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| Level 1 | |||||
| Peasant |
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10 |
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2-3 |
|
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N/A | ![]() |
6 |
|
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7 |
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N/A |
||
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7 |
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18 |
||
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2 |
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N/A |
||
| Costs: | Growth rate: | ||||
15 ![]() |
36 |
||||
Associated
with: ![]() |
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| The peasant is the
backbone of society. Each peasant rises 1 gold per day in taxes for
their lords. |
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| Pirate | ![]() |
10 |
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1-2 |
|
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N/A |
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11/17 |
|
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9/13 |
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N/A |
||
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9/13 |
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29 |
||
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5 |
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N/A |
||
| Costs: | Growth rate: | ||||
22 ![]() |
24 |
||||
Associated
with: ![]() |
|||||
| Pirates are at home
on a swaying deck, so they move faster, do more damage and take less
damage when fighting at sea. |
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| Troglodyte |
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14 |
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2-3 |
|
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N/A |
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11 |
|
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9 |
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N/A |
||
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9 |
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29 |
||
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5 |
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N/A |
||
| Costs: | Growth rate: | ||||
28 ![]() |
19 |
||||
Associated
with: ![]() |
|||||
| Troglodytes are naturally blind,
so they are unaffected by blinding spells and the stone gaze of medusas. |
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| Leprechaun | ![]() |
8 |
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1-2 |
|
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N/A |
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10 |
|
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10 |
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N/A |
||
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10 |
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19 |
||
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6 |
![]() |
3 |
||
| Costs: | Growth rate: | ||||
24 ![]() |
22 |
||||
Associated
with: ![]() |
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| Leprechauns can boost the luck
of frienly targets. |
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| Zombie |
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24 |
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2-4 |
|
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N/A |
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8 |
|
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10 |
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N/A |
||
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10 |
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18 |
||
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4 |
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N/A |
||
| Costs: | Growth rate: | ||||
35 ![]() |
15 |
||||
Associated
with: ![]() |
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| Zombies are remarkably hard to destroy. |
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| Level 2 | |||||
| Evil
Eye |
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26 |
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3-7 |
|
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15 |
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8 |
|
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15 |
![]() |
15 |
||
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15 |
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29 |
||
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6 |
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N/A |
||
| Costs: | Growth rate: | ||||
220 ![]() |
6 |
||||
Associated
with: ![]() |
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| When Evil eyes
attack, they randomly cast a harmful spell on an enemy. The possible
spells include Curse, Disrupting Ray, Slow, Sorrow, Weakness, Magic
Leech, and Misfortune. |
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| Troll |
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45 |
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6-12 |
|
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N/A |
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16 |
|
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15 |
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N/A |
||
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15 |
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27 |
||
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4 |
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N/A |
||
| Costs: | Growth rate: | ||||
230 ![]() |
6 |
||||
Associated
with: ![]() |
|||||
| Trolls have an
amazing constitution which allows them to regenerate all of their hit
points at the start of each combat round. |
|
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| Mermaid |
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38 |
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5-8 |
|
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N/A |
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15 |
|
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13 |
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N/A |
||
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13 |
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19 |
||
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5 |
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N/A |
||
| Costs: | Growth rate: | ||||
N/A ![]() |
N/A |
||||
Associated
with: ![]() |
|||||
| Mermaids have a chance of
hypnotizing their opponents, giving them control of their target for
one turn. They are also immune to the Charm and Diplomacy skills. Has 0% magic resistance, immune to skills. |
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| Gargoyle | ![]() |
22 |
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4-6 |
|
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N/A |
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14 |
|
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16 |
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N/A |
||
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16 |
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29 |
||
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7 |
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N/A |
||
| Costs: | Growth rate: | ||||
160 ![]() |
8 |
||||
Associated
with: ![]() |
|||||
| Gargoyles have naturally stony
skin, which improved their defense. They are also elemental creatures,
so spells and abilities that affect living things do not affect them. |
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| Mummy |
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30 |
![]() |
5-8 |
|
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N/A |
![]() |
15 |
|
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16 |
![]() |
N/A |
||
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16 |
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19 |
||
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4 |
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N/A |
||
| Costs: | Growth rate: | ||||
170 ![]() |
8 |
||||
Associated
with: ![]() |
|||||
| Mummies automatically Curse any
enemy they attack. |
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| Satyr |
![]() |
36 |
![]() |
5-8 |
|
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N/A |
![]() |
14 |
|
![]() |
13 |
![]() |
N/A |
||
![]() |
13 |
![]() |
20 |
||
![]() |
6 |
![]() |
6 |
||
| Costs: | Growth rate: | ||||
170 ![]() |
8 |
||||
Associated
with: ![]() |
|||||
| The cheerful, optimistic satyr
can cast the Mirth spell, raising the morale of friendly targets. Can cast spell (Mirth). |
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| Level 3 | |||||
| Ice
Demon |
![]() |
70 |
![]() |
12-16 |
|
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N/A |
![]() |
30 |
|
![]() |
30 |
![]() |
N/A |
||
![]() |
30 |
![]() |
19 |
||
![]() |
6 |
![]() |
N/A |
||
| Costs: | Growth rate: | ||||
850 ![]() |
4 |
||||
Associated
with: ![]() |
|||||
| An ice demon attack
has a chance of freezing the enemy up to 2 turns. Ice demons are allso
immune to cold-based spells, and take half damage from cold-based
attacks (such as those of water elementals and other ice demons). Has 0% magic resistance, immune to Cold. |
|
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| Air
Elemental |
![]() |
40 |
![]() |
6-10 |
|
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N/A |
![]() |
16 |
|
![]() |
32 |
![]() |
N/A |
||
![]() |
32 |
![]() |
29 |
||
![]() |
7 |
![]() |
N/A |
||
| Costs: | Growth rate: | ||||
350 ![]() |
6 |
||||
Associated
with: ![]() |
|||||
| Air elementals are made up of nothing more than swirling air, so it is much more difficult to hit them with physical attacks. |
|
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| Earth
Elemental |
![]() |
50 |
![]() |
9-14 |
|
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N/A |
![]() |
18 |
|
![]() |
20 |
![]() |
N/A |
||
![]() |
20 |
![]() |
18 |
||
![]() |
1 |
![]() |
N/A |
||
| Costs: | Growth rate: | ||||
375 ![]() |
6 |
||||
Associated with: ![]() |
|||||
| Earth elementals have a 50%
chance of resisting any hostile spell, and take only half damage from
spell attacks. Has 50% magic resistance. |
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| Fire
Elemental |
![]() |
50 |
![]() |
7-10 |
|
![]() |
![]() |
20 |
![]() |
10 |
|
![]() |
18 |
![]() |
20 |
||
![]() |
18 |
![]() |
20 |
||
![]() |
6 |
![]() |
N/A |
||
| Costs: | Growth rate: | ||||
350 ![]() |
6 |
||||
Associated
with: ![]() |
|||||
| Fire elementals are immune to
fire-based spells and take half damage from fire-based attacks (such as
those from efreeti and other fire elementals.) Has 0% magic resistance (Immune to Fire). |
![]() ![]() |
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| Waspwort |
![]() |
60 |
![]() |
10-14 |
|
![]() |
![]() |
20 |
![]() |
11 |
|
![]() |
22 |
![]() |
22 |
||
![]() |
22 |
![]() |
15 |
||
![]() |
4 |
![]() |
N/A |
||
| Costs: | Growth rate: | ||||
550 |
6 |
||||
Associated
with: ![]() |
|||||
| Waspworts are semi-intelligent,
carnivorous plants. They are capable of hurling toxic needles at their
prey, causing Weakness in anyone they strike. Casts Spell (Weakness). |
![]() |
||||
| Water
Elemental |
![]() |
38 |
![]() |
6-9 |
|
![]() |
![]() |
N/A |
![]() |
17 |
|
![]() |
17 |
![]() |
N/A |
||
![]() |
17 |
![]() |
19 |
||
![]() |
5 |
![]() |
24 |
||
| Costs: | Growth rate: | ||||
350 ![]() |
6 |
||||
Associated with: ![]() |
|||||
| Water elementals are immune to
cold-based spells, and take half damage from cold-based attacks (such
as those of ice demons and other water elementals). They can also cast
the following spells: Ice Bolt (11.6/WE), Fatigue, Weakness, and
Quicksand. |
![]() ![]() |
||||
| Level 4 | |||||
| Mantis | ![]() |
150 |
![]() |
24-36 |
|
![]() |
![]() |
N/A |
![]() |
25 |
|
![]() |
25 |
![]() |
N/A |
||
![]() |
25 |
![]() |
25 |
||
![]() |
6 |
![]() |
N/A |
||
| Costs: | Growth rate: | ||||
4000 ![]() 2 ![]() |
2 |
||||
Associated with: ![]() |
|||||
| The mantis is
extremely fast for a creature of its size, giving the ability to attack
an enemy before they can retaliate. It can also binf an enemy by
grabbing them with a foreleg. |
![]() |
||||
| Sea
Monster |
![]() |
275 |
![]() |
45-65 |
|
![]() |
![]() |
N/A |
![]() |
35 |
|
![]() |
34 |
![]() |
N/A |
||
![]() |
34 |
![]() |
24 |
||
![]() |
5 |
![]() |
N/A |
||
| Costs: | Growth rate: | ||||
| N/A |
N/A |
||||
Associated with: ![]() |
|||||
| Beware these
legendary creatures of the deep! Sea monsters have a chance of
devouring any opponent they attack. They are also immune to the Charm
and Diplomacy skills. Has 0% magic resistance (Immune to Skills). |
|
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