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| Level 1 | ||||
| Dwarf | ![]() |
12 |
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2-3 |
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N/A | ![]() |
11 |
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11 |
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N/A |
|
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11 |
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18 |
|
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3 |
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N/A |
|
| Costs: | Growth rate: | |||
28 ![]() |
18 | |||
| Dwarves have a 50 % of chance resisting any hostile spell, and take half damage from spell attacks. Has 50% magic resistance. | ![]() |
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| Halfling | ![]() |
8 |
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1-2 |
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10 |
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5 |
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10 |
10 |
||
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10 |
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18 |
|
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6 |
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N/A |
|
| Costs: | Growth rate: | |||
22 ![]() |
23 |
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| Halflings do extra damage against 4th level creatures. | ![]() |
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| Level 2 | ||||
| Gold Golem | ![]() |
50 |
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8-12 |
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N/A |
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15 |
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16 |
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N/A |
|
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16 |
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19 |
|
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3 |
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N/A |
|
| Costs: | Growth rate: | |||
240 ![]() |
6 | |||
| Gold golems have a 75 % chance of resisting any hostile spell, and take only 25 % of damage from spell attacks. Has 75% magic resistance. | ![]() |
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| Mage | ![]() |
16 |
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3-4 |
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N/A |
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6 |
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12 |
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N/A |
|
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12 |
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19 |
|
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5 |
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16 |
|
| Costs: | Growth rate: | |||
160 ![]() |
8 |
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| The mage can cast
the following spells:
Blur,
Curse, Magic Fist (4.8/Mage), Poison (2.4/Mage), and Raise Skeletons (1.6/Mage). |
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| Level 3 | ||||
| Naga | ![]() |
90 |
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14-22 |
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N/A |
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22 |
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22 |
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N/A |
|
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22 |
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20 |
|
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7 |
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N/A |
|
| Costs: | Growth rate: | |||
850 ![]() |
4 |
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| The many-armed naga has a distinct advantage over other creatures, allowing them to attack with no fear of retaliation. | ![]() |
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| Genie | ![]() |
60 |
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9-12 |
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N/A |
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10 |
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18 |
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N/A |
|
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18 |
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25 |
|
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6 |
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24 |
|
| Costs: | Growth rate: | |||
550 ![]() |
6 |
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| Genies can cast the following spells: Cowardice, Create Illusion (18 HP/Genie), Ice Bolt (18/Genie), Mirth, Slow, and Song of Peace. | ![]() |
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| Level 4 | ||||
| Dragon Golem | ![]() |
220 |
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36-55 |
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N/A |
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34 |
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34 |
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N/A |
|
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34 |
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27 |
|
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9 |
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N/A |
|
| Costs: | Growth rate: | |||
4000 ![]() 4 ![]() |
2 |
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| The reflexes of a dragon golem are tuned so tightly that their lightning fast attacks strikes before even the quickest enemy. They are built and manned by the mysterious, mechanically-minded Red Dwarves. | ![]() |
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| Titan | ![]() |
210 |
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34-50 |
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16 |
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32 |
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32 |
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16 |
|
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32 |
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21 |
|
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9 |
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N/A |
|
| Costs: | Growth rate: | |||
4000 ![]() 2 ![]() |
2 |
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| Unlike most ranged
creatures,
titans do full damage to adjecent
targets. They are also resistant to Chaos Magic spells and take less damage from Chaos-aligned opponents. Has 50% magic resistance to Chaos Spells. |
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