Life Magic Life Magic

Level 1
Bind Wounds
Require
Bind Wounds  Combat SpellBlessing Spell Basic Life Magic

2 Mana

Combat - Blessing
Power: 33 + 3 HP/level + Spirituality
Bind Wound heals a number of points of damage based on the level of the caster.
In my youth, I followed armies in the hospital wagons. There were so many of us,
acolytes with no powers except the ability to close the wounds of the injured.

Bless
Require
Bless  Combat SpellBlessing Spell Basic Life Magic

2 Mana

Combat - Blessing
Bless causes the target inflict maximum damage.
I foolishly left the hospital wagons, donning armor and joining the battle.
There I supported the troops as well as healed them.

Exorcism
Require
Exorcism  Combat SpellBlessing Spell Basic Life Magic

2 Mana

Combat - Blessing
Exorcism removed all negative spells from a single friendly target.
Sometimes, the enemy tried to drag down our brave soldiers with
their evil enchantments. These kind of spells can bring army to ruin.

Holy Word
Require
Holy Word  Combat SpellDamage Spell Basic Life Magic

2 Mana

Combat - Direct Life Damage to Death Units
Damage: 49 + 4 dmg/level + Spirituality
Holy Word does damage to a single Death target based on the level
of the caster.
The power of Life concentrated in a single word - it's as good as a
sword against those with evil souls.
Spiritual Armor
Require
Spiritual Armor  Combat SpellBlessing Spell Basic Life Magic

2 Mana

Combat - Bless
When cast on a friendly target, Spiritual Armor increases it's Melee
and Ranged Defense by 25%.
Real armor wears a man down after hours of battle. Something lighter
was needed for those of us who were in an inferior physical condition.

Summon Ship
Require
Summon Ship  Adventure SpellSummoning Basic Life Magic

2 Mana

Adventure - Summoning
Summon Ship causes a single ship to appear at the caster's present location.
I was stranded when they sunk my ship. At least the rain brought fresh
water or I might have perished. Unfortunately, it took three weeks before
someone found me. Never again!
Level 2
Chaos Ward Require
Chaos Ward  Combat SpellBlessing Spell
Advanced Life Magic

3 Mana
Combat - Blessing
The target of a Chaos Ward is 50% resistant to Chaos spells, and their
Melee and Ranged Defense is increased by 50 % against Chaos-aligned
opponents.
I buried a friend once who succumbed to a sorcerer's spells after
bravely using his own magic to save the people around him first.
Death Ward Require
Death Ward  Combat SpellBlessing Spell Advanced Life Magic

3 Mana
Combat - Blessing
The target of a Death Ward is 50% resistant to Death spells, and their
Melee and Ranged Defense is increased by 50 % against Death-aligned
opponents.
Our greatest and darkest enemy, the necromancers, needs our
strongest defense.
Nature Ward Require
Nature Ward  Combat SpellBlessing Spell
Advanced Life Magic

3 Mana
Combat - Blessing
The target of a Nature Ward is 50% resistant to Nature spells, and
their Melee
and Ranged Defense is increased by 50 % against Nature-aligned
opponents.
I led the expedition through the dark woods, all of as protected
from the evil magic of the witches who dwelled there.
Order Ward Require
Order Ward  Combat SpellBlessing Spell
Advanced Life Magic

3 Mana
Combat - Blessing
The target of a Order Ward is 50% resistant to Order spells,
and their Melee and Ranged Defense is increased by 50 %
against Order-aligned opponents.
Only if we had been able to become allies! We both believed in
protecting others. But they still attacked and I had to act to
protect my own troops…
Defender Require
Defender  Combat SpellBlessing Spell Advanced Life Magic

3 Mana
Combat - Blessing
Defender increases the Melee and Ranged Defense of all
friendly targets by 50% when they are defending against an attack.
The beauty of defense is if you know what your enemy is up to,
then you can respond accordingly. Less chances of mistakes that way.
Heal Require
Heal  Combat SpellBlessing Spell Advanced Life Magic

3 Mana
Combat - Blessing
Power: 55 + 5 HP/level + Spirituality
Heal cures target of a number of hit points based on the level of the
caster. Heal is also capable of curing Poison and Plague.
Show me a man who walks into a sick tent with no thought of
his own health and I'll show you a brave man.
Heavenly Shield Require
Heavenly Shield  Combat SpellBlessing Spell Advanced Life Magic

3 Mana
Combat - Blessing
Power: 55 + 5 HP/level + Spirituality
Heavenly Shield can only be cast on the caster, giving additional
hit points based on caster's level.
The heavens protect those who serve. Some better than others.
And then sometimes you have to protect yourself.
Martyr Require
Martyr  Combat SpellBlessing Spell Advanced Life Magic

3 Mana
Combat - Blessing
Martyr is cast on a friendly target. All the damage done to a second
friendly target will then be transferred to the recipient of the spell.
This effect lasts for entire combat.
What a beautiful and selfless act for someone to surrender their
own life so that another can survive!
Mirth Require
Mirth  Combat SpellBlessing Spell Advanced Life Magic

3 Mana
Combat - Blessing
Mirth gives target maximum morale.
Later in my career, I talked to the troops before I led them into battle.
I prayed and explained that their sarifices would not be forgotten.
And they all fought like heroes.
Retribution Require
Retribution  Combat SpellBlessing Spell Advanced Life Magic

3 Mana
Combat - Offensive Blessing
Power: 11 + 1 dmg/level + Spirituality
Retribution is cast on a friendly target. When the enemy attacks the
target in melee combat, the attacker will take damage based on the level
of the caster.
Pain will be visited upon those who strike me. A holy and
righteous pain!
Song of Peace Require
Song of Peace  Combat SpellCurse Spell Advanced Life Magic

3 Mana
Combat - Curse
Song of Peace causes an enemy target whithin the line of sight of the caster
to become unable to attack or cast spells on the caster's army during the
next turn.
If only a song could end all violence forever, but that is the dream of
a young man. I am too old to hope.
Level 3
Celestial Armor Require
Celestial Armor  Combat SpellBlessing Spell
Expert Life Magic

5
Mana
Combat - Blessing
Celestial Armor increases the Melee and Ranged Defense of all friendly targets by 25%.
If we have to fight wars to keep back tide of evil, then we should protect those who fight as best as we can.
Holy Shout Require
Holy Shout  Combat SpellDamage Spell
Expert Life Magic

5
Mana

Combat - Direct Life Damage to Death Units
Damage: 34 + 3 dmg/level + Spirituality
Holy Shout does a number of points of damage based on the level of the caster to all Death targets.
Demons and undead - come before me, you aberrant beings! I shall purge the world of your evil. I shall clense the stain of your existance!
Mass Bless Require
Mass Bless  Combat SpellBlessing Spell
Expert Life Magic

5
Mana
Combat - Blessing
Mass Bless causes all friendly targets to do maximum damage.
An army with a mission, with a common goal, is a strong one. An army with the blessing of the gods is invincible!
Mass Healing Require
Mass Healing  Combat SpellBlessing Spell

Expert Life Magic

5
Mana
Combat - Blessing
Power: 27 + 2 HP/level + Spirituality
Mass Healing cures all friendly targets of a number of points of damage based on the level of the caster. It also cures Poison and Plague on all friendly targets.
As much as it tires me, I never feel better than after I have cured numerous souls of their pain.
Regeneration Require
Regeneration  Combat SpellBlessing Spell
Expert Life Magic

5
Mana
Combat - Blessing
Power: 22 + 2 HP/level + Spirituality
Regeneration causes the target to regenerate number of hit points every turn based on the level of the caster.
We - every man, woman, and child - are evidence of the increadible power of Life. Cut us and we may bleed. But we heal!
Level 4
Mass Chaos Ward Require
Mass Chaos Ward  Combat SpellBlessing Spell Master Life Magic

8
Mana
Combat - Blessing
Mass Chaos Ward causes all friendly targets to become 50% resistant to Chaos spells, and increases their Melee and Ranged Defense by 50% against Chaos-aligned opponents.
Unfortunately, too often the forces of Chaos are used for evil purposes, and they must be guarded against.
Mass Death Ward Require
Mass Death Ward  Combat SpellBlessing Spell Master Life Magic

8
Mana
Combat - Blessing
Mass Death Ward causes all friendly targets to become 50% resistant to Death spells, and increases their Melee and Ranged Defense by 50% against Death-aligned opponents.
More than any force, we must protect ourselves from unnatural powers of Death!
Mass Nature Ward Require
Mass Nature Ward  Combat SpellBlessing Spell Master Life Magic

8
Mana
Combat - Blessing
Mass Nature Ward causes all friendly targets to become 50% resistant to Nature spells, and increases their Melee and Ranged Defense by 50% against Nature-aligned opponents.
The beasts of Nature are unpredictable, so we need a ward to protect us both.
Mass Order Ward Require
Mass Order Ward  Combat SpellBlessing Spell Master Life Magic

8
Mana
Combat - Blessing
Mass Order Ward causes all friendly targets to become 50% resistant to Order spells, and increases their Melee and Ranged Defense by 50% against Order-aligned opponents.
I have seen what self-righteous are capable of, and I rest easier knowing I have a defense against them.
Mass Exorcism Require
Mass Exorcism  Combat SpellBlessing Spell Master Life Magic

8
Mana
Combat - Blessing
Mass Exorcism removes all negative spells from friendly targets.
I am like a father to my troops. I provide for their spirits, and in times of danger I protect them from the dark touch of the enemy.
Mass Fervor Require
Mass Fervor  Combat SpellBlessing Spell Master Life Magic

8
Mana
Combat - Blessing
Mass Fervor causes all friendly targets to gain maximum morale.
The war had already been lost, so what did this battle matter? To save the lives of my soldiers, I had to raise their spirits and fill them with hope.
Prayer Require
Prayer  Combat SpellBlessing Spell
Master Life Magic

8
Mana
Combat - Blessing of Life Units
Prayer increases the hit points and damage of all Life targets by 25%.
Guard us, your servants of Life! Protect our bodies, and if we shall fall take us quickly into your warm embrace!
Level 5
Divine Intervention Require
Divine Intervention  Combat SpellBlessing Spell Grandmaster Life Magic

12
Mana
Combat - Blessing
Power: 55 + 5 HP/level + Spirituality
Divine Intervention removes a portion of the damage from all friendly targets, and resurrects slain heroes.
Our commander made a mistake and fell into a trap. Many were injured. Some were dead. Something had to be done, so I raised my hands to the sky and begged for help.
Guardian Angel Require
Guardian Angel  Combat SpellBlessing Spell Grandmaster Life Magic

12
Mana
Combat - Blessing
Power: 1 + 0.1 life/level + Spirituality
Guardian Angel gives the friendly target a number of extra lives based on the level of the caster. The number of targets protected depends on the level of the caster, and no target it protected more than once.
I felt the spirit around me. I couldn't see or hear it, but had the distinct feeling that was my long-departed grandfather. He tickled my knee like he had when I was a child.
Sanctuary Require
Sanctuary  Combat SpellBlessing Spell Grandmaster Life Magic

12
Mana
Combat - Blessing
Sanctuary protects all friendly troops from spells and attacks. If a troop takes any action other than "defend", "wait", or "move", the Sanctuary ends.
I seek only safety and an understanding of the world.