Combat Skill

Skill Mastery
Primary Skill

Increases hero's Melee and Ranged Defence.

Require
Basic Combat Melee and Ranged Defence = 15.
None
Advanced Combat
Melee and Ranged Defence = 20. Basic Combat
Expert Combat
Melee and Ranged Defence = 30.
Advanced Combat
Master Combat
Melee and Ranged Defence = 40. Expert Combat
Grandmaster Combat
Melee and Ranged Defence = 60. Master Combat
Melee - Secondary Skill
Increases hero's Melee Attack and divides the natural defence of enemy creatures.
Never reduces enemy hero's defence. Never reduces creature defence below 10.
Require
Basic Melee
Melee Attack = 15. Natural defence of enemy creatures divided by 1.5.
Basic Combat
Advanced Melee
Melee Attack = 20. Natural defence of enemy creatures divided by 2.
Basic CombatBasic Melee
Expert Melee
Melee Attack = 30. Natural defence of enemy creatures divided by 3.
Hero has First Strike ability.
Basic CombatAdvanced Melee
Master Melee
Melee Attack = 40. Natural defence of enemy creatures divided by 4.
Hero has First Strike ability.
Advanced CombatMaster Melee
Grandmaster Melee
Melee Attack = 40. Natural defence of enemy creatures divided by 4.
Hero has First Strike and Two Attacks abilities.
Expert CombatMaster Melee
Archery - Secondary Skill
Increases hero's Ranged Attack and divides the natural defence of enemy creatures
Never reduces enemy hero's defence. Never reduces creature defence below 10.
Require
Basic Archery
Ranged Attack = 10.
Basic Combat
Advanced Archery
Ranged Attack = 15. Natural defence of enemy creatures divided by 1.5.
No damage penalties for obstacles and castle walls.
Basic CombatBasic Archery
Expert Archery
Ranged Attack = 20. Natural defence of enemy creatures divided by 2.
No damage penalties for long range, obstacles and castle walls.
Basic CombatAdvanced Archery
Master Archery
Ranged Attack = 30. Natural defence of enemy creatures divided by 2.
No damage penalties for long range, obstacles and castle walls.
Hero has Ranged First Strike ability.
Advanced CombatExpert Archery
Grandmaster Archery
Ranged Attack = 30. Natural defence of enemy creatures divided by 2.
No damage penalties for long range, obstacles and castle walls.
Hero has Ranged First Strike and Two Ranged Attacks abilities.
Expert CombatMaster Archery
Magic Resistance - Secondary Skill
Hero has a chance to resist hostile spells.
Require
Basic Magic Resistance
30%.
Basic Combat
Advanced Magic Resistance
50% Basic CombatBasic Magic Resistance
Expert Magic Resistance
70% Basic CombatAdvanced Magic Resistance
Master Magic Restsiance
80%. Advanced CombatExpert Magic Resistance
Grandmaster Magic Resistance
100%
Expert CombatMaster Magic Restsiance
Grandmaster TacticsGrandmaster Offense Tactics  Skill Grandmaster DefenseGrandmaster Leadership
Primary Skill
Increases speed and movement of all friendly creatures.
Require
Basic Tactics
+1 speed, +1 movement.
None
Advanced Tactics
+2 speed, +1.5 movement.
Basic Tactics
Expert Tactics
+3 speed, +2 movement. Advanced TacticsBasic OffenseBasic Defense
Master Tactics
+4 speed, +2.5 movement. Expert TacticsAdvanced OffenseAdvanced Defense
Grandmaster Tactics
+5 speed, +3 movement. Master TacticsExpert OffenseExpert Defense
Offense - Secondary Skill
Increases Melee and Ranged Attack of all friendly creatures.
Require
Basic Offense +10% to Melee and Ranged Attack.
Basic Tactics
Advanced Offense +20% to Melee and Ranged Attack. Basic TacticsBasic Offense
Expert Offense +30% to Melee and Ranged Attack. Basic TacticsAdvanced Offense
Master Offense
+40% to Melee and Ranged Attack. Advanced TacticsExpert Offense
Grandmaster Offense
+50% to Melee and Ranged Attack. Expert TacticsMaster Offense
Defence - Secondary Skill
Increases Melee and Ranged Defence of all friendly creatures.
Require
Basic Defense +10% to Melee and Ranged Defence.
Basic Tactics
Advanced Defense +20% to Melee and Ranged Defence.
Basic TacticsBasic Defense
Expert Defense +30% to Melee and Ranged Defence.
Basic TacticsAdvanced Defense
Master Defense
+40% to Melee and Ranged Defence. Advanced TacticsExpert Defense
Grandmaster Defense
+50% to Melee and Ranged Defence. Expert TacticsMaster Defense
Leadership - Secondary Skill
Increases morale and luck of all friendly creatures.
Require
Basic Leadership
+1 morale, +1 luck.
Basic Tactics
Advanced Leadership
+2 morale, +2 luck.
Basic TacticsBasic Leadership
Expert Leadership
+3 morale, +3 luck.
Basic TacticsAdvanced Leadership
Master Leadership
+4 morale, +4 luck. Advanced TacticsExpert Leadership
Grandmaster Leadership
+5 morale, +5 luck. Expert TacticsMaster Leadership
Grandmaster ScoutingGrandmaster Pathfinding Scouting Skill Grandmaster SeamanshipGrandmaster Stealth
Primary Skill
Increases scouting radius, exposes stealthy enemies and shows extra information on the adventure map.
Require
Basic Scouting
+1 scouting radius, reveals traits of any adventure object and enemies with Basic Stealth. None
Advanced Scouting
+2 scouting radius, reveals exact number of creatures in a hostile army and enemies with Advanced Stealth.
Basic Scouting
Expert Scouting
+3 scouting radius, shows likely outcome of battles reveals enemies with Expert Stealth. Advanced ScoutingBasic Pathfinding
Master Scouting
+4 scouting radius, shows skills of enemy heroes and reveals enemies with Master Stealth. Expert ScoutingAdvanced Pathfinding
Grandmaster Scouting
5 scouting radius, shows enemy town and army screens and reveals enemies with Grandmaster Stealth. Master ScoutingExpert Pathfinding
Pathfinding - Secondary Skill
Reduces terrain movement penalties and increases movement for hero and his/her army.
Require
Basic Pathfinding reduces terrain movement penalties by 0.25 points.
Basic Scouting
Advanced Pathfinding reduces terrain movement penalties by 0.5 points.
Basic ScoutingBasic Pathfinding
Expert Pathfinding no terrain movement penalties. Basic ScoutingAdvanced Pathfinding
Master Pathfinding
no terrain movement penalties, 25% extra movement. Advanced ScoutingExpert Pathfinding
Grandmaster Pathfinding
no terrain movement penalties, 50% extra movement. Expert ScoutingMaster Pathfinding
Seamanship - Secondary Skill
Gives hero extra movement at sea, and acts as Tactics, Offense and Defence skills in sea battles. Require
Basic Seamanship
+25% movement at sea. Basic Tactics, Offense and Defence in sea battles.
Basic Scouting
Advanced Seamanship
+50% movement at sea. Advanced Tactics, Offense and Defence in sea battles.
Basic ScoutingBasic Seamanship
Expert Seamanship
+100% movement at sea. Expert Tactics, Offense and Defence in sea battles.
Basic ScoutingAdvanced Seamanship
Master Seamanship
+150% movement at sea. Master Tactics, Offense and Defence in sea battles. Advanced ScoutingExpert Seamanship
Grandmaster Seamanship
+200% movement at sea. Grandmaster Tactics, Offense and Defence in sea battles. Expert ScoutingMaster Seamanship
Stealth - Secondary Skill
Makes hero (but not other creatures/heroes) invisible to creatures and heroes on adventure map.
Require
Basic Stealth
invisible to 1st level creatures and heroes with no Scouting skill. Adjacent enemies can see the hero.
Basic Scouting
Advanced Stealth
invisible to 2nd level creatures and heroes with Basic Scouting skill. Adjacent 2nd level creatures and heroes with Basic Scouting skill can see the hero. Advanced ScoutingBasic Stealth
Expert Stealth
invisible to 3rd level creatures and heroes with Advanced Scouting skill. Adjacent 3rd level creatures and heroes with Advanced Scouting skill can see the hero. Expert ScoutingAdvanced Stealth
Master Stealth
invisible to all creatures and heroes with Expert Scouting skill. Adjacent 4th level creatures and heroes with Expert Scouting skill can see the hero. Master ScoutingExpert Stealth
Grandmaster Stealth
invisible to all level creatures and heroes with Master Scouting skill. Adjacent heroes with Master Scouting skill can see the hero. Grandmaster ScoutingMaster Stealth
Grandmaster NobilityGrandmaster Estates Nobility Skill Grandmaster MiningGrandmaster Diplomacy
Primary Skill Increases all creature growth in the town that recognises the hero as its governor.
Require
Basic Nobility
+10% None
Advanced Nobility
+20%.
Basic Nobility
Expert Nobility
+30%.
Advanced NobilityBasic EstatesBasic Mining
Master Nobility
+40%.
Expert NobilityAdvanced EstatesAdvanced Mining
Grandmaster Nobility
+50%.
Master NobilityExpert EstatesExpert Mining
Estates - Secondary Skill
Hero produces gold each day.

Require
Basic Estates 100 gold + 10% per hero level.

Basic Nobility
Advanced Estates 200 gold + 10% per hero level.
Basic NobilityBasic Estates
Expert Estates 300 gold + 10% per hero level.

Basic NobilityAdvanced Estates
Master Estates
400 gold + 10% per hero level.
Advanced NobilityExpert Estates
Grandmaster Estates
500 gold + 10% per hero level.
Expert NobilityMaster Estates
Mining - Secondary Skill
Hero produces resources.

Require
Basic Mining 2 wood and 2 ore over a 5 day period +10% per hero level.

Basic Nobility
Advanced Mining 2 wood, 2 ore and 2 other resources over a 5 day period +10% per hero level. The 2 other resources cycle 1 each through gems, mercury, sulfur and crystals - in that order.

Basic NobilityBasic Mining
Expert Mining 2 wood, 2 ore and 4 other resources over a 5 day period +10% per hero level. The 4 other resources cycle 1 each through gems, mercury, sulfur and crystals - in that order.

Basic NobilityAdvanced Mining
Master Mining
3 wood, 3 ore and 5 other resources over a 5 day period +10% per hero level. The 5 other resources cycle 1 each through gems, mercury, sulfur and crystals - in that order.
Advanced NobilityExpert Mining
Grandmaster Mining
4 wood, 4 ore and 6 other resources over a 5 day period +10% per hero level. The 6 other resources cycle 1 each through gems, mercury, sulfur and crystals - in that order.
Expert NobilityMaster Mining
Diplomacy - Secondary Skill

Hero can convince a percentage of greatly outnumbered hostile creatures to join him/her for a price. Cost of surrendering is reduced. Diplomacy doesn't work on creatures of opposite alignment.

Require
Basic Diplomacy
30% of creatures, but no more than 120 experience points +10% per hero level. Surrendering cost = 80%.
Basic Nobility
Advanced Diplomacy
40% of creatures, but no more than 240 experience points +10% per hero level. Surrendering cost = 70%.

Basic NobilityBasic Diplomacy
Expert Diplomacy
50% of creatures, but no more than 360 experience points +10% per hero level. Surrendering cost = 60%.

Basic NobilityAdvanced Diplomacy
Master Diplomacy
60% of creatures, but no more than 480 experience points +10% per hero level. Surrendering cost = 55%.
Advanced NobilityExpert Diplomacy
Grandmaster Diplomacy
70% of creatures, but no more than 600 experience points +10% per hero level. Surrendering cost = 50%.
Expert NobilityMaster Diplomacy