2500  Gold 10 Wood   10  Ore
Income 750 Gold pr. day. Requires: Village Hall

5000 Gold 10 Wood 10 Ore
Crystal  5 Gems
Income 1000 Gold pr. day Requires: Town Hall.

5000 Gold  20 Wood  20  Ore
Build a level one city wall. It is   required to build 1st level creature dwellings. Requires: Village Hall

7500 Gold    10 Wood   10  Ore
Build a moat and level two city wall. Requires: Fort.

7500 Gold 10 Wood   10  Ore
Builds a keep and level three city wall. Requires: Citadel.

1000 Gold   6  Ore
Increases the hero's Melee Attack by 3 and Ranged Attack by 2.
Requires: Town Hall, Fort.

2000 Gold  5 Wood  5 Ore 
Provides each hero with +1000 experience. Requires: Village Hall

500 Gold  2 Wood
Allows the recruitment of heroes.
Requires: Village Hall

3000 Gold  4 Wood   10 Ore
Sells Greatswords; Crossbows, Vials of Acid, Demon Fire, and Potions of Restoration, Immortality, and Mana. Requires: Village Hall

1000 Gold   2 Wood  2 Ore  1 Mercury
Teaches 3 Level One Chaos Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. Requires: Village Hall

1000  Gold  Mercury
Teaches 3 Level Two Chaos Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. Requires: Sorcere's Guild Level 1.

1000 Gold  Mercury
Teaches 2 Level Three Chaos Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. Requires: Sorcere's Guild Level 2.

1000   Gold  1  Mercury
Teaches 2 Level Four Chaos Magic spells. Heroes who visit regain up to 80%  of their spell points. Heroes who spend the night recover all of their spell points. Requires: Sorcere's Guild Level 3.

1000   Gold  1  Mercury
Teaches 1 Level Five Chaos Magic spell. Heroes who visit or spend the night recover 100% of their spell points. Requires: Sorcere's Guild Level 4.

2500 Gold  2 Wood  2  Ore 2  Sulfur
Teaches Death Magic spells. Depending on the level of the mage guild, it teaches 2  spells eatch for Levels One, Two and Three and 1 spell each for Levels Four and Five. Requires: Sorcere's Guild Level 1.

2500 Gold  2 Wood  2  Ore 2  Crystal
Teaches Nature Magic spells. Depending on the level of the mage guild, it teaches 2  spells eatch for Levels One, Two and Three and 1 spell each for Levels Four and Five. Requires: Sorcere's Guild Level 1.

4000  Gold 10  Wood

Sends heroes and creatures to remote locations. Travel time is computed  using a high (30 move / day) movement rate. Requires: Fort.

1000 Gold  Crystal  1  GemsSulfur
Mercury
Temporarily gives the hero twice their normal number of spell points.
Requires:

1500 Gold
Generates Bandits.
Requires: Fort

1500 Gold
Generates Orcs.
Requires: Fort

3000 Gold  6 Ore
Generates Medusas. Building the Statuary Garden prevents the construction of the Labyrinth.
Requires: Fort, Sorcerer's Guild Level 1, Den of Thieves or Orc Towers

3000 Gold  6 Gems
Generates Minotaurs. Building the Labyrinth prevents the construction of the Statuary Garden.
Requires: Fort, Thieves Gauntlet, Den of Thieves or Orc Towers.

6250 Gold  14 Wood  5 Mercury
Generates Nightmares. Building the Black Wood prevents the construction of the Volcanic Vent. Requires: Fort, Caravan, Statuary Garden or Labirynth

6250 Gold  14 Ore  5 Sulfur
Generates Efreeti. Building the Volcanic Vent prevents the construction of the Black Wood.
Requires: Fort, Rogue's Guild, Statuary Garden or Labyrinth

14000 Gold  16 Wood  4 Crystal  20 Mercury  6 Sulfur
Generates Hydras. Building the Hydra Pond prevents the construction of the Dragon Cave.
Requires: Fort, Witch Hall, Black Wood or Volcanic Vent

14000 Gold  6 Wood  6 Ore  30 Sulfur
Generates Black Dragons. Building the Dragon Cave prevents the construction of the Hydra Pond.
Requires: Fort, Hall of the Dead, Black Wood or Volcanic Vent

2000 Gold  20 Wood
Build ships, and allows caravans to travel across bodies of water. Requires: Fort, A body of water is required near the town.
Eye of Chaos

Eye of Chaos:
Provides 3000 gold per day. Also, the strength of all Chaos Magic Spells are increased by 50%.

Requires:

Grail