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![]() CHAOS
MAGIC ![]() ![]() |
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| Skill Mastery | ||
| Primary Skill |
Gives hero the ability to cast Chaos
Magic spells. |
Require |
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hero can cast level 1 Chaos Magic spells. Gives one level 1 Chaos Magic spell. | None |
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hero can cast level 2 Chaos Magic spells. | ![]() ![]() |
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hero can cast level 3 Chaos Magic spells. | ![]() ![]() ![]() |
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hero can cast level 4 Chaos Magic spells. | ![]() ![]() ![]() |
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hero can cast level 5 Chaos Magic spells. | ![]() ![]() ![]() |
| Conjuration - Secondary Skill |
Gives the hero extra spell
points and increases spell point recovery. |
Require |
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+10 spell points, +2 spell
points recovered per day. |
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+20 spell points, +4 spell points recovered per day. | ![]() ![]() |
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+30 spell points, +6 spell points recovered per day. | ![]() ![]() |
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+40 spell points, +8 spell points recovered per day. | ![]() ![]() |
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+50 spell points, +10 spell points recovered per day. | ![]() ![]() |
| Pyromancy - Secondary Skill |
Increases the effectiveness of
Chaos Magic spells. |
Require |
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+20%. | ![]() |
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+40%. | ![]() |
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+60%. |
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+80%. | ![]() |
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+100%. | ![]() |
| Sorcery - Secondary Skill |
Increases the hero's spell damage (with all magic types). | Require |
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+20%. | ![]() |
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+40%. |
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+60%. | ![]() |
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+80%. |
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+100% |
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![]() DEATH
MAGIC ![]() ![]() |
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|
Primary
Skill
|
Gives hero the ability to
cast Death Magic spells.. |
Require |
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hero can cast level 1 Death
Magic spells. Gives one level 1 Death Magic spell. |
None |
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hero can cast level 2 Death Magic spells. | ![]() ![]() |
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hero can cast level 3 Death Magic spells. | ![]() ![]() ![]() |
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hero can cast level 4 Death Magic spells. | ![]() ![]() ![]() |
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hero can cast level 5 Death Magic spells. | ![]() ![]() ![]() |
| Occultism - Secondary Skill |
Gives the hero extra spell
points and increases spell point recovery. |
Require |
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+10 spell points, +2 spell
points recovered per day. |
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20 spell points, +4 spell points recovered per day. | ![]() ![]() |
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+30 spell points, +6 spell points recovered per day. | ![]() ![]() |
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+40 spell points, +8 spell points recovered per day. | ![]() ![]() |
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+50 spell points, +10 spell points recovered per day. | ![]() ![]() |
| Demonology - Secondary Skill |
Increases the effectiveness
of Death Magic spells. Teaches spells if combined with Nature Magic
skill. |
Require |
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+20%. Teaches Summon Imp spell if hero also knows Basic Nature Magic. | ![]() |
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+40%. Teaches Summon Cerebus spell if hero also knows Advanced Nature Magic. | ![]() ![]() |
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+60%. Teaches Summon Ice
Demon spell if hero also knows Expert Nature Magic. |
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+80%. Teaches Summon Venom Spawn spell if hero also knows Master Nature Magic. | ![]() ![]() |
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+100%. Teaches Summon Devils spell if hero also knows Grandmaster Nature Magic. | ![]() ![]() |
| Necromancy - Secondary Skill |
Increases morale and luck of
all friendly creatures. |
Require |
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+1 morale, +1 luck. |
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+2 morale, +2 luck. |
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+3 morale, +3 luck. |
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+4 morale, +4 luck. | ![]() ![]() |
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+5 morale, +5 luck. | ![]() ![]() |
![]() LIFE
MAGIC ![]() ![]() |
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| Primary Skill |
Gives hero the ability to cast Life Magic spells. | Require |
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hero can cast level 1 Life
Magic spells. Gives one level 1 Life Magic spell. |
None |
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hero can cast level 2 Life Magic spells. | ![]() ![]() |
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hero can cast level 3 Life Magic spells. | ![]() ![]() ![]() |
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hero can cast level 4 Life Magic spells. | ![]() ![]() ![]() |
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hero can cast level 5 Life Magic spells. | ![]() ![]() ![]() |
| Healing - Secondary Skill |
Gives the hero extra spell
points and increases spell point recovery. |
Require |
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+10 spell points, +2 spell
points recovered per day. |
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+20 spell points, +4 spell points recovered per day. | ![]() ![]() |
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+30 spell points, +6 spell points recovered per day. | ![]() ![]() |
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+40 spell points, +8 spell points recovered per day. | ![]() ![]() |
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+50 spell points, +10 spell points recovered per day. | ![]() ![]() |
| Spirituality - Secondary Skill |
Increases the effectiveness of
Life Magic spells. |
Require |
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+20% |
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+40% |
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+60% |
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+80% |
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+100% |
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| Resurrection - Secondary Skill |
Allows the hero to resurrect a
percentage of friendly creatures who die in combat. Undead, mechanical
and elemental creatures cannot be resurrected. |
Require |
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20% |
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30% |
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40% |
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45% |
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50% |
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![]() NATURE
MAGIC ![]() ![]() |
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| Primary Skill |
Gives hero the ability to
cast Nature Magic spells. |
Require |
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hero can cast level 1 Nature
Magic spells. Gives one level 1 Nature Magic spell. |
None |
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hero can cast level 2 Nature Magic spells. | ![]() |
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hero can cast level 3 Nature Magic spells. | ![]() ![]() |
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hero can cast level 4 Nature Magic spells. | ![]() ![]() |
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hero can cast level 5 Nature Magic spells. | ![]() ![]() |
| Herbalism - Secondary Skill |
Gives the hero extra spell
points and increases spell point recovery. |
Require |
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+10 spell points, +2 spell
points recovered per day. |
|
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+20 spell points, +4 spell points recovered per day. | ![]() |
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+30 spell points, +6 spell points recovered per day. | ![]() |
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+40 spell points, +8 spell points recovered per day. | ![]() |
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+50 spell points, +10 spell points recovered per day. | ![]() |
| Meditation - Secondary Skill |
Increases the effectiveness
of Nature Magic spells. |
Require |
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+20% |
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+40% |
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+60% |
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+80% |
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+100% |
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| Summoning - Secondary Skill |
Hero summons creatures into
his/her army every day. |
Require
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summons Leprechauns, Sprites
or Wolves at a rate of 10 experience points of creatures per day. |
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summons Leprechauns, Sprites
or Wolves at a rate of 20 experience points of creatures per day. |
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summons Elvel, Satyrs or Tigers at a rate of 30 experience points of creatures per day. | ![]() |
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summons Elvel, Satyrs or
Tigers at a rate of 40 experience points of creatures per day. |
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summons Earth, Air, Fire or Water Elementals at a rate of 50 experience points of creatures per day. | ![]() |
![]() ORDER
MAGIC ![]() ![]() |
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| Primary Skill |
Gives hero the ability to cast
Order Magic spells. |
Require |
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hero can cast level 1 Order
Magic spells. Gives one level 1 Order Magic spell. |
None |
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hero can cast level 2 Order Magic spells. | ![]() |
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hero can cast level 3 Order Magic spells. | ![]() ![]() |
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hero can cast level 4 Order Magic spells. | ![]() ![]() |
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hero can cast level 5 Order Magic spells. | ![]() ![]() |
| Enchantment - Secondary Skill |
Gives the hero extra spell
points and increases spell point recovery. |
Require |
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+10 spell points, +2 spell
points recovered per day. |
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+20 spell points, +4 spell points recovered per day. | ![]() |
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+30 spell points, +6 spell points recovered per day. | ![]() |
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+40 spell points, +8 spell points recovered per day. | ![]() |
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+50 spell points, +10 spell points recovered per day. | ![]() |
| Wizardry - Secondary Skill |
Increases the effectiveness of
Order Magic spells. |
Require |
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+20% |
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|
+40% |
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|
+60% |
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+80% |
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+100% |
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| Charm - Secondary Skill |
Hero can convert a percentage of
greatly outnumbered
hostile creatures to his side. Surrendering cost is reduced. |
Require |
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15% of creatures, but no more than 60 experience points +10% per hero level. Surrendering cost = 90% | |
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20% of creatures, but no more
than 120 experience points +10% per hero level. Surrendering cost = 80%. |
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25% of creatures, but no more than 180 experience points +10% per hero level. Surrendering cost = 75%. | ![]() |
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30% of creatures, but no more than 240 experience points +10% per hero level. Surrendering cost = 70% | ![]() |
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35% of creatures, but no more than 300 experience points +10% per hero level. Surrendering cost = 65%. | ![]() |