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Level One |
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Bloodlust |
Type | Combat | Basic | Target allied troop receives Attack +3 for all melee attacks |
| Cost | 5 | Advanced | Target allied troop receives Attack +6 for all melee attacks | |
| Duration | 1 round/power | Expert | All allied troops receive Attack +6 for all melee attacks | |
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Curse |
Type | Combat | Basic | Target enemy troop inflicts minimum damage |
| Cost | 6 | Advanced | Target enemy troop inflicts ([80% minimum damage] - 1) damage | |
| Duration | 1 round/power | Expert | All enemy troops inflict ([80% minimum damage] -1) damage | |
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Magic Arrow |
Type | Combat | Basic | Target enemy troop receives ([Power x 10] + 10) damage |
| Cost | 5 | Advanced | Target enemy troop receives ([Power x 10] + 20) damage | |
| Duration | Instant | Expert | Target enemy troop receives ([Power x 10] + 30) damage | |
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Protection from Fire |
Type | Combat | Basic | Damage from Fire Magic spells is reduced by 30% for allied troop |
| Cost | 5 | Advanced | Damage from Fire Magic spells is reduced by 50% for allied troop | |
| Duration | 1 round/power | Expert | Damage from Fire Magic spells is reduced by 50% for all allied troops | |
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Level Two |
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Blind |
Type | Combat | Basic | Target enemy troop is frozen until attacked. Deactivating attack is retaliated at 50% of base Attack rating |
| Cost | 10 | Advanced | Target enemy troop is frozen until attacked. Deactivating attack is retaliated at 25% of base Attack rating | |
| Duration | 1 round/power | Expert | Target enemy troop is frozen until attacked. Deactivating attack isn't retaliated | |
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Fire Wall |
Type | Combat | Basic | A 2-hex-wide wall of fire is produced at target hex. Wall inflicts ([Power x 10] + 10) damage |
| Cost | 8 | Advanced | A 3-hex-wide wall of fire is produced at target hex. Wall inflicts ([Power x 10] + 20) damage | |
| Duration | 2 rounds | Expert | A 3-hex-wide wall of fire is produced at target hex. Wall inflicts ([Power x 10] + 50) damage | |
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Visions |
Type | Adventure | Basic | Displays number of monsters in wandering stacks and possibility of joining Hero's army. Range is equal to Power or 3, whichever is greater. |
| Cost | 4 | Advanced | Same as Basic, can also view enemy hero's stats and army quantities. Range is (Power x 2) or 3, whichever is greater | |
| Duration | 1 day | Expert | Same as Advanced, can also view enemy town's stats, garrison composition and populations. Range is (Power x 3) or 3, whichever is greater | |
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Level Three |
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Fireball |
Type | Combat | Basic | Troops in target hex and adjacent hexes take ([Power x 10] + 15) damage |
| Cost | 15 | Advanced | Troops in target hex and adjacent hexes take ([Power x 10] + 30) damage | |
| Duration | Instant | Expert | Troops in target hex and adjacent hexes take ([Power x 10] + 60) damage | |
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Land Mine |
Type | Combat | Basic | Land mines are placed in 4 random hexes. Land mines cause ([Power x 10] + 25) damage when stepped on. They are invisible except to troops on native terrain |
| Cost | 18 | Advanced | Same as Basic except land mines are placed in 6 random hexes and land mines cause ([Power x 10] + 50) damage when stepped on. | |
| Duration | Until Touched | Expert | Same as Advanced except land mines are placed in 8 random hexes and land mines cause ([Power x 10] + 100) damage when stepped on. | |
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Misfortune |
Type | Combat | Basic | Enemy troops' Luck -1 |
| Cost | 12 | Advanced | Enemy troops' Luck -2 | |
| Duration | 1 round/power | Expert | All enemy troops' Luck -2 | |
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Level Four |
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Armageddon |
Type | Combat | Basic | All troops take ([Power x 50] + 30) damage |
| Cost | 24 | Advanced | All troops take ([Power x 50] + 60) damage | |
| Duration | Instant | Expert | All troops take ([Power x 50] + 120) damage | |
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Berserk |
Type | Combat | Basic | Target attacks nearest troop. All creatures in a 1 hex radius are affected |
| Cost | 20 | Advanced | Target attacks nearest troop. All creatures in a 7 hex radius are affected | |
| Duration | 1 round | Expert | Target attacks nearest troop. All creatures in a 19 hex radius are affected | |
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Fire Shield |
Type | Combat | Basic | 20% of melee damage protected allied troop receives is counter-inflicted on enemy attacker |
| Cost | 16 | Advanced | 25% of melee damage protected allied troop receives is counter-inflicted on enemy attacker | |
| Duration | 1 round/power | Expert | 30% of melee damage protected allied troop receives is counter-inflicted on enemy attacker | |
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Frenzy |
Type | Combat | Basic | Allied troop's Attack rating is increased by 100% of its Defense rating. Defense is lowered to zero. |
| Cost | 16 | Advanced | Allied troop's Attack rating is increased by 150% of its Defense rating. Defense is lowered to zero. | |
| Duration | 1 round | Expert | Allied troop's Attack rating is increased by 200% of its Defense rating. Defense is lowered to zero. | |
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Inferno |
Type | Combat | Basic | Inflicts ([Power x 10] + 20) damage on target hex and all hexes within 2 hexes |
| Cost | 16 | Advanced | Inflicts ([Power x 10] + 40) damage on target hex and all hexes within 2 hexes | |
| Duration | Instant | Expert | Inflicts ([Power x 10] + 80) damage on target hex and all hexes within 2 hexes | |
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Slayer |
Type | Combat | Basic | Target allied troop's Attack rating is increased by 8 versus Behemoths, Dragons, and Hydras. |
| Cost | 16 | Advanced | Same as Basic, except that Attack bonus also affects Devils and Angels. | |
| Duration | 1 round/power | Expert | Same as Advanced, except that Attack bonus also affects Titans | |
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Level Five |
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Sacrifice |
Type | Combat | Basic | Target non-undead troop is sacrificed (destroyed). Then another target non-undead troop has ([Power + destroyed troop's creature base health + 3] x number of creatures sacrificed) in health points' worth of creatures returned to life |
| Cost | 25 | Advanced | Target non-undead troop is sacrificed (destroyed). Then another target non-undead troop has ([Power + destroyed troop's creature base health + 6] x number of creatures sacrificed) in health points' worth of creatures returned to life | |
| Duration | Permanent | Expert | Target non-undead troop is sacrificed (destroyed). Then another target non-undead troop has ([Power + destroyed troop's creature base health + 10] x number of creatures sacrificed) in health points' worth of creatures returned to life | |
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Summon Fire Elemental |
Type | Combat | Basic | Summons a stack containing (Power x 2) of Fire Elementals. Only 1 type of elemental can be summoned. |
| Cost | 25 | Advanced | Summons a stack containing (Power x 3) of Fire Elementals. Only 1 type of elemental can be summoned. | |
| Duration | Battle | Expert | Summons a stack containing (Power x 4) of Fire Elementals. Only 1 type of elemental can be summoned. | |
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Spell point costs can be modified in a variety of ways: |
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If a hero has the matching spell school secondary skill for that particular spell, there is a 1 spell point discount per level of the spell. (1st level spells: -1 spell point/ 2nd level spells: -2 spell points/ etc) |
| If a hero is facing Pegasi on the battlefield, all spells will cost that hero an additional 2 spell points each. |
| If a hero has Magi or Arch Magi in his/her army, then all spells will cost that hero 2 spell points less. |