2500  Gold 10 Wood   10  Ore
Income 750 Gold pr. day. Requires: Village Hall

5000 Gold 10 Wood 10 Ore
Crystal  5 Gems
Income 1000 Gold pr. day Requires: Town Hall.

5000 Gold  20 Wood  20  Ore
Build a level one city wall. It is   required to build 1st level creature dwellings. Requires: Village Hall

7500 Gold    10 Wood   10  Ore
Build a moat and level two city wall. Requires: Fort.

7500 Gold 10 Wood   10  Ore
Builds a keep and level three city wall. Requires: Citadel.

6000 Gold   5 Wood  10  Ore
Provides armies with +5 movement for the next 7 days.
Requires: Village Hall

500 Gold   2  Wood
Allows the recruitment of heroes. Requires: Village Hall

3000 Gold  4 Wood  4 Ore  1  Crystal
Gems  1 Sulfur  1  Mercury
Sells Swords, Plate Mail, and Potions of Restoration, Holy Water,
Healing, Mirth and Immortality.
Requires: Village Hall

1000 Gold  2 Wood   2  Ore 1 Gems
Teaches 3 Level One Life Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. Requires: Village Hall

1000 Gold   Gems
Teaches 3 Level Two Life Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. Requires: Holy Cathedral Level 1.

1000  Gold  Gems
Teaches 2 Level Three Life Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. Requires: Holy Cathedral Level 2.

1000 Gold  Gems
Teaches 2 Level Four Life Magic spells. Heroes who visit regain up to 80%  of their spell points. Heroes who spend the night recover all of their spell points. Requires: Holy Cathedral Level 3.

1000   Gold  1  Gems
Teaches 1 Level Five Life Magic spell. Heroes who visit or spend the night recover 100% of their spell points. Requires: Holy Cathedral Level 4.

2500 Gold   4 Wood  4  Ore
Teaches Nature Magic spells. Depending on the level of the mage guild, it teaches
2 spells eatch for Levels One, Two and Three and 1 spell each for Levels Four and Five.
Requires: Institute of  Magic Level 1.

2500 Gold  2 Wood  2  OreSulfur
Teaches Order Magic spells. Depending on the level of the mage guild, it teaches 2  spells eatch for Levels One, Two and Three and 1 spell each for Levels Four and Five. Requires: Institute of  Magic Level 1.

4000  Gold 10 Wood 
Sends heroes and creatures to remote locations. Travel time is computed  using a high (30 move / day) movement rate. Requires: Fort.

1000  Gold  4  Wood  4  Ore
Provides +2 morale until next battle. Requires: Fort.

5750  GoldWood 5 Ore 2 Gems
Sulfur
Teaches the basic level of 4 skills for 2000 gold each. Skills are chosen from secondary skills for Tactics, Combat, Life Magic, Order Magic, and Nature Magic. Requires: Abbey

1500  Gold
Generates Squires. Requires: Fort.

1500  Gold
Generates Crossbowmen. Requires: Fort.

3000  Gold  6  Ore
Generates Pikemen.
Building the Guardhouse prevents the construction of the Ballista Works.
Requires: Fort, Archery Range.

2750 Gold  1 Crystal  1 GemsSulfur
1 Mercury
Generates Ballistae. Building the Ballista Works prevents the construction of the Guardhouse. Requires: Fort, Archery Range.

6250 Gold  8 Wood 8 Ore
Crystal
Generates Crusaders. Building the Barracks prevents the construction of the Monastery. Requires: Fort, Order of Paladins, Guardhouse or Ballista Works.

6250 Gold   12 Gems 
Generates Monks. Building the Monastery prevents construction of the Barraks. Requires: Fort, Abbey, Guardhouse or Ballista Works.

14000  Gold12 Wood  30 Ore 4 Crystal
Gems  4 Sulfur  4  Mercury
Generates Champions. Building the Knight's Chapter prevents the construction of the Altar of Light. Requires: Fort, Stables, Ordere of Paladins, Monastery or Barraks.

14000 Gold 16 Wood 16 Ore
20 Gems
Generates Angels. Building the Altar of Light prevents the construction of the Knight's Chapter. Requires: Fort, Seminary, Monastery or Barracks.
2000  Gold   20  Wood
Builds ships, and allows caravans to travel across bodies of water. Requires: Fort.

Holy Avatar (Grail Structure)  Provides 3000 gold per day. Also, the strength of all Life Magic spells are increased by 50%

Requires:

Grail