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| Level 1 | ||||
| Sqiure | ![]() |
10 |
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2-3 |
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N/A | ![]() |
9 |
![]() |
11 |
![]() |
N/A |
|
![]() |
11 |
![]() |
19 |
|
![]() |
5 |
![]() |
N/A |
|
| Costs: | Growth rate: | |||
26 ![]() |
21 | |||
| Squires use flails that have a chance of stunning an opponent for one turn. The chance of stunning depends on the damage done and the health of the target. | ![]() |
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| Crossbowman | ![]() |
10 |
![]() |
2-3 |
|
![]() |
10 |
![]() |
4 |
![]() |
11 |
![]() |
9 |
|
![]() |
11 |
![]() |
19 |
|
![]() |
2 |
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N/A |
|
| Costs: | Growth rate: | |||
32 ![]() |
16 |
|||
| The crossbowman's powerful weapon does full damage at any range. | ![]() |
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| Level 2 | ||||
| Ballista | ![]() |
28 |
![]() |
5-7 |
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![]() |
20 |
![]() |
8 |
![]() |
16 |
![]() |
15 |
|
![]() |
16 |
![]() |
15 |
|
![]() |
0 |
![]() |
N/A |
|
| Costs: | Growth rate: | |||
190 ![]() |
7 | |||
| Ballistae are complicated mechanical units capable of firing a bolt over great distances. They can do full damage at any range, even behind obstacles and castle walls. | ![]() ![]() |
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| Pikeman | ![]() |
30 |
![]() |
6-8 |
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N/A |
![]() |
12 |
![]() |
14 |
![]() |
N/A |
|
![]() |
14 |
![]() |
19 |
|
![]() |
4 |
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N/A |
|
| Costs: | Growth rate: | |||
150 ![]() |
9 |
|||
| Pikemen are masters
of the pike, which gives their attack a great reach than most of their opponents. They are also immune to the First Strike ability. |
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| Level 3 | ||||
| Crusader | ![]() |
65 |
![]() |
10-16 |
|
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N/A |
![]() |
22 |
![]() |
23 |
![]() |
N/A |
|
![]() |
23 |
![]() |
19 |
|
![]() |
7 |
![]() |
N/A |
|
| Costs: | Growth rate: | |||
650 ![]() |
5 |
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| Crusaders are
fervent warriors, experts with the sword who can attack twice a turn. They are also resistant to Death Magic spells and take less damage from Death-aligned opponents. Has 50% magic resistance to Death Spells. |
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| Monks | ![]() |
55 |
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10-15 |
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![]() |
12 |
![]() |
10 |
![]() |
22 |
![]() |
20 |
|
![]() |
22 |
![]() |
19 |
|
![]() |
5 |
![]() |
N/A |
|
| Costs: | Growth rate: | |||
550 ![]() |
6 |
|||
| Monks are resistant
to Death Magic spells and take less damage from Death-aligned opponents. Has 50% magic resistance to Death Spells. |
|
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| Level 4 | ||||
| Champion | ![]() |
150 |
![]() |
24-36 |
|
![]() |
N/A |
![]() |
25 |
![]() |
25 |
![]() |
N/A |
|
![]() |
25 |
![]() |
25 |
|
![]() |
6 |
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N/A |
|
| Costs: | Growth rate: | |||
2000 ![]() 2 2 ![]() |
4 |
|||
| Champions can strike
before their enemy can retaliate. And they do more damage when they charge over long distances to attack. |
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| Angel | ![]() |
230 |
![]() |
40-65 |
|
![]() |
N/A |
![]() |
30 |
![]() |
34 |
![]() |
N/A |
|
![]() |
34 |
![]() |
30 |
|
![]() |
10 |
![]() |
N/A |
|
| Costs: | Growth rate: | |||
4000 ![]() 2 ![]() |
2 |
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| Angels can resurrect
friendly targets who have died in combat, but only those who were
living before they were killed. Casts Resurrection (20). |
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