2500  GoldWood   5  Ore
Income 750 Gold pr. day. Requires: Village Hall

5000 Gold 10 Wood 10 Ore
Crystal  5 Gems
Income 1000 Gold pr. day Requires: Town Hall.

5000 Gold  20 Wood  20  Ore
Build a level one city wall. It is   required to build 1st level creature dwellings. Requires: Village Hall

7500 Gold    10 Wood   10  Ore
Build a moat and level two city wall. Requires: Fort.

7500 Gold 10 Wood   10  Ore
Builds a keep and level three city wall. Requires: Citadel.

1000 Gold   6  Ore  3 Sulfur  3 Mercury
Increases effects of Necromancy skill by 10 %.
Requires: Fort, Tower of Darkness Level 1

2500 Gold   5 Ore  5 Mercury
 
Converts Level One and Two creatures into skeletons, Level Three creatures into ghosts, and Level Four creatures into vampires. 1 Megadragon or 2 Faerie Dragons or 1 Black Dragon are converted into 1 Bone Dragon.
Requires: Cemetery

500 Gold  2 Wood
Allows the recruitment of heroes.
Requires: Village Hall

3000 Gold  4 Wood   10 Ore
Sells Swords; Chain Mail, Shields, and Potions of Restoration, Vials of Poison, Clouds of Despair, Vials of Choking Gas, and Potions of Immortality.

Requires: Village Hall

1000 Gold   2 Wood  2 Ore  1 Sulfur
Teaches 3 Level One Death Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. Requires: Village Hall

1000  Gold  Sulfur
Teaches 3 Level Two Death Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. Requires: Tower of Darkness level 1

1000 Gold  Sulfur
Teaches 2 Level Three Death Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. Requires: Tower of Darkness level 2

1000   Gold  1  Sulfur
Teaches 2 Level Four Chaos Magic spells. Heroes who visit regain up to 80%  of their spell points. Heroes who spend the night recover all of their spell points. Requires: Tower of Darkness level 3

1000   Gold  1  Sulfur
Teaches 1 Level Five Death Magic spell. Heroes who visit or spend the night recover 100% of their spell points. Requires: Tower of Darkness level 4

2500 Gold  2 Wood  2  Ore 2  Gems
Teaches Order Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five.
Requires: Tower of Darkness level 1

2500 Gold  2 Wood  2  Ore 2  Mercury
Teaches Chaos Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five.
Requires: Tower of Darkness level 1

4000  Gold 10  Wood

Sends heroes and creatures to remote locations. Travel time is computed  using a high (30 move / day) movement rate. Requires: Fort.

1500 Gold
Generates Skeletons.
Requires: Fort

1500 Gold
Generates Imps.
Requires: Fort

3250 Gold  3 Crystal
Generates Ghosts. Building the Barrow Mound prevents the construction of the Kennels.
Requires: Fort, Undead Transformer, Cemetery or Torture Chamber

3000 Gold  4 Wood 1 Sulfur
Generates Cerberi. Building the Kennels prevents the construction of the Barrow Mound.
Requires: Fort, Torture Chamber

6250 Gold  8 Wood  8 Crystal
Generates Vampires. Building the Mansion prevents the construction of the Spawning Pit.
Requires: Fort, Tavern, Barrow Mound or Kennels

6250 Gold  8 Ore  8 Mercury
Generates Venom Spawns. Building the Spawning Pit prevents the construction of the Mansion.
Requires: Fort, Tower of Darkness Level 1, Barrow Mound or Kennels

14000 Gold  12 Wood  14 Ore  6 Crystal  6 Gems  6 Mercury  6 Sulfur
Generates Bone Dragons. Building the Dragon Graveyard prevents the construction of the Temple of the Damned.
Requires: Fort, Necromancy Amplifier, Mansion or Spawning Pit

14000 Gold  6 Wood  8 Ore  10 Gems  20 Sulfur
Generates Devils. Building the Temple of the Damned prevents the construction of the Dragon Graveyard.
Requires: Fort, Chaos Annex, Mansion or Spawning Pit

2000 Gold  20 Wood
Build ships, and allows caravans to travel across bodies of water. Requires: Fort, A body of water is required near the town.


Infernal Effigy:
Provides 3000 gold per day. Also, the strength of all Death Magic spells are increased by 50%. The maximum number of creatures that can be raised by Necromancy is increased by 50%, and the effects of the Necromancy skill are increased by 10%
Requires:
Grail