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Level One |
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Bless |
Type | Combat | Basic | Target allied troop inflicts maximum damage |
| Cost | 5 | Advanced | Target allied troop inflicts maximum damage +1 | |
| Duration | 1 round/power | Expert | All allied troop inflicts maximum damage +1 | |
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Cure |
Type | Combat | Basic | Removes all negative spell effects from target allied troop and heals it for ([Power x 5] + 10) health points |
| Cost | 6 | Advanced | Removes all negative spell effects from target allied troop and heals it for ([Power x 5] + 20) health points | |
| Duration | Instant | Expert | Removes all negative spell effects from all allied troops and heals each for ([Power x 5] + 30) health points | |
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Dispel |
Type | Combat | Basic | Removes all spell effects from target allied creature troop. |
| Cost | 5 | Advanced | Removes all spell effects from target allied or enemy creature troop. | |
| Duration | Instant | Expert | Removes all spell effects from all allied and enemy creature troops | |
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Magic Arrow |
Type | Combat | Basic | Target enemy troop receives ([Power x 10] + 10) damage |
| Cost | 5 | Advanced | Target enemy troop receives ([Power x 10] + 20) damage | |
| Duration | Instant | Expert | Target enemy troop receives ([Power x 10] + 30) damage | |
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Protection from Water |
Type | Combat | Basic | Damage from Water Magic spells is reduced by 30% for target allied troop |
| Cost | 5 | Advanced | Damage from Water Magic spells is reduced by 50% for target allied troop | |
| Duration | 1 round/power | Expert | Damage from Water Magic spells is reduced by 50% for all allied troops | |
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Summon Boat |
Type | Adventure | Basic | 50% chance to summon a friendly boat to Hero's current location. Must be at waters edge. |
| Cost | 8 | Advanced | 75% chance to summon a boat to Hero's current location. If no boats are available a new boat is created. (64 boats per map maximum) | |
| Duration | Instant | Expert | 100% chance to summon a boat to Hero's current location. If no boats are available a new boat is created. (64 boats per map maximum) | |
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Level Two |
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Ice Bolt |
Type | Combat | Basic | Target enemy troop receives ([Power x 20] + 10) damage |
| Cost | 8 | Advanced | Target enemy troop receives ([Power x 20] + 20) damage | |
| Duration | Instant | Expert | Target enemy troop receives ([Power x 20] + 50) damage | |
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Remove Obstacle |
Type | Combat | Basic | Removes 1 non-magic obstacle from the battlefield. Integrated obstacles, such as cliffs, aren't affected |
| Cost | 7 | Advanced | Same as Basic, except Fire Walls also may be removed | |
| Duration | Instant | Expert | Same as Advanced, except all non-integrated obstacles can be removed | |
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Scuttle Boat |
Type | Adventure | Basic | 50% chance of destroying unoccupied boat |
| Cost | 8 | Advanced | 75% chance of destroying unoccupied boat | |
| Duration | Instant | Expert | 100% chance of destroying unoccupied boat | |
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Visions |
Type | Adventure | Basic | Displays number of monsters in wandering stacks and possibility of joining Hero's army. Range is equal to Power or 3, whichever is greater. |
| Cost | 4 | Advanced | Same as Basic, can also view enemy hero's stats and army quantities. Range is (Power x 2) or 3, whichever is greater | |
| Duration | 1 day | Expert | Same as Advanced, can also view enemy town's stats, garrison composition and populations. Range is (Power x 3) or 3, whichever is greater | |
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Weakness |
Type | Combat | Basic | Target enemy troop's Attack rating -3 |
| Cost | 8 | Advanced | Target enemy troop's Attack rating -6 | |
| Duration | 1 round/power | Expert | All enemy troop's Attack ratings -6 | |
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Level Three |
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Forgetfulness |
Type | Combat | Basic | 1/2 of creatures in target enemy troop with ranged attack forget to shoot |
| Cost | 12 | Advanced | Target enemy troop with ranged attack can't use its ranged attack | |
| Duration | 1 round/power | Expert | All enemy troops with ranged attacks can't use their ranged attacks | |
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Frost Ring |
Type | Combat | Basic | Troops in hexes surrounding target hex receive ([Power x 10] + 15) damage. Target hex is unaffected |
| Cost | 12 | Advanced | Troops in hexes surrounding target hex receive ([Power x 10] + 30) damage. Target hex is unaffected | |
| Duration | Instant | Expert | Troops in hexes surrounding target hex receive ([Power x 10] + 60) damage. Target hex is unaffected | |
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Mirth |
Type | Combat | Basic | Allied target troop's morale +1 |
| Cost | 12 | Advanced | Allied target troop's morale +2 | |
| Duration | 1 round/power | Expert | All allied target troop's morale +2 | |
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Teleport |
Type | Combat | Basic | Target allied troop instantly moves to an unoccupied target hex. Troop can't teleport over walls or moats. |
| Cost | 15 | Advanced | Same as Basic, except troop may teleport over walls but not moats | |
| Duration | Instant | Expert | Troop can move to any unoccupied hex | |
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Level Four |
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Clone |
Type | Combat | Basic | Creates a duplicate of target allied troop levels 1 through 5. Clone is dispelled if it receives any damage. |
| Cost | 24 | Advanced | Creates a duplicate of target allied troop levels 1 through 6. Clone is dispelled if it receives any damage. | |
| Duration | Current Battle | Expert | Creates a duplicate of target allied troop levels 1 through 7. Clone is dispelled if it receives any damage. | |
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Prayer |
Type | Combat | Basic | Target allied troop's Attack, Defense, and Speed ratings +2 |
| Cost | 16 | Advanced | Target allied troop's Attack, Defense, and Speed ratings +4 | |
| Duration | 1 round/power | Expert | All allied troop's Attack, Defense, and Speed ratings +4 | |
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Water Walk |
Type | Adventure | Basic | Hero may walk across water provided the end destination is an unoccupied location on land. Water movement may be up to 60% of Hero's normal movement |
| Cost | 12 | Advanced | Same as Basic, except that water movement may be up to 80% of Hero's normal movement | |
| Duration | 1 Day | Expert | Same as Advanced, except that water movement may be made at Hero's full, normal movement | |
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Level Five |
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Summon Water Elemental |
Type | Combat | Basic | Summons a stack containing (Power x 2) of Water Elementals. Only 1 type of elemental can be summoned. |
| Cost | 25 | Advanced | Summons a stack containing (Power x 3) of Water Elementals. Only 1 type of elemental can be summoned. | |
| Duration | Battle | Expert | Summons a stack containing (Power x 4) of Water Elementals. Only 1 type of elemental can be summoned. | |
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Spell point costs can be modified in a variety of ways: |
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If a hero has the matching spell school secondary skill for that particular spell, there is a 1 spell point discount per level of the spell. (1st level spells: -1 spell point/ 2nd level spells: -2 spell points/ etc) |
| If a hero is facing Pegasi on the battlefield, all spells will cost that hero an additional 2 spell points each. |
| If a hero has Magi or Arch Magi in his/her army, then all spells will cost that hero 2 spell points less. |