Level 1
Dwarf Hit Points
12
Damage
2-3
Shots N/A Melee Attack
11
Melee Defense
11
Ranged Attack
N/A
Ranged Defense
11
Movement
18
Speed 3
Spell Points
N/A
Costs: Growth rate:
28  Gold 18
Dwarves have a 50 % of chance resisting any hostile spell, and take half damage from spell attacks. Has 50% magic resistance. Magic Resistance
Halfling Hit Points 8
Damage 1-2

Shots 10
Melee Attack 5
Melee Defense 10
Ranged Attack 10
Ranged Defense 10
Movement 18
Speed 6
Spell Points N/A
Costs: Growth rate:
22 Gold 23
Halflings do extra damage against 4th level creatures. Ranged  GiantSlayer
Level 2
Gold Golem Hit Points 50
Damage 8-12
Shots N/A
Melee Attack 15
Melee Defense 16
Ranged Attack N/A
Ranged Defense 16
Movement 19
Speed 3
Spell Points N/A
Costs: Growth rate:
240 Gold 6
Gold golems have a 75 % chance of resisting any hostile spell, and take only 25 % of damage from spell attacks. Has 75% magic resistance. Mechanical  Magic Resistance
Mage Hit Points 16
Damage 3-4
Shots N/A
Melee Attack 6
Melee Defense 12
Ranged Attack N/A
Ranged Defense 12
Movement 19
Speed 5
Spell Points 16
Costs: Growth rate:
160 Gold 8
The mage can cast the following spells: Blur, Curse, Magic Fist (4.8/Mage), Poison (2.4/Mage),
and Raise Skeletons (1.6/Mage).
SpellCaster
Level 3
Naga Hit Points 90
Damage 14-22

Shots N/A
Melee Attack 22
Melee Defense 22
Ranged Attack N/A
Ranged Defense 22
Movement 20
Speed 7
Spell Points N/A
Costs: Growth rate:
850 Gold 4
The many-armed naga has a distinct advantage over other creatures, allowing them to attack with no fear of retaliation. No Retaliation
Genie Hit Points 60
Damage 9-12
Shots N/A
Melee Attack 10
Melee Defense 18
Ranged Attack N/A
Ranged Defense 18
Movement 25
Speed 6
Spell Points 24
Costs: Growth rate:
550 Gold 6
Genies can cast the following spells: Cowardice, Create Illusion (18 HP/Genie), Ice Bolt (18/Genie), Mirth, Slow, and Song of Peace. Flying  SpellCaster
Level 4
Dragon Golem Hit Points 220
Damage 36-55

Shots N/A
Melee Attack 34
Melee Defense 34
Ranged Attack N/A
Ranged Defense 34
Movement 27
Speed 9
Spell Points N/A
Costs: Growth rate:
4000 Gold
Ore
2
The reflexes of a dragon golem are tuned so tightly that their lightning fast attacks strikes before even the quickest enemy. They are built and manned by the mysterious, mechanically-minded Red Dwarves. First Strike Negate First Strike Mechanical
Titan Hit Points 210
Damage 34-50

Shots 16
Melee Attack 32
Melee Defense 32
Ranged Attack 16
Ranged Defense 32
Movement 21
Speed 9
Spell Points N/A
Costs: Growth rate:
4000 Gold
2 Gems
2
Unlike most ranged creatures, titans do full damage to adjecent targets.
They are also resistant to Chaos Magic spells and take less damage from Chaos-aligned opponents. Has 50% magic resistance to Chaos Spells.
Ranged Normal Melee Chaos Ward