Level 1
Bandit Hit Points
10
Damage
1-3

Shots N/A Melee Attack
9
Melee Defense
9
Ranged Attack
N/A
Ranged Defense
9
Movement
23
Speed 7
Spell Points
N/A
Costs: Growth rate:
20  Gold 26
Bandits are invisible to 2nd level creatures on the adventure map and to heroes with Basic Scouting. Bandits are invisible when adjacent to 1st level creatures and heroes with no Scouting. Stealth
Orc Hit Points 12
Damage 1-3

Shots 6
Melee Attack 11
Melee Defense 11
Ranged Attack 11
Ranged Defense 11
Movement 18
Speed 4
Spell Points N/A
Costs: Growth rate:
34 Gold 16
An Orc's throwing axe does much damage when thrown for a short distance as it does when used in hand-to-hand. At longer distances, the damage decreases drastically. RangedNormal MeleeShort Range
Level 2
Medusa Hit Points 24
Damage 3-6

Shots Infinity
Melee Attack 19
Melee Defense 17
Ranged Attack 19
Ranged Defense 17
Movement 19
Speed 6
Spell Points N/A
Costs: Growth rate:
220 Gold 6
A medusa's gaze has chance of transforming her opponent into stone instantly killing them. Undead, Mechanical, and Elemental creatures are immune to this ability. Ranged Normal Melee
Unlimited ShotsStone Gaze
Minotaur
Hit Points 38
Damage 5-10

Shots N/A
Melee Attack 16
Melee Defense 15
Ranged Attack N/A
Ranged Defense 15
Movement 19
Speed 6
Spell Points N/A
Costs: Growth rate:
230 Gold 6
Minotaurs are highly skiled with the battleaxe, giving them a chance of completely deflecting any enemy attack. Block
Level 3
Efreet
Hit Points 80
Damage 10-20

Shots N/A
Melee Attack 25
Melee Defense 23
Ranged Attack N/A
Ranged Defense 23
Movement 29
Speed 6
Spell Points N/A
Costs: Growth rate:
850 Gold 4
Efreeti are surrounded by an aura of flame that damages any enemy who strikes them. Efreeti are also immune to fire-based spells and take half damage from fire-based attacks (such as those from fire elementals and other efreeti).
Immune to Fire.
FlyingFire Shield
Fire AttackFire Resistance
Nightmare Hit Points 110
Damage 12-26

Shots N/A
Melee Attack 23
Melee Defense 20
Ranged Attack N/A
Ranged Defense 20
Movement 23
Speed 6
Spell Points 6
Costs: Growth rate:
800 Gold 4
The fearsome and wild nightmares have the ability to cast Terror on an opponent, causing their enemy to lose their turn.
Casts Terror (6).
Terror 
Level 4
Black Dragon Hit Points 400
Damage 55-110

Shots N/A
Melee Attack 40
Melee Defense 40
Ranged Attack N/A
Ranged Defense 40
Movement 30
Speed 7
Spell Points N/A
Costs: Growth rate:
8000 Gold
Sulfur
1
The omnious black dragon is completely immune to magic, and can attack multiple enemies with it's fiery breath.
Has 100% magic resistance.
  FlyingImmune to MagicBreath Attack
Hydra
Hit Points 250
Damage 28-60

Shots N/A
Melee Attack 30
Melee Defense 26
Ranged Attack N/A
Ranged Defense 26
Movement 21
Speed 6
Spell Points N/A
Costs: Growth rate:
4000 Gold
2 Mercury
2
Unlike most ranged creatures, titans do full damage to adjecent targets.
They are also resistant to Chaos Magic spells and take less damage from Chaos-aligned opponents. Has 50% magic resistance to Chaos Spells.
No RetaliationMultiple Attack