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Level One |
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Haste |
Type | Combat | Basic | Target allied troop's Speed is increased by 3 hexes per turn |
| Cost | 6 | Advanced | Target allied troop's Speed is increased by 5 hexes per turn | |
| Duration | 1 round/power | Expert | All allied troop's Speed is increased by 5 hexes per turn | |
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Magic Arrow |
Type | Combat | Basic | Target enemy troop receives ([Power x 10] + 10) damage |
| Cost | 5 | Advanced | Target enemy troop receives ([Power x 10] + 20) damage | |
| Duration | Instant | Expert | Target enemy troop receives ([Power x 10] + 30) damage | |
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View Air |
Type | Adventure | Basic | Displays the location of all artifacts |
| Cost | 2 | Advanced | Displays the location of all artifacts and Heroes | |
| Duration | Instant | Expert | Displays the location of all artifacts, Heroes, and towns | |
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Level Two |
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Disguise |
Type | Adventure | Basic | Enemy hero's view your army as being composed entirely of your highest level troop currently in army. Troop population quantities are displayed normally. |
| Cost | 2 | Advanced | Enemy hero's view your army as being composed entirely of your highest level troop. Troop population quantities are displayed as zero. | |
| Duration | Instant | Expert | Enemy hero's view your army as being composed entirely of your highest level troop in longest owned town. Troop numbers displayed as zeroes. | |
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Disrupting Ray |
Type | Combat | Basic | Enemy target's Defense -3 (spell may be cast repeatedly on same troop) |
| Cost | 10 | Advanced | Enemy target's Defense -4 (spell may be cast repeatedly on same troop) | |
| Duration | Current Battle | Expert | Enemy target's Defense -5 (spell may be cast repeatedly on same troop) | |
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Fortune |
Type | Combat | Basic | Allied target +1 Luck |
| Cost | 7 | Advanced | Allied target +2 Luck | |
| Duration | 1 round/power | Expert | All allied targets +2 Luck | |
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Lightning Bolt |
Type | Combat | Basic | Target receives ([Power x 25] + 10) damage |
| Cost | 10 | Advanced | Target receives ([Power x 25] + 20) damage | |
| Duration | Instant | Expert | Target receives ([Power x 25] + 50) damage | |
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Precision |
Type | Combat | Basic | Allied ranged attacker gains +3 to Attack on ranged attacks |
| Cost | 8 | Advanced | Allied ranged attacker gains +6 to Attack on ranged attacks | |
| Duration | 1 round/power | Expert | All allied ranged attackers gain +6 to Attack on ranged attacks | |
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Visions |
Type | Adventure | Basic | Displays number of monsters in wandering stacks and possibility of joining Hero's army. Range is equal to Power or 3, whichever is greater. |
| Cost | 4 | Advanced | Same as Basic, can also view enemy hero's stats and army quantities. Range is (Power x 2) or 3, whichever is greater | |
| Duration | 1 day | Expert | Same as Advanced, can also view enemy town's stats, garrison composition and populations. Range is (Power x 3) or 3, whichever is greater | |
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Level Three |
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Air Shield |
Type | Combat | Basic | Target, allied troop takes 25% less damage from ranged attacks |
| Cost | 12 | Advanced | Target, allied troop takes 50% less damage from ranged attacks | |
| Duration | 1 round/power | Expert | All allied troops takes 25% less damage from ranged attacks | |
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Due to a bug, units protected by Air Shield will take DOUBLE damage from castle turrets during a siege. |
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Destroy Undead |
Type | Combat | Basic | All undead creatures take ([Power x 10] + 10) damage |
| Cost | 15 | Advanced | All undead creatures take ([Power x 10] + 20) damage | |
| Duration | Instant | Expert | All undead creatures take ([Power x 10] + 50) damage | |
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Protection from Air |
Type | Combat | Basic | Damage from Air Magic spells is reduced by 30% for allied troop |
| Cost | 12 | Advanced | Damage from Air Magic spells is reduced by 50% for allied troop | |
| Duration | 1 round/power | Expert | Damage from Air Magic spells is reduced by 50% for all allied troops | |
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Hypnotize |
Type | Combat | Basic | Enemy troop of less than ([Power x 25] + 10) Health is put under your control. Allied troops may attack hypnotized troops without fear of retaliation |
| Cost | 18 | Advanced | Enemy troop of less than ([Power x 25] + 20) Health is put under your control. Allied troops may attack hypnotized troops without fear of retaliation | |
| Duration | 1 round/power | Expert | Enemy troop of less than ([Power x 25] + 50) Health is put under your control. Allied troops may attack hypnotized troops without fear of retaliation | |
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Level Four |
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Chain Lightning |
Type | Combat | Basic | Bolt strikes target troop for ([Power x 40] + 25) damage. Bolt then strikes closest troop for half the damage. Effect continues until 4 troops are hit. |
| Cost | 24 | Advanced | Bolt strikes target troop for ([Power x 40] + 50 damage. Bolt then strikes closest troop for half the damage. Effect continues until 5 troops are hit. | |
| Duration | Instant | Expert | Bolt strikes target troop for ([Power x 40] + 100) damage. Bolt then strikes closest troop for half the damage. Effect continues until 5 troops are hit. | |
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Counterstrike |
Type | Combat | Basic | Allied troop gains 1 additional retaliation attack per round |
| Cost | 24 | Advanced | Allied troop gains 2 additional retaliation attacks per round | |
| Duration | 1 round/power | Expert | All allied troops gain 2 additional retaliation attacks per round | |
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Level Five |
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Dimension Door |
Type | Adventure | Basic | Teleports hero to any empty/visible location on the adventure map. Can be cast 2 times per day. Hero movement reduced by 3 spaces. |
| Cost | 25 | Advanced | Teleports hero to any empty/visible location on the adventure map. Can be cast 3 times per day. Hero movement reduced by 3 spaces. | |
| Duration | Instant | Expert | Teleports hero to any empty/visible location on the adventure map. Can be cast 4 times per day. Hero movement reduced by 2 spaces. | |
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Fly |
Type | Adventure | Basic | Hero can fly over terrain obstacles to an unoccupied map location. Distance traveled may be up to 60% of normal movement. |
| Cost | 20 | Advanced | Hero can fly over terrain obstacles to an unoccupied map location. Distance traveled may be up to 80% of normal movement. | |
| Duration | 1 Day | Expert | Hero can fly over terrain obstacles to an unoccupied map location. Distance traveled may be up to 100% of normal movement. | |
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Magic Mirror |
Type | Combat | Basic | 20% chance enemy spells cast on protected allied troop will be redirected to a random enemy troop |
| Cost | 25 | Advanced | 30% chance enemy spells cast on protected allied troop will be redirected to a random enemy troop | |
| Duration | 1 round/power | Expert | 40% chance enemy spells cast on protected allied troop will be redirected to a random enemy troop | |
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Summon Air Elemental |
Type | Combat | Basic | Summons a stack containing (Power x 2) of Air Elementals. Only 1 type of elemental can be summoned. |
| Cost | 25 | Advanced | Summons a stack containing (Power x 3) of Air Elementals. Only 1 type of elemental can be summoned. | |
| Duration | Combat | Expert | Summons a stack containing (Power x 4) of Air Elementals. Only 1 type of elemental can be summoned. | |
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Titan's Lightning Bolt |
Type | Combat |
Hero wearing the Titan's Thunder combination artifact gains the ability to cast Lightning Bolt for 600 points of damage, it does not cost any spell points, and the artifact also adds a spell book into their inventory (permanently) |
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| Cost | 0 | |||
| Duration | Instant | |||
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Spell point costs can be modified in a variety of ways: |
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If a hero has the matching spell school secondary skill for that particular spell, there is a 1 spell point discount per level of the spell. (1st level spells: -1 spell point/ 2nd level spells: -2 spell points/ etc) |
| If a hero is facing Pegasi on the battlefield, all spells will cost that hero an additional 2 spell points each. |
| If a hero has Magi or Arch Magi in his/her army, then all spells will cost that hero 2 spell points less. |