Level 1
Sqiure Hit Points
10
Damage
2-3
Shots N/A Melee Attack
9
Melee Defense
11
Ranged Attack
N/A
Ranged Defense
11
Movement
19
Speed 5
Spell Points
N/A
Costs: Growth rate:
26  Gold 21
Squires use flails that have a chance of stunning an opponent for one turn. The chance of stunning depends on the damage done and the health of the target. Stun
Crossbowman Hit Points 10
Damage 2-3
Shots 10
Melee Attack 4
Melee Defense 11
Ranged Attack 9
Ranged Defense 11
Movement 19
Speed 2
Spell Points N/A
Costs: Growth rate:
32 Gold 16
The crossbowman's powerful weapon does full damage at any range. Ranged  Long Range
Level 2
Ballista Hit Points 28
Damage 5-7
Shots 20
Melee Attack 8
Melee Defense 16
Ranged Attack 15
Ranged Defense 16
Movement 15
Speed 0
Spell Points N/A
Costs: Growth rate:
190 Gold 7
Ballistae are complicated mechanical units capable of firing a bolt over great distances. They can do full damage at any range, even behind obstacles and castle walls. Ranged  Mechanical
Long Range  No Obstacle Penalty
Pikeman Hit Points 30
Damage 6-8
Shots N/A
Melee Attack 12
Melee Defense 14
Ranged Attack N/A
Ranged Defense 14
Movement 19
Speed 4
Spell Points N/A
Costs: Growth rate:
150 Gold 9
Pikemen are masters of the pike, which gives their attack a great
reach than most of their opponents. They are also immune to the First Strike ability.
Long Weapon  Negate First Strike
Level 3
Crusader Hit Points 65
Damage 10-16
Shots N/A
Melee Attack 22
Melee Defense 23
Ranged Attack N/A
Ranged Defense 23
Movement 19
Speed 7
Spell Points N/A
Costs: Growth rate:
650 Gold 5
Crusaders are fervent warriors,
experts with the sword who can
attack twice a turn. They are also
resistant to Death Magic spells
and take less damage from
Death-aligned opponents.
Has 50% magic resistance
 to Death Spells.
Two Attacks  Death Ward
Monks Hit Points 55
Damage 10-15
Shots 12
Melee Attack 10
Melee Defense 22
Ranged Attack 20
Ranged Defense 22
Movement 19
Speed 5
Spell Points N/A
Costs: Growth rate:
550 Gold 6
Monks are resistant to Death
Magic spells and take less
damage from Death-aligned
opponents. Has 50% magic
resistance to Death Spells.
Ranged   Death Ward
Level 4
Champion Hit Points 150
Damage 24-36
Shots N/A
Melee Attack 25
Melee Defense 25
Ranged Attack N/A
Ranged Defense 25
Movement 25
Speed 6
Spell Points N/A
Costs: Growth rate:
2000 Gold
2 Ore  2  Wood
4
Champions can strike before
their enemy can retaliate.
And they do more damage
when they charge over long
distances to attack.
First Strike  Charge
Angel Hit Points 230
Damage 40-65
Shots N/A
Melee Attack 30
Melee Defense 34
Ranged Attack N/A
Ranged Defense 34
Movement 30
Speed 10
Spell Points N/A
Costs: Growth rate:
4000 Gold
2 Crystal
2
Angels can resurrect friendly targets who have died in combat, but only those who were living before they were killed.
Casts Resurrection (20).
  Flying  Resurrection