![]() |
||
![]() Combat
Skill ![]() ![]() |
||
| Skill Mastery | ||
| Primary Skill |
Increases hero's Melee and Ranged Defence. |
Require |
|
Melee and Ranged
Defence = 15. |
None |
![]() |
Melee and Ranged Defence = 20. | ![]() |
![]() |
Melee and Ranged Defence = 30. |
![]() |
![]() |
Melee and Ranged Defence = 40. | ![]() |
![]() |
Melee and Ranged Defence = 60. | ![]() |
| Melee - Secondary Skill |
Increases hero's Melee Attack
and divides the natural defence of enemy creatures. Never reduces enemy hero's defence. Never reduces creature defence below 10. |
Require |
![]() |
Melee Attack = 15. Natural
defence of enemy creatures divided by 1.5. |
![]() |
![]() |
Melee Attack = 20. Natural
defence of enemy creatures divided by 2. |
![]() ![]() |
![]() |
Melee Attack = 30. Natural
defence of enemy creatures divided by 3. Hero has First Strike ability. |
![]() ![]() |
![]() |
Melee Attack = 40. Natural
defence of enemy creatures divided by 4. Hero has First Strike ability. |
![]() ![]() |
![]() |
Melee Attack = 40. Natural
defence of enemy creatures divided by 4. Hero has First Strike and Two Attacks abilities. |
![]() ![]() |
| Archery - Secondary Skill |
Increases hero's Ranged Attack
and divides the natural defence of enemy creatures Never reduces enemy hero's defence. Never reduces creature defence below 10. |
Require |
![]() |
Ranged Attack = 10. |
![]() |
![]() |
Ranged Attack = 15. Natural
defence of enemy creatures divided by 1.5. No damage penalties for obstacles and castle walls. |
![]() ![]() |
![]() |
Ranged Attack = 20. Natural
defence of enemy creatures divided by 2. No damage penalties for long range, obstacles and castle walls. |
![]() ![]() |
![]() |
Ranged Attack = 30. Natural
defence of enemy creatures divided by 2. No damage penalties for long range, obstacles and castle walls. Hero has Ranged First Strike ability. |
![]() ![]() |
![]() |
Ranged Attack = 30. Natural
defence of enemy creatures divided by 2. No damage penalties for long range, obstacles and castle walls. Hero has Ranged First Strike and Two Ranged Attacks abilities. |
![]() ![]() |
| Magic Resistance - Secondary Skill |
Hero has a chance to resist
hostile spells. |
Require |
![]() |
30%. |
![]() |
![]() |
50% | ![]() ![]() |
![]() |
70% | ![]() ![]() |
![]() |
80%. | ![]() ![]() |
![]() |
100% |
![]() ![]() |
![]() Tactics
Skill ![]() ![]() |
||
| Primary Skill |
Increases speed and movement
of all friendly creatures. |
Require |
![]() |
+1 speed, +1 movement. |
None |
![]() |
+2 speed, +1.5 movement. |
![]() |
![]() |
+3 speed, +2 movement. | ![]() ![]() ![]() |
![]() |
+4 speed, +2.5 movement. | ![]() ![]() ![]() |
![]() |
+5 speed, +3 movement. | ![]() ![]() ![]() |
| Offense - Secondary
Skill |
Increases Melee and Ranged
Attack of all friendly creatures. |
Require |
![]() |
+10% to Melee and Ranged
Attack. |
![]() |
![]() |
+20% to Melee and Ranged Attack. | ![]() ![]() |
![]() |
+30% to Melee and Ranged Attack. | ![]() ![]() |
![]() |
+40% to Melee and Ranged Attack. | ![]() ![]() |
![]() |
+50% to Melee and Ranged Attack. | ![]() ![]() |
| Defence
- Secondary Skill |
Increases Melee and Ranged
Defence of all friendly creatures. |
Require |
![]() |
+10% to Melee and Ranged
Defence. |
![]() |
![]() |
+20% to Melee and Ranged
Defence. |
![]() ![]() |
![]() |
+30% to Melee and Ranged
Defence. |
![]() ![]() |
![]() |
+40% to Melee and Ranged Defence. | ![]() ![]() |
![]() |
+50% to Melee and Ranged Defence. | ![]() ![]() |
| Leadership
- Secondary Skill |
Increases morale and luck of
all friendly creatures. |
Require |
![]() |
+1 morale, +1 luck. |
![]() |
![]() |
+2 morale, +2 luck. |
![]() ![]() |
![]() |
+3 morale, +3 luck. |
![]() ![]() |
![]() |
+4 morale, +4 luck. | ![]() ![]() |
![]() |
+5 morale, +5 luck. | ![]() ![]() |
![]() Scouting
Skill ![]() ![]() |
||
| Primary Skill |
Increases scouting radius,
exposes stealthy enemies and shows extra information on the adventure
map. |
Require |
![]() |
+1 scouting radius, reveals traits of any adventure object and enemies with Basic Stealth. | None |
![]() |
+2 scouting radius, reveals
exact number of creatures in a hostile army and enemies with Advanced
Stealth. |
|
![]() |
+3 scouting radius, shows likely outcome of battles reveals enemies with Expert Stealth. | ![]() |
![]() |
+4 scouting radius, shows skills of enemy heroes and reveals enemies with Master Stealth. | ![]() |
![]() |
5 scouting radius, shows enemy town and army screens and reveals enemies with Grandmaster Stealth. | ![]() |
| Pathfinding
- Secondary Skill |
Reduces terrain movement
penalties and increases movement for hero and his/her army. |
Require |
|
reduces terrain movement
penalties by 0.25 points. |
|
|
reduces terrain movement
penalties by 0.5 points. |
![]() |
|
no terrain movement penalties. | ![]() |
![]() |
no terrain movement penalties, 25% extra movement. | ![]() |
![]() |
no terrain movement penalties, 50% extra movement. | ![]() |
| Seamanship
- Secondary Skill |
Gives hero extra movement at sea, and acts as Tactics, Offense and Defence skills in sea battles. | Require |
![]() |
+25% movement at sea. Basic
Tactics, Offense and Defence in sea battles. |
|
![]() |
+50% movement at sea. Advanced
Tactics, Offense and Defence in sea battles. |
![]() |
![]() |
+100% movement at sea. Expert
Tactics, Offense and Defence in sea battles. |
![]() |
![]() |
+150% movement at sea. Master Tactics, Offense and Defence in sea battles. | ![]() |
![]() |
+200% movement at sea. Grandmaster Tactics, Offense and Defence in sea battles. | ![]() |
| Stealth
- Secondary Skill |
Makes hero (but not other
creatures/heroes) invisible to creatures and heroes on adventure map. |
Require |
![]() |
invisible to 1st level creatures
and heroes with no Scouting skill. Adjacent enemies can see the hero. |
|
![]() |
invisible to 2nd level creatures and heroes with Basic Scouting skill. Adjacent 2nd level creatures and heroes with Basic Scouting skill can see the hero. | ![]() |
![]() |
invisible to 3rd level creatures and heroes with Advanced Scouting skill. Adjacent 3rd level creatures and heroes with Advanced Scouting skill can see the hero. | ![]() |
![]() |
invisible to all creatures and heroes with Expert Scouting skill. Adjacent 4th level creatures and heroes with Expert Scouting skill can see the hero. | ![]() |
![]() |
invisible to all level creatures and heroes with Master Scouting skill. Adjacent heroes with Master Scouting skill can see the hero. | ![]() |
![]() Nobility
Skill ![]() ![]() |
||
| Primary Skill | Increases all creature growth
in the town that recognises the hero as its governor. |
Require |
![]() |
+10% | None |
![]() |
+20%. |
|
![]() |
+30%. |
![]() ![]() |
![]() |
+40%. |
![]() ![]() |
![]() |
+50%. |
![]() ![]() |
|
Estates - Secondary Skill
|
Hero produces gold each day. |
Require
|
|
100 gold + 10% per hero level. |
|
|
200 gold + 10% per hero level. |
![]() |
|
300 gold + 10% per hero level. |
![]() |
![]() |
400 gold + 10% per hero level. |
![]() |
![]() |
500 gold + 10% per hero level. |
![]() |
| Mining
- Secondary Skill |
Hero produces resources. |
Require
|
|
2 wood and 2 ore over a 5 day
period +10% per hero level. |
|
|
2 wood, 2 ore and 2 other
resources over a 5 day period +10% per hero level. The 2 other
resources cycle 1 each through gems, mercury, sulfur and crystals - in
that order. |
![]() |
|
2 wood, 2 ore and 4 other
resources over a 5 day period +10% per hero level. The 4 other
resources cycle 1 each through gems, mercury, sulfur and crystals - in
that order. |
![]() |
![]() |
3 wood, 3 ore and 5 other
resources over a 5 day period +10% per hero level. The 5 other
resources cycle 1 each through gems, mercury, sulfur and crystals - in
that order. |
![]() |
![]() |
4 wood, 4 ore and 6 other
resources over a 5 day period +10% per hero level. The 6 other
resources cycle 1 each through gems, mercury, sulfur and crystals - in
that order. |
![]() |
|
Diplomacy - Secondary
Skill
|
Hero can convince a
percentage of greatly outnumbered hostile
creatures to join him/her for a price.
Cost of surrendering is reduced. Diplomacy doesn't work on creatures of
opposite alignment. |
Require
|
![]() |
30% of creatures, but no more
than 120 experience points +10% per hero level. Surrendering cost = 80%. |
|
![]() |
40% of creatures, but no more
than 240 experience points +10% per hero level. Surrendering cost = 70%. |
![]() |
![]() |
50% of creatures, but no more
than 360 experience points +10% per hero level. Surrendering cost = 60%. |
![]() |
![]() |
60% of creatures, but no more
than 480 experience points +10% per hero level. Surrendering cost = 55%. |
![]() |
![]() |
70% of creatures, but no more
than 600 experience points +10% per hero level. Surrendering cost = 50%. |
![]() |