2500  Gold 10 Wood   10  Ore
Income 750 Gold pr. day. Requires: Village Hall

5000 Gold 10 Wood 10 Ore
Crystal  5 Gems
Income 1000 Gold pr. day Requires: Town Hall.

5000 Gold  20 Wood  20  Ore
Build a level one city wall. It is required to build 1st level creature dwellings. Requires: Village Hall

7500 Gold    10 Wood   10  Ore
Build a moat and level two city wall. Requires: Fort.

7500 Gold 10 Wood   10  Ore
Builds a keep and level three city wall. Requires: Citadel.

1000 Gold   4 Wood  1 Gems
Permanently provides the hero with +3 spell points. Requires: Village Hall

500 Gold   2  Wood
Allows the recruitment of heroes. Requires: Village Hall

3000 Gold  20 Wood 
Sells Longbows, Leather; Shields, and Potions of Restoration,  Immortality, Strenght, Toughness and Mana. Requires: Village Hall

1000 Gold  2 Wood   2  OreCrystal
Teaches 3 Level One Nature Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. Requires: Village Hall

1000 Gold   Crystal
Teaches 3 Level Two Nature Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. Requires: Druid's Hall Level 1.

1000  Gold  Crystal
Teaches 2 Level Three Nature Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. Requires: Druid's Hall Level 2.

1000 Gold  Crystal
Teaches 2 Level Four Order Magic spells. Heroes who visit regain up to 80%  of their spell points. Heroes who spend the night recover all of their spell points. Requires: Druid's Hall Level 3.

1000   Gold  1  Crystal
Teaches 1 Level Five Nature Magic spell. Heroes who visit or spend the night recover 100% of their spell points. Requires: Druid's Hall Level 4.

2500 Gold   2 Wood  2 Ore  2  Mercury
Teaches Chaos Magic spells. Depending on the level of the mage guild, it teaches
2 spells eatch for Levels One, Two and Three and 1 spell each for Levels Four and Five.
Requires: Druid's Hall Level 1.

2500 Gold  4 Wood  4  Ore

Teaches Life Magic spells. Depending on the level of the mage guild, it teaches 2  spells eatch for Levels One, Two and Three and 1 spell each for Levels Four and Five. Requires: Druid's Hall Level 1.

4000  Gold 10 Wood 
Sends heroes and creatures to remote locations. Travel time is computed  using a high (30 move / day) movement rate. Requires: Fort.

6500  Gold 10  Ore  5 Gems

Allows you to summon a variety of magical creatures. Requires: Druid's Hall Level 1, Unicron Glade or Griffin Cliffs.

1500  Gold  1  Crystal  1  Gems
Gives all creatures +2 luck until the next combat.
Requires: None

1500 Gold  
Generates Wolves. Requires: None

1500 Gold 
Generates Sprites. Requires:  Fort

3000 Gold   6  Ore

Generates White Tigers. Building the Tiger Den prevents the construction of the Treetop Lodge.
Requires: Fort,  Sacred Grove.

3000 Gold   6 wood 
Generates Elves. Building the Treetop Lodge prevents the construction of the Tiger Den. Requires: Fort, Ranger's Guild.

6250  Gold 6 Wood 10  Ore  4 Crystal

Generates Griffins. Building the Griffin Cliffs prevents the construction of the Unicorn Glade. Requires: Fort, Citadel, Tiger Den or Treetop Lodge.

6250 Gold 12 WoodGems
Generates Unicorns. Building the Unicorn Glade prevents the construction of the Griffin Cliff. Requires: Fort, Rainbow, Tiger Den or Treetop Lodge.

14000  Gold   16  Wood  10  Sulfur  20  Mercury
Generates Phoenixes. Building the Pyre prevents the construction of the Magic Forest. Requires: Fort, Creature Portal, Unicorn Glade or Griffin Cliff.

14000  Gold  14  Wood  6  Ore  7  Crystal
Gems  7  Sulfur  7  Mercury
Generates Faerie Dragons. Building the Magic Forest prevents the construction of the Pyre. Requires: Fort, Conservatory of Chaos, Unicorn Glade or Griffin Cliffs.

2000  Gold  20  Wood
Builds ships, and allows caravans to travel across bodies of water. Requires: Fort.


Summoning Stone (Grail Structure). Provides 3000 gold per day. Also the strength of all Nature Magic spell are increased by 25%.

Requires:
Grail