
|

|

|
2500 5
5
|
| Income
750 Gold pr. day. |
Requires:
Village Hall
|

|
5000 10 10 
5 5 
|
| Income 1000 Gold pr.
day |
Requires:
Town Hall. |

|
5000 20
20 |
| Build a
level one city wall.
It
is required to build 1st level creature dwellings. |
Requires: Village
Hall
|

|
7500
10
10  |
| Build a
moat and level two city
wall. |
Requires:
Fort. |

|
7500
10
10  |
| Builds a
keep and level
three
city wall. |
Requires:
Citadel. |

|
1000 6
3 3  |
Increases effects of
Necromancy skill by 10 %.
|
Requires:
Fort, Tower of Darkness Level 1
|

|
2500
5
5 
|
Converts Level One
and Two creatures into skeletons, Level Three creatures into ghosts,
and Level Four creatures into vampires. 1 Megadragon or 2 Faerie
Dragons or 1 Black Dragon are converted into 1 Bone Dragon.
|
Requires:
Cemetery |

|
500 2 |
Allows the
recruitment of heroes.
|
Requires: Village
Hall
|

|
3000 4 10
|
Sells Swords; Chain
Mail, Shields, and Potions of Restoration, Vials of Poison, Clouds of
Despair, Vials of Choking Gas, and Potions of Immortality.
|
Requires:
Village Hall |

|
1000 2 2 1  |
| Teaches
3
Level
One Death Magic spells. Heroes who visit regain up to
35% of their
spell points. Heroes who spend the night recover all of their spell
points. |
Requires:
Village Hall
|

|
1000 1  |
| Teaches
3
Level
Two Death Magic spells. Heroes who visit regain up to 50% of their
spell points. Heroes who spend the night recover all of their spell
points. |
Requires:
Tower of Darkness level 1
|

|
1000 1  |
| Teaches
2
Level
Three Death Magic spells. Heroes who visit regain up to 65% of their
spell points. Heroes who spend the night recover all of their spell
points. |
Requires:
Tower of Darkness level 2
|

|
1000 1  |
| Teaches 2
Level
Four Chaos Magic spells. Heroes who visit regain up to 80%
of their
spell points. Heroes who spend the night recover all of their spell
points. |
Requires:
Tower of Darkness level 3
|

|
1000 1  |
| Teaches
1
Level
Five Death Magic spell. Heroes who visit or spend the night recover
100% of their spell points. |
Requires:
Tower of Darkness level 4
|

|
2500 2
2 2  |
Teaches Order Magic
spells. Depending on the level of the mage guild, it teaches 2 spells
each for levels One, Two and Three and 1 spell each for Levels Four and
Five.
|
Requires:
Tower of Darkness level 1
|

|
2500 2
2 2  |
Teaches Chaos Magic
spells. Depending on the level of the mage guild, it teaches 2 spells
each for levels One, Two and Three and 1 spell each for Levels Four and
Five.
|
Requires:
Tower of Darkness level 1 |

|
4000 10
|
| Sends
heroes and creatures to
remote locations. Travel time is computed using a high (30 move /
day)
movement rate. |
Requires: Fort. |

|
1500  |
Generates Skeletons.
|
Requires: Fort |

|
1500  |
Generates Imps.
|
Requires: Fort |

|
3250 3  |
Generates Ghosts.
Building the Barrow Mound prevents the construction of the Kennels.
|
Requires:
Fort, Undead Transformer, Cemetery or Torture Chamber
|

|
3000 4 1  |
Generates Cerberi. Building the
Kennels prevents the construction of the Barrow Mound.
|
Requires: Fort, Torture
Chamber
|

|
6250 8 8  |
Generates Vampires. Building the
Mansion prevents the construction of the Spawning Pit.
|
Requires: Fort, Tavern,
Barrow Mound or Kennels
|

|
6250 8 8  |
Generates Venom
Spawns. Building the Spawning Pit prevents the construction of the
Mansion.
|
Requires:
Fort, Tower of Darkness Level 1, Barrow Mound or Kennels
|

|
14000
12 14 6 6
6
6  |
Generates Bone
Dragons. Building the Dragon Graveyard prevents the construction of the
Temple of the Damned.
|
Requires:
Fort, Necromancy Amplifier, Mansion or Spawning Pit
|

|
14000 6 8 10 20
 |
Generates Devils.
Building the Temple of the Damned prevents the construction of the
Dragon Graveyard.
|
Requires:
Fort, Chaos Annex, Mansion or Spawning Pit |

|
2000 20  |
| Build ships, and
allows caravans to travel across bodies of water. |
Requires:
Fort, A body of water is required near the town.
|

|
|
Infernal
Effigy:
Provides 3000 gold per day. Also, the strength of all
Death Magic spells are increased by 50%. The maximum number of
creatures that can be raised by Necromancy is increased by 50%, and the
effects of the Necromancy skill are increased by 10%
|
Requires:
|