
|

|
 |
2500
10 10 |
| Income
750 Gold pr. day. |
Requires:
Village Hall
|

|
5000 10 10 
5 5 
|
| Income 1000 Gold pr.
day |
Requires:
Town Hall. |

|
5000 20
20 |
| Build a
level one city wall.
It
is required to build 1st level creature dwellings. |
Requires: Village
Hall
|

|
7500
10
10  |
| Build a
moat and level two city
wall. |
Requires:
Fort. |

|
7500
10
10  |
| Builds a
keep and level
three
city wall. |
Requires:
Citadel. |

|
1000 6
 |
Increases the
hero's Melee Attack by 3 and Ranged Attack by 2.
|
Requires:
Town Hall, Fort. |

|
2000
5 5 |
| Provides each hero with +1000 experience. |
Requires: Village
Hall
|

|
500 2 |
Allows the
recruitment of heroes.
|
Requires: Village
Hall
|

|
3000 4 10
|
| Sells
Greatswords; Crossbows, Vials of Acid, Demon Fire, and Potions of
Restoration, Immortality, and Mana. |
Requires: Village
Hall
|

|
1000 2 2 1  |
| Teaches
3
Level
One Chaos Magic spells. Heroes who visit regain up to
35% of their
spell points. Heroes who spend the night recover all of their spell
points. |
Requires:
Village Hall
|

|
1000 1  |
| Teaches
3
Level
Two Chaos Magic spells. Heroes who visit regain up to 50% of their
spell points. Heroes who spend the night recover all of their spell
points. |
Requires:
Sorcere's Guild Level 1. |

|
1000 1  |
| Teaches
2
Level
Three Chaos Magic spells. Heroes who visit regain up to 65% of their
spell points. Heroes who spend the night recover all of their spell
points. |
Requires:
Sorcere's Guild Level 2. |

|
1000 1  |
| Teaches 2
Level
Four Chaos Magic spells. Heroes who visit regain up to 80%
of their
spell points. Heroes who spend the night recover all of their spell
points. |
Requires:
Sorcere's Guild Level 3. |

|
1000 1  |
| Teaches
1
Level
Five Chaos Magic spell. Heroes who visit or spend the night recover
100% of their spell points. |
Requires:
Sorcere's Guild Level 4. |

|
2500 2
2 2  |
| Teaches
Death
Magic
spells. Depending on the level of the mage guild, it teaches 2
spells
eatch for Levels One, Two and Three and 1 spell each for Levels Four
and Five. |
Requires:
Sorcere's Guild Level 1. |

|
2500 2
2 2  |
| Teaches
Nature
Magic
spells. Depending on the level of the mage guild, it teaches 2
spells
eatch for Levels One, Two and Three and 1 spell each for Levels Four
and Five. |
Requires:
Sorcere's Guild Level 1. |

|
4000 10
|
| Sends
heroes and creatures to
remote locations. Travel time is computed using a high (30 move /
day)
movement rate. |
Requires: Fort. |

|
1000 1
1 1 
1 |
Temporarily gives
the hero twice their normal number of spell points.
|
Requires: |

|
1500  |
Generates Bandits.
|
Requires: Fort |

|
1500  |
Generates Orcs.
|
Requires: Fort |

|
3000 6  |
Generates Medusas.
Building the Statuary Garden prevents the construction of the Labyrinth.
|
Requires:
Fort, Sorcerer's Guild Level 1, Den of Thieves or Orc Towers
|

|
3000 6  |
Generates Minotaurs. Building
the Labyrinth prevents the construction of the Statuary Garden.
|
Requires: Fort, Thieves
Gauntlet, Den of Thieves or Orc Towers.
|

|
6250 14 5  |
| Generates Nightmares. Building
the Black Wood prevents the construction of the Volcanic Vent. |
Requires: Fort, Caravan,
Statuary Garden or Labirynth
|

|
6250 14
5  |
Generates Efreeti.
Building the Volcanic Vent prevents the construction of the Black Wood.
|
Requires:
Fort, Rogue's Guild, Statuary Garden or Labyrinth |

|
14000
16 4 20
6  |
Generates Hydras.
Building the Hydra Pond prevents the construction of the Dragon Cave.
|
Requires:
Fort, Witch Hall, Black Wood or Volcanic Vent
|

|
14000 6 6 30  |
Generates Black
Dragons. Building the Dragon Cave prevents the construction of the
Hydra Pond.
|
Requires:
Fort, Hall of the Dead, Black Wood or Volcanic Vent
|

|
2000 20  |
| Build ships, and
allows caravans to travel across bodies of water. |
Requires:
Fort, A body of water is required near the town.
|

|
|
Eye
of Chaos:
Provides 3000 gold per day. Also, the strength of all Chaos Magic
Spells are increased by 50%.
|
Requires:
|