Wizard Troops

Basic Units Upgraded Units

Halfling

Hit Points

3  

Speed

3

Attack

2

Defense

1

Fly

No

Shots

12

Cost

50 gold

Damage

1-3

Special

None

Boar

Hit Points

15  

Speed

6

Attack

5

Defense

4

Fly

No

Shots

No

Cost

150 gold

Damage

2-3

Special

None

Iron

Golem

Hit Points

30

Steel

Golem

Hit Points

35

Speed

2

Speed

3

Attack

5

Attack

7

Defense

10

Defense

10

Fly

No

Fly

No

Shots

No

Shots

No

Cost

300 gold

Damage

4-5

Cost

350 gold

Damage

4-5

Special

1/2 damage from elemental spells

Special

1/2 damage from elemental spells

Roc

Hit Points

40  

Speed

4

Attack

7

Defense

7

Fly

Yes

Shots

No

Cost

400 gold

Damage

4-8

Special

None

Mage

Hit Points

30

Archmage

Hit Points

35

Speed

5

Speed

6

Attack

11

Attack

12

Defense

7

Defense

8

Fly

No

Fly

No

Shots

12

Shots

24

Cost

600 gold

Damage

7-9

Cost

700 gold

Damage

7-9

Special

No melee penalty

Special

No melee penalty;  20% chance to dispel beneficial spells on their target

Giant

Hit Points

150

Titan

Hit Points

300

Speed

4

Speed

6

Attack

13

Attack

15

Defense

10

Defense

15

Fly

No

Fly

No

Shots

No

Shots

24

Cost

2000 gold + 1 gem

Damage

20-30

Cost

5000 gold + 2 gems

Damage

20-30

Special

Immune to mind-affecting spells

Special

Immune to mind-affecting spells;  No melee penalty