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Basic: |
Ranged attack damage is increased by 10% |
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Advanced: |
Ranged attack damage is increased by 25% | |
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Expert: |
Ranged attack damage is increased by 50% | |
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Basic: |
In a siege, the catapult's shots, damage, and accuracy are increased: 1 shot + extra damage |
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Advanced: |
In a siege, the catapult's shots, damage, and accuracy are increased: 2 shots + extra damage | |
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Expert: |
In a siege, the catapult's shots, damage, and accuracy are increased: 2 shots + max damage | |
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Basic: |
Allows the hero to bribe army camps. The higher the skill, the more that join: 25% join |
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Advanced: |
Allows the hero to bribe army camps. The higher the skill, the more that join: 50% join | |
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Expert: |
Allows the hero to bribe army camps. The higher the skill, the more that join: 100% join | |
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Basic: |
Gives the hero a chance to learn a spell cast by an enemy spellcaster: 20% (2nd level max) |
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Advanced: |
Gives the hero a chance to learn a spell cast by an enemy spellcaster: 30% (3rd level max) | |
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Expert: |
Gives the hero a chance to learn a spell cast by an enemy spellcaster: 40% (4th level max) | |
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Basic: |
The hero begins to generate money as if he were a small town: 100 gold per day |
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Advanced: |
The hero begins to generate money as if he were a small town: 250 gold per day | |
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Expert: |
The hero begins to generate money as if he were a small town: 500 gold per day | |
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Basic: |
Grant's the hero a bonus to morale. (necromancers cannot learn this skill) : +1 morale |
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Advanced: |
Grant's the hero a bonus to morale. (necromancers cannot learn this skill) : +2 morale | |
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Expert: |
Grant's the hero a bonus to morale. (necromancers cannot learn this skill) : +3 morale | |
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Basic: |
Gives the hero extra land movement: +10% movement |
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Advanced: |
Gives the hero extra land movement: +20% movement | |
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Expert: |
Gives the hero extra land movement: +30% movement | |
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Basic: |
Grant's the hero's army a bonus to luck in combat: +1 luck |
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Advanced: |
Grant's the hero's army a bonus to luck in combat: +2 luck | |
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Expert: |
Grant's the hero's army a bonus to luck in combat: +3 luck | |
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Basic: |
Increases the rate per turn that a hero regains spell points: 2 spell points per turn |
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Advanced: |
Increases the rate per turn that a hero regains spell points: 3 spell points per turn | |
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Expert: |
Increases the rate per turn that a hero regains spell points: 4 spell points per turn | |
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Basic: |
Increases the hero's movement on water: +50% movement |
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Advanced: |
Increases the hero's movement on water: +100% movement | |
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Expert: |
Increases the hero's movement on water: +150% movement | |
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Basic: |
Animates a portion of the units killed in battle into skeletons when you win: 10% of killed units |
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Advanced: |
Animates a portion of the units killed in battle into skeletons when you win: 20% of killed units | |
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Expert: |
Animates a portion of the units killed in battle into skeletons when you win: 30% of killed units | |
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Basic: |
Reduces the movement penalty of the hero over rough terrain: Reduces penalty by 25% |
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Advanced: |
Reduces the movement penalty of the hero over rough terrain: Reduces penalty by 50% | |
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Expert: |
Reduces the movement penalty of the hero over rough terrain: Reduces penalty by 100% | |
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Basic: |
Increases the visibility radius of the hero in the Adventure Window: +1 square |
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Advanced: |
Increases the visibility radius of the hero in the Adventure Window: +2 squares | |
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Expert: |
Increases the visibility radius of the hero in the Adventure Window: +3 squares | |
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Basic: |
Allows the hero to learn higher than 2nd level spells: 3rd level spells maximum |
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Advanced: |
Allows the hero to learn higher than 2nd level spells: 4th level spells maximum | |
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Expert: |
Allows the hero to learn higher than 2nd level spells: 5th level spells maximum |