Feet Left Hand Right Hand Head Torso
Neck Cloaks Rings Misc. Combo Arti's
Feet Artifact Name Value Effects
Boots of Levitation 10,000 Allow you to walk across water.
Boots of Polarity 6,000 Magic resistance +15%.
Boots of Speed 5,000 Increases your Hero's movement rate over land.
Dead Man's Boots 6,000 Necromancy skill +15%.
Dragonbone Greaves 2,000 Knowledge +1, Spell Power +1.
Sandals of the Saint 8,000 All four primary skills +2.
Left Hand Artifact Name Value Effects
Buckler of the Gnoll King 4,000 Defense +4
Dragon Scale Shield 6,000 Attack and Defense +3
Lion's Shield of Courage 16,000 All four primary skills +4
Sentinel's Shield 10,000 Defense +12, Attack -3
Shield of the Damned 6,000 Defense +6
Shield of the Dwarven Lords 2,000 Defense +2
Shield of the Yawning Dead 3,000 Defense +3
Targe of the Rampaging Ogre 5,000 Defense +5
Right Hand Artifact Name Value Effects
Armageddon's Blade ?

Attack +3, Defense +3, Spell Power +3, Knowledge +6

Adds Expert Armageddon spell to spell book

All allied troops gain immunity to Armageddon

Blackshard of the Dead Knight 3,000 Attack +3
Centaur's Axe 2,000 Attack +2
Greater Gnoll's Flail 4,000 Attack +4
Ogre's Club of Havoc 5,000 Attack +5
Red Dragon Flame Tongue 4,000 Attack +2, Defense +2
Sword of Hellfire 6,000 Attack +6
Sword of Judgment 20,000 All four primary skills +5

Titan's Gladius

10,000

Attack +12, Defense -3
Head Artifact Name Value Effects
Crown of Dragontooth 8,000 Knowledge +4, Spell Power +4
Crown of the Supreme Magi 5,000 Knowledge +4
Hellstorm Helmet 6,000 Knowledge +5
Helm of Chaos 4,000 Knowledge +3
Helm of Heavenly Enlightenment 24,000 All four primary skills +6
Helm of the Alabaster Unicorn 2,000 Knowledge +1
Sea Captain's Hat 15,000

Increases your movement at sea

Allows you to summon and destroy boats

Protects you from Whirlpools

Skull Helmet 3,000 Knowledge +2
Spellbinder's Hat 30,000 Allows you to cast all level 5 spells
Thunder Helmet 10,000 Knowledge +10, Spell Power -2
Torso Artifact Name Value Effects
Armor of Wonder 4,000 All four primary skills +1
Breastplate of Petrified Wood 2,000 Spell Power +1
Brimstone Breastplate 6,000 Spell Power +5
Dragon Scale Armor 8,000 Attack +4, Defense +4
Rib Cage 3,000 Spell Power +2
Scales of the Greater Basilisk 4,000 Spell Power +3
Titan's Cuirass 10,000 Spell Power +10, Knowledge -2
Tunic of the Cyclops King 5,000 Spell Power +4
Neck Artifact Name Value Effects
Amulet of the Undertaker 2,000 Necromancy skill +5%
Celestial Necklace of Bliss 12,000 All four primary skills +3
Collar of Conjuring 500 Spell duration +1
Garniture of Interference 2,000 Magic Resistance +5%
Necklace of Dragonteeth 6,000 Knowledge +3, Spell Power +3
Necklace of Ocean Guidance 10,000 Increases Hero's movement rate at sea.
Necklace of Swiftness 5,000 Increases combat speed of all units by 1
Pendant of Courage 7,000 +3 Luck, +3 Morale for all allied troops
Pendant of Death 2,500 Immune to Destroy Undead spell
Pendant of Dispassion 1,000 Immune to Berserk spell
Pendant of Free Will 1,000 Immune to Hypnotize spell
Pendant of Holiness 1,000 Immune to Curse spell
Pendant of Life 2,500 Immune to Death Ripple spell
Pendant of Negativity 5,000 Immune to Lightning Bolt and Chain Lightning spells
Pendant of Second Sight 5,000 Immune to Blind spell
Pendant of Total Recall 3,000 Immune to Forgetfulness spell
Statesman's Medal 5,000 Reduces the cost of surrendering
Cloaks Artifact Name Value Effects
Ambassador's Sash 5,000 Reduces the cost of surrendering
Angel's Wings 20,000 Allows you to fly
Cape of Conjuring 1,500 Spell duration +3
Cape of Velocity 10,000 Increases the combat speed of all your units by 2
Dragon Wing Tabard 4,000 Knowledge +2, Spell Power +2
Everflowing Crystal Cloak 5,000 Produces 1 additional Crystal per day
Recanter's Cloak 8,000 Prevents you and your opponent from casting level 3 or higher spells during combat
Surcoat of Counterpoise 4,000 Magic Resistance +10%
Vampire's Cowl 4,000 Necromancy skill +10%
Rings Artifact Name Value Effects
Diplomat's Ring 5,000 Reduces the cost of surrendering
Equestrian's Gloves 3,000 Increases your Hero's movement rater over land
Eversmoking Ring of Sulfur 5,000 Produces 1 additional Sulfur per day
Quiet Eye of the Dragon 2,000 Attack +1, Defense +1
Ring of Conjuring 1,000 Spell duration +2
Ring of Infinite Gems 5,000 Produces 1 additional Gem per day
Ring of Life 5,000 Increases health of all units by 1
Ring of the Wayfarer 6,000 Increases the combat speed of all your units by 1
Ring of Vitality 5,000 Increases health of all units by 1
Still Eye of the Dragon 2,000 Luck +1, Morale +1
Misc. Artifact Name Value Effects
Angel Feather Arrows 6,000 Archery skill +15%
Arms of Legion 5,000 When equipped by a Hero in a town, increases the growth of your level 5 units (in that town) by 2 per week.
Badge of Courage 1,000

Morale +1 

**Hidden bonus of Immunity to Mind Affecting Spells

Bird of Perception 1,000 Eagle Eye +5%
Bow of Elven Cherrywood 2,000 Archery +5%
Bowstring of the Unicorn's Mane 4,000 Archery +10%
Cards of Prophecy 1,000 Luck +1
Charm of Mana 500 Regenerates 1 spell point per day
Clover of Fortune 1,000 Luck +1
Crest of Valor 1,000 Morale +1
Emblem of Cognizance 3,000 Eagle Eye +15%
Endless Bag of Gold 15,000 Produces an additional 750 gold per day
Endless Purse of Gold 10,000 Produces an additional 500 gold per day
Endless Sack of Gold 20,000 Produces an additional 1000 gold per day
Everpouring Vial of Mercury 5,000 Produces 1 additional mercury per day
Glyph of Gallantry 1,000 Morale +1
Golden Bow 8,000 Allows your troops to shoot through any obstacle or at any range without penalty

Grail

-

Allows you to build a wondrous Grail building in the town of your choice.  Every town's Grail building is different and has different attributes.  *see town pages for more details
Head of Legion 5,000 When equipped by a Hero in a town, increases the growth of your level 6 units (in that town) by 1 per week.
Hourglass of the Evil Hour 2,000 Negates all Luck bonuses during combat for both you and your opponent
Inexhaustible Cart of Ore 5,000 Produces 1 additional Ore per day
Inexhaustible Cart of Lumber 5,000 Produces 1 additional Wood per day
Ladybird of Luck 1,000 Luck +1
Legs of Legion 5,000 When equipped by a Hero in a town, increases the growth of your level 2 units (in that town) by 5 per week.
Loins of Legion 5,000 When equipped by a Hero in a town, increases the growth of your level 3 units (in that town) by 4 per week.
Mystic Orb of Mana 1,500  Regenerates 3 spell points per day
Orb of Driving Rain 6,000 Causes your Water spells to inflict an additional 50% damage
Orb of Inhibition 20,000 Prevents all spell casting during combat
Orb of Silt 6,000 Causes your Earth spells to inflict an additional 50% damage
Orb of Tempestuous Fire 6,000 Causes your Fire spells to inflict an additional 50% damage
Orb of the Firmament 6,000 Causes your Air spells to inflict an additional 50% damage
Orb of Vulnerability 25,000 During combat, negates the natural resistances of all creatures on the battlefield
Pandora's Box - Contains random rewards or penalties.  Very unpredictable.  Proceed with caution.
Shackles of War 5,000 When worn in combat, prevents either combatant from retreating or surrendering.
Speculum 1,000 Scouting radius +1
Spell Book 500 Purchased at a Mage Guild.  Required for retaining spells
Spell Scroll 2,500 Contains one spell that is added to your spell book for as long as you equip the scroll
Sphere of Permanence 7,500 Immune to Dispel Magic spell
Spirit of Oppression 2,000 Negates all Morale bonuses during combat for both you and your opponent
Spyglass 1,000 Scouting radius +1
Stoic Watchman 2,000 Eagle Eye +10%
Talisman of Mana 1,000 Regenerates 2 spell points per day
Tome of Air Magic 20,000 Contains all spells in the school of Air Magic.  It must be equipped for the spells to be available
Tome of Earth Magic 20,000 Contains all spells in the school of Earth Magic.  It must be equipped for the spells to be available
Tome of Fire Magic 20,000 Contains all spells in the school of Fire Magic.  It must be equipped for the spells to be available
Tome of Water Magic 20,000 Contains all spells in the school of Water Magic.  It must be equipped for the spells to be available
Torso of Legion 5,000 When equipped by a Hero in a town, increases the growth of your level 4 units (in that town) by 3 per week.

Vial of Dragonblood

?

+5 attack, +5 defense for all dragons in Hero's army
Vial of Lifeblood 10,000 Increases the health of all your units by 2
Combination Artifacts
Angelic Alliance

Allows Rampart, Tower, Fortress, Stronghold and Castle creatures to be mixed without a morale penalty for the hero.

Casts Expert Prayer at the start of combat

  Helm of Heavenly Enlightenment All four primary skills +6
  Celestial Necklace of Bliss All four primary skills +3
  Sword of Judgment All four primary skills +5
  Armor of Wonder All four primary skills +1
  Sandals of the Saint All four primary skills +2
  Lion's Shield of Courage All four primary skills +4
Cloak of the Undead King

30% of battlefield dead are resurrected as Skeletons.  If hero already has the Necromancy skill then the percentages are added to the skill and the level of the skill determines what type is resurrected.

Basic:  Zombies

Advanced:  Wights

Expert:  Liches

  Amulet of the Undertaker Necromancy skill +5%
  Vampire's Cowl Necromancy skill +10%
  Dead Man's Boots Necromancy skill +15%.
Elixir of Life

All creatures get a 25% health bonus and gain the regeneration ability.  Does not work on Undead or non-living creatures.

  Ring of Life Increases health of all units by 1
  Vial of Lifeblood Increases the health of all your units by 2
  Ring of Vitality Increases health of all units by 1
Armor of the Damned

All opponents have these spells effective on them for 50 turns:

Slow, Disrupting Ray, Curse, Weakness, and Misfortune.

  Skull Helmet Knowledge +2
  Blackshard of the Dead Knight Attack +3
  Rib Cage Spell Power +2
  Shield of the Yawning Dead Defense +3
Statue of Legion

All creature production increases by 50% in all towns excluding flagged structures or other like bonuses.  Bonus is received regardless of whether the hero carrying the statue is present in the town.

  Head of Legion When equipped by a Hero in a town, increases the growth of your level 6 units (in that town) by 1 per week.
  Arms of Legion When equipped by a Hero in a town, increases the growth of your level 5 units (in that town) by 2 per week.
  Torso of Legion When equipped by a Hero in a town, increases the growth of your level 4 units (in that town) by 3 per week.
  Loins of Legion When equipped by a Hero in a town, increases the growth of your level 3 units (in that town) by 4 per week.
  Legs of Legion When equipped by a Hero in a town, increases the growth of your level 2 units (in that town) by 5 per week.
Power of the Dragon Father

Adds 6 to all primary skills.

All troops are immune to 1-4th level spells

  Crown of Dragontooth Knowledge +4, Spell Power +4
  Dragon Scale Armor Attack +4, Defense +4
  Dragon Scale Shield Attack and Defense +3
  Dragonbone Greaves Knowledge +1, Spell Power +1.
  Dragon Wing Tabard Knowledge +2, Spell Power +2
  Necklace of Dragonteeth Knowledge +4, Spell Power +4
 

Quiet Eye of the Dragon Attack +1, Defense +1
 

Red Dragon Flame Tongue Attack +2, Defense +2
 

Still Eye of the Dragon Luck +1, Morale +1
Titan's Thunder

Hero gains the ability to cast Lightning Bolt for 600 points of damage, does not cost any spell points, adds a spell book into their inventory (permanently).

  Thunder Helmet Knowledge +10, Spell Power -2
  Titan's Gladius Attack +12, Defense -3
  Titan's Cuirass Spell Power +10, Knowledge -2
  Sentinel's Shield Defense +12, Attack -3
Admiral's Hat

No boarding or unboarding ship penalty.  Converts movement points between the Hero's Land and Water movement.

  Sea Captain's Hat

Increases your movement at sea

Allows you to summon and destroy boats

Protects you from Whirlpools

  Necklace of Ocean Guidance Increases Hero's movement rate at sea.
Bow of the Sharpshooter

Ranged shooters may fire projectiles while adjacent to an enemy creature.  No archery penalty for range or obstacles.

  Bow of Elven Cherrywood Archery +5%
  Bowstring of the Unicorn's Mane Archery +10%
  Angel Feather Arrows Archery skill +15%
Wizard's Well

Regenerates all spell points each day.

  Charm of Mana Regenerates 1 spell point per day
  Talisman of Mana Regenerates 2 spell points per day
  Mystic Orb of Mana Regenerates 3 spell points per day
Ring of the Magi

Adds 50 rounds to spell duration.

  Collar of Conjuring Spell duration +1
  Ring of Conjuring Spell duration +2
  Cape of Conjuring Spell duration +3
Cornucopia

Generates 4 of each precious resource, each day.

  Everflowing Cloak of Crystal Produces 1 additional Crystal per day
  Everpouring Vial of Mercury Produces 1 additional mercury per day
  Eversmoking Ring of Sulfur Produces 1 additional Sulfur per day
  Ring of Infinite Gems Produces 1 additional Gem per day