11

1-3

 

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Nathir

During the War of the Grey Alliance, Nathir was taken prisoner by the demons. Enslaved in their sulfur mines, he was one of only three survivors of a massive prison uprising and escape. Nathir made his way across the fiery wastes of Sheogh and finally back to the Silver Cities, vowing from that day on that fire would be his servant and never again his master.

Specialization

Wielder of Fire

Effective spell power of the hero is increased when casting fire-based spells. Modifier depends on hero level

Starting Skills

Basic

Artificer

Basic

Destructive Magic

Master of Fire

 
Starting Units

20-29

8-11

1-3

 

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Zehir

Campaign Hero

Excitable, headstrong, and energetic are the sorts of words the older Mages use to describe Zehir. He chose to master elemental magic, figuring (correctly) that if he could control beings as fickle and powerful as elementals he would be well prepared for any magical struggle. Though the title First of the Circle was granted to the young Mage in the hopes of staving off political infighting during a crisis, the other wizards of the Circle quickly realized that it was only a matter of time before Zehir's skills surpassed theirs – time that is more likely to be measured in months than in years.

Specialization

Master of Elements

Every time a friendly stack dies, a group of elementals enters combat at hero's side. Number of elementals increases depending on hero level

Starting Skills

Basic

Artificer

Basic

Summoning Magic

Master of Conjuration

 
Starting Units