Air Magic |
Basic: |
Increases the effectiveness of Air Magic spells. Effect varies from spell to spell |
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Advanced: |
Increases the effectiveness of Air Magic spells. Effect varies from spell to spell | |
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Expert: |
Increases the effectiveness of Air Magic spells. Effect varies from spell to spell |
Archery |
Basic: |
Ranged attack damage is increased by 10% |
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Advanced: |
Ranged attack damage is increased by 20% | |
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Expert: |
Ranged attack damage is increased by 30% |
Armorer |
Basic: |
Damage inflicted on troops is reduced by 5% |
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Advanced: |
Damage inflicted on troops is reduced by 10% | |
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Expert: |
Damage inflicted on troops is reduced by 15% |
Artillery |
Basic: |
Ballista shots have a 50% chance of dealing double damage |
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Advanced: |
Ballista shots have a 75% chance of dealing double damage | |
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Expert: |
Ballista shots deal double damage |
Ballistics |
Basic: |
One shot: 60% chance to hit intended target. 50% chance for max. damage |
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Advanced: |
Two shots: 60% chance to hit intended target. 50% chance for max. damage | |
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Expert: |
Two shots: 75% chance to hit intended target. 100% chance for max. damage |
Diplomacy |
Basic: |
25% of fleeing creatures offer to join / Cost of surrendering reduced by 20% |
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Advanced: |
50% of fleeing creatures offer to join / Cost of surrendering reduced by 40% | |
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Expert: |
All fleeing creatures offer to join / Cost of surrendering reduced by 60% |
Eagle Eye |
Basic: |
Hero has a 40% chance to learn enemy spells of 2nd level or below |
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Advanced: |
Hero has a 50% chance to learn enemy spells of 3rd level or below | |
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Expert: |
Hero has a 60% chance to learn enemy spells of 4th level or below |
Earth Magic |
Basic: |
Increases the effectiveness of Earth Magic spells. Effect varies from spell to spell |
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Advanced: |
Increases the effectiveness of Earth Magic spells. Effect varies from spell to spell | |
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Expert: |
Increases the effectiveness of Earth Magic spells. Effect varies from spell to spell |
Estates |
Basic: |
125 gold per day is generated |
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Advanced: |
250 gold per day is generated | |
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Expert: |
500 gold per day is generated |
Fire Magic |
Basic: |
Increases the effectiveness of Fire Magic spells. Effect varies from spell to spell |
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Advanced: |
Increases the effectiveness of Fire Magic spells. Effect varies from spell to spell | |
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Expert: |
Increases the effectiveness of Fire Magic spells. Effect varies from spell to spell |
First Aid |
Basic: |
Regenerates up to 50 hit points of the top creature in a troop |
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Advanced: |
Regenerates up to 75 hit points of the top creature in a troop | |
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Expert: |
Regenerates up to 100 hit points of the top creature in a troop |
Intelligence |
Basic: |
Maximum spell points are increased by 25% |
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Advanced: |
Maximum spell points are increased by 50% | |
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Expert: |
Maximum spell points are doubled |
Leadership |
Basic: |
Morale is increased by 1 |
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Advanced: |
Morale is increased by 2 | |
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Expert: |
Morale is increased by 3 |
Learning |
Basic: |
Earned experience is increased by 5% |
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Advanced: |
Earned experience is increased by 10% | |
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Expert: |
Earned experience is increased by 15% |
Logistics |
Basic: |
Hero's movement range is increased by 10% |
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Advanced: |
Hero's movement range is increased by 20% | |
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Expert: |
Hero's movement range is increased by 30% |
Luck |
Basic: |
Luck is increased by 1 |
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Advanced: |
Luck is increased by 2 | |
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Expert: |
Luck is increased by 3 |
Mysticism |
Basic: |
Spell point regeneration is increased by 2 points per day |
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Advanced: |
Spell point regeneration is increased by 3 points per day | |
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Expert: |
Spell point regeneration is increased by 4 points per day |
Navigation |
Basic: |
Hero's movement range on water is increased by 50% |
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Advanced: |
Hero's movement range on water is increased by 100% | |
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Expert: |
Hero's movement range on water is increased by 150% |
Necromancy |
Basic: |
10% of enemy creatures killed are resurrected as skeletons |
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Advanced: |
20% of enemy creatures killed are resurrected as skeletons | |
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Expert: |
30% of enemy creatures killed are resurrected as skeletons |
Offense |
Basic: |
Melee damage inflicted is increased by 10% |
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Advanced: |
Melee damage inflicted is increased by 20% | |
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Expert: |
Melee damage inflicted is increased by 30% |
Pathfinding |
Basic: |
Removes the penalty for moving over rough terrain, reduces penalty for sand, snow & swamp. |
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Advanced: |
Removes the penalty for moving over sand and snow terrain, reduces penalty for swamp. | |
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Expert: |
Removes all penalties for all terrain types. |
Resistance |
Basic: |
5% chance that enemy spells cast on hero's troops will fail |
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Advanced: |
10% chance that enemy spells cast on hero's troops will fail | |
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Expert: |
20% chance that enemy spells cast on hero's troops will fail |
Scholar |
Basic: |
Teach and learn spells of second level and below |
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Advanced: |
Teach and learn spells of third level and below | |
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Expert: |
Teach and learn spells of fourth level and below |
Scouting |
Basic: |
Hero's view radius is increased by 1 square |
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Advanced: |
Hero's view radius is increased by 2 squares | |
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Expert: |
Hero's view radius is increased by 3 squares |
Sorcery |
Basic: |
Increases the damaging effect of cast spells by 5% |
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Advanced: |
Increases the damaging effect of cast spells by 10% | |
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Expert: |
Increases the damaging effect of cast spells by 15% |
Tactics |
Basic: |
Troops can be placed 2 rows from edge during combat. |
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Advanced: |
Troops can be placed 4 rows from edge during combat. | |
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Expert: |
Troops can be placed 6 rows from edge during combat. | |
| If facing an enemy hero who also has Tactics the number of rows from edge you can place your troops is dependent upon how much more advanced your tactics skill is in comparison to the enemy hero. If they're the same...no additional movement is given. | ||
Water Magic |
Basic: |
Increases the effectiveness of Water Magic spells. Effect varies from spell to spell |
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Advanced: |
Increases the effectiveness of Water Magic spells. Effect varies from spell to spell | |
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Expert: |
Increases the effectiveness of Water Magic spells. Effect varies from spell to spell |
Wisdom |
Basic: |
The Hero can learn 3rd level spells and below |
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Advanced: |
The Hero can learn 4th level spells and below | |
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Expert: |
The Hero can learn all spells |