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Level One |
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Magic Arrow |
Type | Combat | Basic | Target enemy troop receives ([Power x 10] + 10) damage |
| Cost | 5 | Advanced | Target enemy troop receives ([Power x 10] + 20) damage | |
| Duration | Instant | Expert | Target enemy troop receives ([Power x 10] + 30) damage | |
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Shield |
Type | Combat | Basic | Reduces melee damage by 15% |
| Cost | 5 | Advanced | Reduces melee damage by 30% | |
| Duration | 1 round/power | Expert | Reduces melee damage by 30% for all allied troops | |
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Slow |
Type | Combat | Basic | Enemy troop's Speed -25% |
| Cost | 6 | Advanced | Enemy troop's Speed -50% | |
| Duration | 1 round/power | Expert | All enemy troop's Speed -50% | |
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Stone Skin |
Type | Combat | Basic | Allied troop Defense +3 |
| Cost | 5 | Advanced | Allied troop Defense +6 | |
| Duration | 1 round/power | Expert | All allied troops Defense +6 | |
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View Earth |
Type | Adventure | Basic | Displays the location of all loose resources |
| Cost | 2 | Advanced | Displays the location of all loose resources and mines | |
| Duration | Instant | Expert | Displays the location of all loose resources, mines and entire terrain | |
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Level Two |
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Death Ripple |
Type | Combat | Basic | All non-undead troops take ([Power x 5] + 10) damage |
| Cost | 10 | Advanced | All non-undead troops take ([Power x 5] + 20) damage | |
| Duration | Instant | Expert | All non-undead troops take ([Power x 5] + 30) damage | |
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Protection from Earth |
Type | Combat | Basic | Damage from Earth Magic spells is reduced by 30% for allied troop |
| Cost | 7 | Advanced | Damage from Earth Magic spells is reduced by 50% for allied troop | |
| Duration | 1 round/power | Expert | Damage from Earth Magic spells is reduced by 50% for all allied troops | |
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Quicksand |
Type | Combat | Basic | Quicksand pits are placed in 4 random hexes. Pits are invisible to creatures unless they are on native terrain. Troops entering pit lose movement for round |
| Cost | 8 | Advanced | Quicksand pits are placed in 6 random hexes. Pits are invisible to creatures unless they are on native terrain. Troops entering pit lose movement for round | |
| Duration | Until Touched | Expert | Quicksand pits are placed in 8 random hexes. Pits are invisible to creatures unless they are on native terrain. Troops entering pit lose movement for round | |
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Visions |
Type | Adventure | Basic | Displays number of monsters in wandering stacks and possibility of joining Hero's army. Range is equal to Power or 3, whichever is greater. |
| Cost | 4 | Advanced | Same as Basic, can also view enemy hero's stats and army quantities. Range is (Power x 2) or 3, whichever is greater | |
| Duration | 1 day | Expert | Same as Advanced, can also view enemy town's stats, garrison composition and populations. Range is (Power x 3) or 3, whichever is greater | |
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Level Three |
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Animate Dead |
Type | Combat | Basic | Reanimates ([Power x 50] + 30) health points' worth of killed undead creatures in target allied troop |
| Cost | 15 | Advanced | Reanimates ([Power x 50] + 60) health points' worth of killed undead creatures in target allied troop | |
| Duration | Permanent | Expert | Reanimates ([Power x 50] + 160) health points' worth of killed undead creatures in target allied troop | |
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Anti-Magic |
Type | Combat | Basic | Target allied troop is immune to all spells except level 4 and 5 spells |
| Cost | 15 | Advanced | Target allied troop is immune to all spells except level 5 spells | |
| Duration | 1 round/power | Expert | Target allied troop is immune to all spells | |
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Earthquake |
Type | Combat/Siege | Basic | Damages 2 random castle wall sections during siege-combat |
| Cost | 20 | Advanced | Damages 3 random castle wall sections during siege-combat | |
| Duration | Instant | Expert | Damages 4 random castle wall sections during siege-combat | |
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Force Field |
Type | Combat | Basic | A 2 hex-wide force wall is created at target hex blocking all movement in hexes |
| Cost | 12 | Advanced | Same as Basic except the force wall is 3 hexes wide | |
| Duration | 2 rounds | Expert | Same as Advanced | |
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Level Four |
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Meteor Shower |
Type | Combat | Basic | Troops in target hex and adjacent hexes take ([Power x 25] + 25) damage |
| Cost | 16 | Advanced | Troops in target hex and adjacent hexes take ([Power x 25] + 50) damage | |
| Duration | Instant | Expert | Troops in target hex and adjacent hexes take ([Power x 25] + 100) damage | |
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Resurrection |
Type | Combat | Basic | Target allied troop with dead creatures has ([Power x 50] + 40) health points' worth of creatures restored to life for the duration of current battle |
| Cost | 20 | Advanced | Same as Basic, except that ([Power x 50] + 80) health points' worth of creatures are restored permanently | |
| Duration | Permanent | Expert | Same as Advanced, except that ([Power x 50] + 160) health points' worth of creatures are restored | |
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Sorrow |
Type | Combat | Basic | Target enemy troop's Morale -1 |
| Cost | 16 | Advanced | Target enemy troop's Morale -2 | |
| Duration | 1 round/power | Expert | All enemy troop's Morale -2 | |
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Town Portal |
Type | Adventure | Basic | Hero is teleported to nearest allied town; 3 movement points are expended |
| Cost | 16 | Advanced | Hero is teleported to any allied town with no visiting hero; 3 movement points are expended | |
| Duration | Instant | Expert | Same as Advanced, except that only 2 movement points are expended | |
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Level Five |
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Implosion |
Type | Combat | Basic | Target enemy troop receives ([Power x 75] + 100) damage |
| Cost | 30 | Advanced | Target enemy troop receives ([Power x 75] + 200) damage | |
| Duration | Instant | Expert | Target enemy troop receives ([Power x 75] + 300) damage | |
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Summon Earth Elemental |
Type | Combat | Basic | Summons a stack containing (Power x 2) of Earth Elementals. Only 1 type of elemental can be summoned. |
| Cost | 25 | Advanced | Summons a stack containing (Power x 3) of Earth Elementals. Only 1 type of elemental can be summoned. | |
| Duration | Battle | Expert | Summons a stack containing (Power x 4) of Earth Elementals. Only 1 type of elemental can be summoned. | |
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Spell point costs can be modified in a variety of ways: |
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If a hero has the matching spell school secondary skill for that particular spell, there is a 1 spell point discount per level of the spell. (1st level spells: -1 spell point/ 2nd level spells: -2 spell points/ etc) |
| If a hero is facing Pegasi on the battlefield, all spells will cost that hero an additional 2 spell points each. |
| If a hero has Magi or Arch Magi in his/her army, then all spells will cost that hero 2 spell points less. |