Level 1
Berserker
Hit Points
18
Damage
2-3

Shots N/A Melee Attack
12
Melee Defense
8
Ranged Attack
N/A
Ranged Defense
8
Movement
20
Speed 6
Spell Points
N/A
Costs: Growth rate:
20  Gold 19
Berserkers attack in a frenzy with no thought of defense. They are so riled up, in fact, that they cannot be controlled during the combat. At the earliest opportunity, they will charge the enemy. Two AttacksBerserk
Centaur Hit Points 20
Damage 3-5

Shots 4
Melee Attack 10
Melee Defense 10
Ranged Attack 10
Ranged Defense 10
Movement 25
Speed 4
Spell Points N/A
Costs: Growth rate:
40 Gold 9
Centaurs use spears in combat. The damage done by a thrown spear decreases rapidly with distance, but unlike other ranged creatures, the centaur suffers no penalty in melee combat. RangedNormal Melee
Short Range
Level 2
Harpy Hit Points 24
Damage 4-5

Shots N/A
Melee Attack 16
Melee Defense 15
Ranged Attack N/A
Ranged Defense 15
Movement 28
Speed 5
Spell Points N/A
Costs: Growth rate:
110 Gold 8
Harpies can fly up to an enemy, attack and return to their starting position before the enemy has the opportuniry to retaliate.
FlyingNo Retaliation
Strike and Return
Nomad Hit Points 45
Damage 6-9

Shots N/A
Melee Attack 16
Melee Defense 13
Ranged Attack N/A
Ranged Defense 13
Movement 27
Speed 8
Spell Points N/A
Costs: Growth rate:
150 Gold 6
Nomads have mastered the art of swift combat, striking before their enemy gets the opportunity to retaliate. First Strike
Level 3
Cyclops Hit Points 95
Damage 12-18

Shots 8
Melee Attack 15
Melee Defense 24
Ranged Attack 30
Ranged Defense 24
Movement 21
Speed 4
Spell Points N/A
Costs: Growth rate:
750 Gold 3
The cyclops hurls huge boulders that shatter on impact, damaging all nearby targets. RangedArea Attack
Ogre Mage Hit Points 85
Damage 12-18

Shots N/A
Melee Attack 18
Melee Defense 16
Ranged Attack N/A
Ranged Defense 16
Movement 19
Speed 6
Spell Points 6
Costs: Growth rate:
350 Gold 6
Ogre magi have the innate ability to cast the Bloodlust spell, goading others into a dangerous battle rage.   Bloodlust
Level 4
Behemoth Hit Points 240
Damage 54-80

Shots N/A
Melee Attack 36
Melee Defense 34
Ranged Attack N/A
Ranged Defense 34
Movement 21
Speed 6
Spell Points N/A
Costs: Growth rate:
8000 Gold
  2 Crystal
2
The deadly, lumbering behemoth is so powerful that few can match its strength in battle.   Strength
Thunderbird
Hit Points 170
Damage 28-40

Shots N/A
Melee Attack 30
Melee Defense 30
Ranged Attack N/A
Ranged Defense 30
Movement 29
Speed 6
Spell Points N/A
Costs: Growth rate:
1800 Gold
2 Mercury
3
Thunderbirds can summon lightning to strike enemies they have just attacked. FlyingLightning Attack