Grandmaster Chaos MagicGrandmaster Conjuration CHAOS MAGIC Grandmaster PyromancyGrandmaster Sorcery

Skill Mastery
Primary Skill

Gives hero the ability to cast Chaos Magic spells.

Require
Basic Chaos Magic
hero can cast level 1 Chaos Magic spells. Gives one level 1 Chaos Magic spell. None
Advanced Chaos Magic hero can cast level 2 Chaos Magic spells. Basic Chaos MagicBasic Conjuration
Expert Chaos Magic hero can cast level 3 Chaos Magic spells. Advanced Chaos MagicAdvanced ConjurationBasic Pyromancy
Master Chaos Magic hero can cast level 4 Chaos Magic spells. Expert Chaos MagicExpert ConjurationExpert Pyromancy
Grandmaster Chaos Magic hero can cast level 5 Chaos Magic spells. Master Chaos MagicGrandmaster ConjurationGrandmaster Pyromancy
Conjuration - Secondary Skill
Gives the hero extra spell points and increases spell point recovery.
Require
Basic Conjuration +10 spell points, +2 spell points recovered per day.
Basic Chaos Magic
Advanced Conjuration +20 spell points, +4 spell points recovered per day. Advanced Chaos MagicBasic Conjuration
Expert Conjuration +30 spell points, +6 spell points recovered per day. Expert Chaos MagicAdvanced Conjuration
Master Conjuration +40 spell points, +8 spell points recovered per day. Master Chaos MagicExpert Conjuration
Grandmaster Conjuration +50 spell points, +10 spell points recovered per day. Master Chaos MagicMaster Conjuration
Pyromancy - Secondary Skill
Increases the effectiveness of Chaos Magic spells.
Require
Basic Pyromancy +20%. Advanced Chaos Magic
Advanced Pyromancy +40%. Expert Chaos Magic
Expert Pyromancy +60%.
Expert Chaos Magic
Master Pyromancy +80%. Master Chaos Magic
Grandmaster Pyromancy +100%. Master Chaos Magic
Sorcery - Secondary Skill
Increases the hero's spell damage (with all magic types). Require
Basic Sorcery
+20%. Basic Chaos Magic
Advanced Sorcery +40%.
Basic Chaos Magic
Expert Sorcery +60%. Advanced Chaos Magic
Master Sorcery +80%.
Advanced Chaos Magic
Grandmaster Sorcery +100%
Expert Chaos Magic
Grandmaster Death MagicGrandmaster Occultism DEATH MAGIC Grandmaster DemonologyGrandmaster Necromancy
Primary Skill
Gives hero the ability to cast Death Magic spells..
Require
Basic Death Magic
hero can cast level 1 Death Magic spells. Gives one level 1 Death Magic spell.
None
Advanced Death Magic hero can cast level 2 Death Magic spells. Basic Death MagicBasic Occultism
Expert Death Magic hero can cast level 3 Death Magic spells. Advanced Death MagicAdvanced OccultismBasic Demonology
Master Death Magic hero can cast level 4 Death Magic spells. Expert Death MagicExpert OccultismExpert Demonology
Grandmaster Death Magic hero can cast level 5 Death Magic spells. Master Death MagicGrandmaster OccultismGrandmaster Demonology
Occultism - Secondary Skill
Gives the hero extra spell points and increases spell point recovery.
Require
Basic Occultism +10 spell points, +2 spell points recovered per day.
Basic Death Magic
Advanced Occultism 20 spell points, +4 spell points recovered per day. Advanced Death MagicBasic Occultism
Expert Occultism +30 spell points, +6 spell points recovered per day. Expert Death MagicAdvanced Occultism
Master Occultism +40 spell points, +8 spell points recovered per day. Master Death MagicExpert Occultism
Grandmaster Occultism +50 spell points, +10 spell points recovered per day. Master Death MagicMaster Occultism
Demonology - Secondary Skill
Increases the effectiveness of Death Magic spells. Teaches spells if combined with Nature Magic skill.
Require
Basic Demonology +20%. Teaches Summon Imp spell if hero also knows Basic Nature Magic. Advanced Death Magic
Advanced Demonology +40%. Teaches Summon Cerebus spell if hero also knows Advanced Nature Magic. Expert Death MagicBasic Demonology
Expert Demonology +60%. Teaches Summon Ice Demon spell if hero also knows Expert Nature Magic.
Expert Death MagicAdvanced Demonology
Master Demonology +80%. Teaches Summon Venom Spawn spell if hero also knows Master Nature Magic. Master Death MagicExpert Demonology
Grandmaster Demonology +100%. Teaches Summon Devils spell if hero also knows Grandmaster Nature Magic. Master Death MagicMaster Demonology
Necromancy - Secondary Skill
Increases morale and luck of all friendly creatures.
Require
Basic Necromancy
+1 morale, +1 luck.
Basic Death Magic
Advanced Necromancy +2 morale, +2 luck.
Basic Death MagicBasic Necromancy
Expert Necromancy +3 morale, +3 luck.
Advanced Death MagicAdvanced Necromancy
Master Necromancy +4 morale, +4 luck. Advanced Death MagicExpert Necromancy
Grandmaster Necromancy +5 morale, +5 luck. Expert Death MagicMaster Necromancy
Grandmaster Life MagicGrandmaster HealingLIFE MAGIC Grandmaster SpiritualityGrandmaster Resurretion
Primary Skill
Gives hero the ability to cast Life Magic spells. Require
Basic Life Magic
hero can cast level 1 Life Magic spells. Gives one level 1 Life Magic spell.
None
Advanced Life Magic hero can cast level 2 Life Magic spells. Basic Life MagicBasic Healing
Expert Life Magic hero can cast level 3 Life Magic spells. Advanced Life MagicAdvanced HealingBasic Spirituality
Master Life Magic hero can cast level 4 Life Magic spells. Expert Life MagicExpert HealingExpert Spirituality
Grandmaster Life Magic hero can cast level 5 Life Magic spells. Master Life MagicGrandmaster HealingGrandmaster Spirituality
Healing - Secondary Skill
Gives the hero extra spell points and increases spell point recovery.
Require
Basic Healing +10 spell points, +2 spell points recovered per day.
Basic Life Magic
Advanced Healing +20 spell points, +4 spell points recovered per day. Advanced Life MagicBasic Healing
Expert Healing +30 spell points, +6 spell points recovered per day. Expert Life MagicAdvanced Healing
Master Healing +40 spell points, +8 spell points recovered per day. Master Life MagicExpert Healing
Grandmaster Healing +50 spell points, +10 spell points recovered per day. Master Life MagicMaster Healing
Spirituality - Secondary Skill
Increases the effectiveness of Life Magic spells.
Require
Basic Spirituality +20%
Advanced Life Magic
Advanced Spirituality +40%
Expert Life MagicBasic Spirituality
Expert Spirituality +60%
Expert Life MagicAdvanced Spirituality
Master Spirituality +80%
Master Life MagicExpert Spirituality
Grandmaster Spirituality +100%
Master Life MagicMaster Spirituality
Resurrection - Secondary Skill
Allows the hero to resurrect a percentage of friendly creatures who die in combat. Undead, mechanical and elemental creatures cannot be resurrected.
Require
Basic Resurretion
20%
Basic Life Magic
Advanced Resurretion 30%
Basic Life MagicBasic Resurretion
Expert Resurretion 40%
Advanced Life MagicAdvanced Resurretion
Master Resurretion 45%
Advanced Life MagicExpert Resurretion
Grandmaster Resurretion 50%
Expert Life MagicMaster Resurretion
Grandmaster Nature MagicGrandmaster Herbalism NATURE MAGIC Grandmaster MeditationGrandmaster Summoning
Primary Skill
Gives hero the ability to cast Nature Magic spells.
Require
Basic Nature Magic
hero can cast level 1 Nature Magic spells. Gives one level 1 Nature Magic spell.
None
Advanced Nature Magic hero can cast level 2 Nature Magic spells. Basic Nature MagicBasic Herbalism
Expert Nature Magic hero can cast level 3 Nature Magic spells. Advanced Nature MagicAdvanced HerbalismBasic Meditation
Master Nature Magic hero can cast level 4 Nature Magic spells. Expert Nature MagicExpert HerbalismExpert Meditation
Grandmaster Nature Magic hero can cast level 5 Nature Magic spells. Master Nature MagicGrandmaster HerbalismGrandmaster Meditation
Herbalism - Secondary Skill
Gives the hero extra spell points and increases spell point recovery.
Require
Basic Herbalism +10 spell points, +2 spell points recovered per day.
Basic Nature Magic
Advanced Herbalism +20 spell points, +4 spell points recovered per day. Advanced Nature MagicBasic Herbalism
Expert Herbalism +30 spell points, +6 spell points recovered per day. Expert Nature MagicAdvanced Herbalism
Master Herbalism +40 spell points, +8 spell points recovered per day. Master Nature MagicExpert Herbalism
Grandmaster Herbalism +50 spell points, +10 spell points recovered per day. Master Nature MagicMaster Herbalism
Meditation - Secondary Skill
Increases the effectiveness of Nature Magic spells.
Require
Basic Meditation +20%
Advanced Nature Magic
Advanced Meditation +40%
Expert Nature MagicBasic Meditation
Expert Meditation +60%
Expert Nature MagicAdvanced Meditation
Master Meditation +80%
Master Nature MagicExpert Meditation
Grandmaster Meditation +100%
Master Nature MagicMaster Meditation
Summoning - Secondary Skill
Hero summons creatures into his/her army every day.
Require
Basic Summoning
summons Leprechauns, Sprites or Wolves at a rate of 10 experience points of creatures per day.
Basic Nature Magic
Advanced Summoning summons Leprechauns, Sprites or Wolves at a rate of 20 experience points of creatures per day.
Basic Nature MagicBasic Summoning
Expert Summoning summons Elvel, Satyrs or Tigers at a rate of 30 experience points of creatures per day. Advanced Nature MagicAdvanced Summoning
Master Summoning summons Elvel, Satyrs or Tigers at a rate of 40 experience points of creatures per day.
Advanced Nature MagicExpert Summoning
Grandmaster Summoning summons Earth, Air, Fire or Water Elementals at a rate of 50 experience points of creatures per day. Expert Nature MagicMaster Summoning
Grandmaster Order MagicGrandmaster Enchantment ORDER MAGIC Grandmaster WizardryGrandmaster Charm
Primary Skill
Gives hero the ability to cast Order Magic spells.
Require
Basic Order Magic
hero can cast level 1 Order Magic spells. Gives one level 1 Order Magic spell.
None
Advanced Order Magic hero can cast level 2 Order Magic spells. Basic Order MagicBasic Enchantment
Expert Order Magic hero can cast level 3 Order Magic spells. Advanced Order MagicAdvanced EnchantmentBasic Wizardry
Master Order Magic hero can cast level 4 Order Magic spells. Expert Order MagicExpert EnchantmentExpert Wizardry
Grandmaster Order Magic hero can cast level 5 Order Magic spells. Master Order MagicGrandmaster EnchantmentGrandmaster Wizardry
Enchantment - Secondary Skill
Gives the hero extra spell points and increases spell point recovery.
Require
Basic Enchantment +10 spell points, +2 spell points recovered per day.
Basic Order Magic
Advanced Enchantment +20 spell points, +4 spell points recovered per day. Advanced Order MagicBasic Enchantment
Expert Enchantment +30 spell points, +6 spell points recovered per day. Expert Order MagicAdvanced Enchantment
Master Enchantment +40 spell points, +8 spell points recovered per day. Master Order MagicExpert Enchantment
Grandmaster Enchantment +50 spell points, +10 spell points recovered per day. Master Order MagicMaster Enchantment
Wizardry - Secondary Skill
Increases the effectiveness of Order Magic spells.
Require
Basic Wizardry +20%
Advanced Order Magic
Advanced Wizardry +40%
Expert Order MagicBasic Wizardry
Expert Wizardry +60%
Expert Order MagicAdvanced Wizardry
Master Wizardry +80%
Master Order MagicExpert Wizardry
Grandmaster Wizardry +100%
Master Order MagicMaster Wizardry
Charm - Secondary Skill
Hero can convert a percentage of greatly outnumbered hostile creatures to his side. Surrendering cost is reduced.
Require
Basic Charm
15% of creatures, but no more than 60 experience points +10% per hero level. Surrendering cost = 90% Basic Order Magic
Advanced Charm 20% of creatures, but no more than 120 experience points +10% per hero level. Surrendering cost = 80%.
Basic Order MagicBasic Charm
Expert Charm 25% of creatures, but no more than 180 experience points +10% per hero level. Surrendering cost = 75%. Advanced Order MagicAdvanced Charm
Master Charm 30% of creatures, but no more than 240 experience points +10% per hero level. Surrendering cost = 70% Advanced Order MagicExpert Charm
Grandmaster Charm 35% of creatures, but no more than 300 experience points +10% per hero level. Surrendering cost = 65%. Master Order MagicMaster Charm