Death MagicDeath Magic

Level 1
Cancellation Require
Cancellation  Combat SpellCurse Spell Basic Death Magic

2 Mana

Combat - Curse
Cancellation removes all beneficial spells from the target.
The knights spent a full day preparing for their attack, praying, casting spells, and polishing their armor. Pointless! But at least they died in shiny armor.
Curse Require
Curse  Combat SpellCurse Spell
Basic Death Magic

2 Mana
Combat - Curse
Curse causes the target to do minimum damage in combat.
May your hair fall out and grow boils on your nose, limp with the gout and lose all your clothes. A hex on you!
Disrupting Ray Require
Disruting Ray  Combat SpellCurse Spell  
Basic Death Magic

2 Mana

Combat - Curse
Disrupting Ray causes the target's Melee and Ranged Defense to decrease by 20%.
I put this on a young knight once without him knowing it. He stupidly stood toe-to-toe with a skeleton thinking he could easily beat it. Boy, was he ever wrong!
Poison Require
Posion  Combat SpellCurse SpellDamage Spell
Basic Death Magic

2 Mana

Combat - Curse/Direct Damage
Damage: 16 + 1.5 dmg/level + Demonology
Poison does damage to the target every round (starting with the current round) untill combat ends.
You have to agree , there is nothing quite as appealing as gloating over your enemy as they die ever so slowly.
Raise Skeletons Require
Raise Skeleton  Combat SpellSummoning
Basic Death Magic

2 Mana

Combat - Summoning
Power: 11 + 1 unit/level + Demonology
Raises a number of skeletons based on the caster's level from any stack of dead creatures. The number of raised skeletons cannot exceed either the hit points or number of the creatures. All skeletons vanish after combat ends.
Otherwise, the bones go to waste, don't they?
Level 2
Animate Dead Require
Animate Dead  Combat SpellSummoning
Advanced Death Magic

3 Mana
Combat - Summoning
Power: 82 + 7.5 HP/level + Demonology
Animate Dead raises a number of creatures based on the caster's level from any stack of dead creatures. All creatures vanish after combat ends.
There is no greater way to convince your enemy that your army is invincible than tropps that refuse to stay dead.
Fatigue Require
Fatigue  Combat SpellCurse Spell Advanced Death Magic

3 Mana
Combat - Curse
Fatigue causes the enemy target to move at half speed and movement.
Keep the enemy away as long as you can, and pick them off one at a time. One-on-one battle is for fools and knights!
Life Drain Require
Life Drain  Combat SpellDamage Spell
Advanced Death Magic

3 Mana
Combat - Direct Damage
Damage: 16 + 1.5 dmg/level + Demonology
Life Drain steals hit points from all Life and Nature targets, and then caster gains a portion of the total hit points drained.
Their life energy may be pure and tasteless, but it sure feels good!
Mire Require
Mire  Adventure SpellCurse Spell
Advanced Death Magic

3 Mana
Adventure - Curse
Mire causes the target to move at half speed on Adventure Map during its next turn.
There is always a bigger fish, so if you run into one it is always good to have an escape plan.
Sorrow Require
Sorrow  Combat SpellCurse Spell
Advanced Death Magic

3 Mana
Combat - Curse
Sorrow gives the target maximum negative morale.
Why are you fighting? You have no chance of winning. You barely know how to lift a sword, much less use it! Why not give up?
Unholy Song Require
Unholy Song  Combat SpellCurse Spell Advanced Death Magic

3 Mana
Combat - Curse
Unholy Song causes all Life targets to do 20% less damage and decreases their Melee and Ranged Defense by 20%.
I've seen monks try to cover their ears when they hear these haunting notes, but they just don't understant that your soul doesn't need ears to hear.
Weakness Require
Weakness  Combat SpellCurse Spell Advanced Death Magic

3 Mana
Combat - Curse
Weakness causes the target to do 25% less damage in combat.
Most of those heroic types rely on their muscles to settle their problems. Sometimes, those muscles can give you problems!
Level 3
Aura of Fear Require
Aura of Fear  Combat SpellBlessing Spell
Expert Death Magic

5
Mana
Combat - Blessing
Aura of Fear is cast on a friendly target, so enemy opponents cannot retaliate against the friendly target's attacks unless they are immune to Death, Fear or Mind spells.
They don't understand it, but their arms go rubbery and their throats constrict. Suddenly, I am their greatest fear, I love it!
Magic Leech Require
Magic Leech  Combat SpellCurse Spell
Expert Death Magic

5
Mana

Combat - Curse
Magic Leech causes any spell cast by the target to cost double the spell points. Also, the caster of Magic Leech gains 1 spell point per 2 spell points used by target.
This will make that sorcerer think twice about casting Lightning Bolt!
Mass Cancellation Require
Mass Cancellation  Combat SpellCurse Spell
Expert Death Magic

5
Mana
Combat - Curse
Mass Cancellation removes all beneficial spells from all enemy targets.
Their leader was cutting through my troops with his glowing sword. He was so laden with enchantments that we couldn't touch him. And then my necromancer finally joined the fray.
Mass Curse Require
Mass Curse  Combat SpellCurse Spell

Expert Death Magic

5
Mana
Combat - Curse
Mass Curse causes all enemy targets to do minimum damage.
They ran me out like some common crook! They hit me with rocks, and spat on me. How dare they? Well, they'll pay. They'll ALL pay!
Plague Require
Plauge  Combat SpellCurse SpellDamage Spell
Expert Death Magic

5
Mana
Combat - Curse/Direct Damage
Damage: 16 + 1.5 dmg/level + Demonology
Plague causes all targets on the Combat Map, friend or foe, to come down with a deadly damaging disease. It has no effect on non-living or Death targets.
Sickness always cripples an army, unless that army is already dead.
Raise Ghost
Raise Ghost  Combat SpellSummoning Expert Death Magic

5 Mana
Combat - Summoning
Power: 6 + 0.25 units/demonology
Raises a number of ghosts based on the caster's level from any stack of dead creatures. The number of raised ghosts cannot exceed either the hit points or number of the creatures. All ghosts vanish after combat ends.
Trap their spirits to fight for you before they can flee the battlefield.
Level 4
Death Call Require
Death Call  Combat SpellSummoning Master Death Magic

8
Mana
Combat - Summoning
Power: 99 + 9hp/level + Demonology
Death Call targets a friendly or enemy target with dead creature, raising a number of creature based on the level of the caster. These raised creatures are placed under the control of the caster and vanish after combat.
The Undead attacked us from the rear! But only our own dead were behind us…
Mass Sorrow Require
Mass Sorrow  Combat SpellCurse Spell Master Death Magic

8
Mana
Combat - Curse
Mass Sorrow causes all enemy targets to have maximum negative morale.
I was on a wall when sieging army threw down their weapons and turned away. Some of them were weeping. The battle was over - for them.
Mass Weakness Require
Mass Weakness  Combat SpellCurse Spell Master Death Magic

8
Mana
Combat - Curse
Mass Weakness causes all enemy targets to do 25% less damage in combat.
Endurance and strength are important in battle. The army that weakens first usually loses. I just help it along a little.
Vampiric Touch Require
Vampiric Touch  Combat SpellBlessing Spell Master Death Magic

8
Mana
Combat - Blessing
Vampiric Touch cause a friendly target to gain 1 hit point for every 2 hit points of damage they inflict.
Everyone loves vampires, and sometimes they want to know what's it's like to be one.
Level 5
Hand of Death Require
Hand of Death  Combat SpellDamage Spell Grandmaster Death Magic

12
Mana
Combat - Direct Damage
Power: 1 + 0.0625 units/level + Demonology
Hand of Death instantly kills a number of opponents based on the level of the caster. The target must be within the line of sight of the caster.
What does it feel like when my hand closes tightly around your heart? It tries to beat, but your heart is under my control now!
Raise Vampires Require
Raise Vampires  Combat SpellSummoning Grandmaster Death Magic

12
Mana
Combat - Summoning
Power: 2 + 0.1 units/level + Demonology
Raises a number of vampires based on the caster's level from any stack of dead creatures. Raised vampires cannot exceed the total hit points or number of the dead creatures. Vampires vanish after the battle.
There's too much blood in the world anyway!
Sacrifice Require
Sacrifice  Combat SpellBlessing Spell Grandmaster Death Magic

12
Mana
Combat - Blessing
First, Sacrifice destroys a friendly creature. Then the caster selects a second friendly target who will recover twice the hit points of the destroyed creature.
The lives of my troops are there for taking, to be used how I best see fit.