
|

|

|
2500
10 10 |
| Income
750 Gold pr. day. |
Requires:
Village Hall
|

|
5000 10 10 
5 5 
|
| Income 1000 Gold pr.
day |
Requires:
Town Hall. |

|
5000 20
20 |
| Build a
level one city wall.
It
is required to build 1st level creature dwellings. |
Requires: Village
Hall
|

|
7500
10
10  |
| Build a
moat and level two city
wall. |
Requires:
Fort. |

|
7500
10
10  |
| Builds a
keep and level
three
city wall. |
Requires:
Citadel. |

|
6000
5
10  |
| Provides
10%
Extra
gold per week. |
Requires:
Town Hall, Fort. |

|
500 2
 |
| Allows the
recruitment of
heroes. |
Requires: Village
Hall
|

|
3000 4 4 1
1
1 1 
|
| Sells the
Telescope,
Mage's Staff, Chain Mail, and Potions of Restoration, Immortality,
Cold, Fire Resistance, and Binding Liquid. |
Requires: Village
Hall
|

|
1000 2 2 1  |
| Teaches
3
Level
One Order Magic spells. Heroes who visit regain up to
35% of their
spell points. Heroes who spend the night recover all of their spell
points. |
Requires: Village
Hall
|

|
1000 1  |
| Teaches
3
Level
Two Order Magic spells. Heroes who visit regain up to 50% of their
spell points. Heroes who spend the night recover all of their spell
points. |
Requires:
Institute of Magic Level
1. |

|
1000 1  |
| Teaches
2
Level
Three Order Magic spells. Heroes who visit regain up to 65% of their
spell points. Heroes who spend the night recover all of their spell
points. |
Requires:
Institute
of Magic Level
2. |

|
1000 1  |
| Teaches 2
Level
Four Order Magic spells. Heroes who visit regain up to 80%
of their
spell points. Heroes who spend the night recover all of their spell
points. |
Requires:
Institute of Magic Level
3. |

|
1000 1  |
| Teaches 1
Level
Five Order Magic spell. Heroes who visit or spend the night recover
100% of their spell points. |
Requires:
Institute
of Magic Level 4. |

|
2500 4 4  |
Teaches
Life
Magic spells. Depending on the level of the mage guild, it teaches
2
spells eatch for Levels One, Two and Three and 1 spell each for Levels
Four and Five. |
Requires: Institute
of
Magic Level 1. |

|
2500 2
2 2  |
| Teaches
Death
Magic
spells. Depending on the level of the mage guild, it teaches 2
spells
eatch for Levels One, Two and Three and 1 spell each for Levels Four
and Five. |
Requires: Institute
of Magic Level 1. |

|
4000 10
|
| Sends
heroes and creatures to
remote locations. Travel time is computed using a high (30 move /
day)
movement rate. |
Requires:
Fort. |

|
5750 5 5
2 
2  |
Teaches the basic level of 4
skills for 2000 gold each. Skills are chosen from the secondary skills
for Nobility, Scouting, Life Magic, Order Magic, and Death Magic.
|
Requires: Fort. |

|
1500  |
| Generates
Dwarves. |
Requires: Fort.
|

|
1500  |
| Generates
Halflings. |
Requires: Fort. |

|
3000 6  |
Generates
Gold
Golems.
Building the Golem Factory prevents the construction of the Mage
Tower. |
Requires:
Fort, Institute of Magic Level 1, Dwarven Mines or Halfling Burrow |

|
2750 1
1 1 
1 
|
Generates
Magi.
Building the Mage Tower prevents the construction of
Golem Factory. |
Requires:
Fort, Institute of Magic Level 1, Dwarven Mines or Halfling Burrow. |

|
6250 8
8 
4  |
Generates
Nagas.
Building the Golden Pavilion prevents the construction
of Altar of Wishes. |
Requires:
Fort, Treasury, Mage Tower or Golem Factory. |

|
6250 12
|
Generates Genies. Building the
Altar of Wishes prevents the construction of the Golden Pavilion.
|
Requires: Fort, Clerical
Library, Mage Tower or Golem Factory. |

|
14000 12
30 4

4 4 4  |
Generates
Dragon
Golems.
Building the Dragon Factory prevents the construction of
the Cloud Castle. |
Requires:
Fort, Alchemist's
Shop, University, Altar of Wishes or Golden
Pavilion. |

|
14000 16 16 
20  |
Generates
Titans.
Building the Cloud Castle prevents the construction of
the Dragon Factory. |
Requires:
Castle,
Altar
of Wishes or Golden Pavilion. |
 |
2000 20  |
| Builds ships,
and allows
caravans to travel across bodies of water. |
Requires:
Fort. |
 |
|
Great Library
(Grail Structure).
Provides 3000 gold per
day. Also the strength of all Order
Magic spell are increased by 50%.
All Institutes of Magic for this
player constain spells as if they were Level 5. A hero who stays
in a town with an Institute of
Magic can Exceed his/her normal spell points limit by 25% for every level
over a Level 1
Institute of
Magic.
|
Requires:
|