2500  GoldWood   5  Ore
Income 750 Gold pr. day. Requires: Village Hall

5000 Gold 10 Wood 10 Ore
Crystal  5 Gems
Income 1000 Gold pr. day Requires: Town Hall.

5000 Gold  20 Wood  20  Ore
Build a level one city wall. It is   required to build 1st level creature dwellings. Requires: Village Hall

7500 Gold    10 Wood   10  Ore
Build a moat and level two city wall. Requires: Fort.

7500 Gold 10 Wood   10  Ore
Builds a keep and level three city wall. Requires: Citadel.

1000 Gold   6  Ore 
Increases a hero's Melee Attack by 3 and Ranged Attack by 2.
Requires: Village Hall

1000 Gold   6  Ore 
Increases the hero's Melee and Ranged Defence by 3.
Requires: Fort

500 Gold  2 Wood
Allows the recruitment of heroes.
Requires: Village Hall

5000 Gold  12 Wood   12 Ore
Sells Axes, Greatswords, Leather, Shields, and Potions of Immortality, Restoration, Resistance, Endurance and Quickness.
Requires: Village Hall

2000 Gold  10 Ore 
All heroes gain +10 % magic resistance for each Magic Dampener. The Dampeners act separately of each other, not cumulatively.
Requires: Fort

15000  Gold  10 Wood  30 Ore
This town gains + 50% creature growth.
Requires: Ogre Fort or Cyclops Cave

4000  Gold 10  Wood

Sends heroes and creatures to remote locations. Travel time is computed  using a high (30 move / day) movement rate. Requires: Fort.

1500 Gold
Generates Centaurs. Requires: Fort

1500 Gold
Generates Berserkers.
Requires: Fort

3000 Gold  6 Wood
Generates Nomads. Building the Nomad Tents prevents the construction of the Harpy Peak.
Requires: Fort, Caravan, Longhouse or Centaur Stables

3000 Gold  4 Wood 1 Mercury
Generates Harpies. Building the Harpy Peak prevents the construction of the Nomad Tents.
Requires: Citadel, Longhouse or Centaur Stables

6250 Gold  8 Wood  8 Ore  1 Crystal  1 Gems  1 Mercury  1 Sulfur
Generates Ogre Magi. Building the Ogre Fort prevents the construction of the Cyclops Cave.
Requires: Fort, Tavern, Nomad Tents or Harpy Peak

6250 Gold  4 Ore  10 Crystal
Generates Cyclopses. Building the Cyclops Cave prevents the construction of the Ogre Fort.
Requires: Fort, Wrestling Pits, Nomad Tents or Harpy Peak

14000 Gold  20 Wood   6 Crystal  16 Mercury  6 Sulfur
Generates Thunderbirds. Building the Cliff Nest prevents the construction of the Behemoth Crag.
Requires: Castle, Cyclops Cave or Ogre Fort

14000 Gold  6 Wood  20 Ore  24 Crystal
Generates Behemoths. Building the Behemoth Crag prevents the construction of the Cliff Nest.
Requires: Fort, Arena of Honor, Arsenal, Cyclops Cave or Ogre Fort

2000 Gold  20 Wood
Build ships, and allows caravans to travel across bodies of water. Requires: Fort, A body of water is required near the town.


Festival of Life:
Provides 3000 gold per day. Also, the creature growth in this town increases by 100%, and the creature growth in all of the player's other Strongholds increases by 25%.

Requires:
Grail