| Combination Artifacts | ||
| Angelic Alliance |
Allows Rampart, Tower, Fortress, Stronghold and Castle creatures to be mixed without a morale penalty for the hero. Casts Expert Prayer at the start of combat |
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| Helm of Heavenly Enlightenment | All four primary skills +6 | ||
| Celestial Necklace of Bliss | All four primary skills +3 | ||
| Sword of Judgment | All four primary skills +5 | ||
| Armor of Wonder | All four primary skills +1 | ||
| Sandals of the Saint | All four primary skills +2 | ||
| Lion's Shield of Courage | All four primary skills +4 |
| Cloak of the Undead King |
30% of battlefield dead are resurrected as Skeletons. If hero already has the Necromancy skill then the percentages are added to the skill and the level of the skill determines what type is resurrected. Basic: Zombies Advanced: Wights Expert: Liches |
| Amulet of the Undertaker | Necromancy skill +5% | ||
| Vampire's Cowl | Necromancy skill +10% | ||
| Dead Man's Boots | Necromancy skill +15%. |
| Elixir of Life |
All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or non-living creatures. |
| Ring of Life | Increases health of all units by 1 | ||
| Vial of Lifeblood | Increases the health of all your units by 2 | ||
| Ring of Vitality | Increases health of all units by 1 |
| Armor of the Damned |
All opponents have these spells effective on them for 50 turns: Slow, Disrupting Ray, Curse, Weakness, and Misfortune. |
| Skull Helmet | Knowledge +2 | ||
| Blackshard of the Dead Knight | Attack +3 | ||
| Rib Cage | Spell Power +2 | ||
| Shield of the Yawning Dead | Defense +3 |
| Statue of Legion |
All creature production increases by 50% in all towns excluding flagged structures or other like bonuses. Bonus is received regardless of whether the hero carrying the statue is present in the town. |
| Head of Legion | When equipped by a Hero in a town, increases the growth of your level 6 units (in that town) by 1 per week. | ||
| Arms of Legion | When equipped by a Hero in a town, increases the growth of your level 5 units (in that town) by 2 per week. | ||
| Torso of Legion | When equipped by a Hero in a town, increases the growth of your level 4 units (in that town) by 3 per week. | ||
| Loins of Legion | When equipped by a Hero in a town, increases the growth of your level 3 units (in that town) by 4 per week. | ||
| Legs of Legion | When equipped by a Hero in a town, increases the growth of your level 2 units (in that town) by 5 per week. |
| Power of the Dragon Father |
Adds 6 to all primary skills. All troops are immune to 1-4th level spells |
| Crown of Dragontooth | Knowledge +4, Spell Power +4 | ||
| Dragon Scale Armor | Attack +4, Defense +4 | ||
| Dragon Scale Shield | Attack and Defense +3 | ||
| Dragonbone Greaves | Knowledge +1, Spell Power +1. | ||
| Dragon Wing Tabard | Knowledge +2, Spell Power +2 | ||
| Necklace of Dragonteeth | Knowledge +4, Spell Power +4 | ||
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Quiet Eye of the Dragon | Attack +1, Defense +1 | |
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Red Dragon Flame Tongue | Attack +2, Defense +2 | |
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Still Eye of the Dragon | Luck +1, Morale +1 |
| Titan's Thunder |
Hero gains the ability to cast Lightning Bolt for 600 points of damage, does not cost any spell points, adds a spell book into their inventory (permanently). |
| Thunder Helmet | Knowledge +10, Spell Power -2 | ||
| Titan's Gladius | Attack +12, Defense -3 | ||
| Titan's Cuirass | Spell Power +10, Knowledge -2 | ||
| Sentinel's Shield | Defense +12, Attack -3 |
| Admiral's Hat |
No boarding or unboarding ship penalty. Converts movement points between the Hero's Land and Water movement. |
| Sea Captain's Hat |
Increases your movement at sea Allows you to summon and destroy boats Protects you from Whirlpools |
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| Necklace of Ocean Guidance | Increases Hero's movement rate at sea. |
| Bow of the Sharpshooter |
Ranged shooters may fire projectiles while adjacent to an enemy creature. No archery penalty for range or obstacles. |
| Bow of Elven Cherrywood | Archery +5% | ||
| Bowstring of the Unicorn's Mane | Archery +10% | ||
| Angel Feather Arrows | Archery skill +15% |
| Wizard's Well |
Regenerates all spell points each day. |
| Charm of Mana | Regenerates 1 spell point per day | ||
| Talisman of Mana | Regenerates 2 spell points per day | ||
| Mystic Orb of Mana | Regenerates 3 spell points per day |
| Ring of the Magi |
Adds 50 rounds to spell duration. |
| Collar of Conjuring | Spell duration +1 | ||
| Ring of Conjuring | Spell duration +2 | ||
| Cape of Conjuring | Spell duration +3 |
| Cornucopia |
Generates 4 of each precious resource, each day. |
| Everflowing Cloak of Crystal | Produces 1 additional Crystal per day | ||
| Everpouring Vial of Mercury | Produces 1 additional mercury per day | ||
| Eversmoking Ring of Sulfur | Produces 1 additional Sulfur per day | ||
| Ring of Infinite Gems | Produces 1 additional Gem per day |