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Grail Building: Colossus |
Pre-requisites | Locate Grail |
| +2 Morale Bonus for all allied Heroes | Cost | None | |
|
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Fort | Pre-requisites | None |
| Adds town walls to defenses | Cost | 5000 |
|
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Citadel | Pre-requisites | Fort |
| Adds moat and arrow towers to defenses. 50% increase to town dwelling production | Cost | 2500 |
|
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Castle | Pre-requisites | Citadel |
| Adds 2 arrow towers and upgraded walls to defenses. 100% increase to town dwelling production | Cost | 5000 |
|
| Village Hall | Pre-requisites | None | |
| 500 gold per day | Cost | None | |
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Town Hall | Pre-requisites | Village Hall, Tavern |
| 1000 gold per day | Cost | 2500 |
|
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City Hall | Pre-requisites | Town Hall, Blacksmith, Marketplace, Mage Guild Level 1 |
| 2000 gold per day | Cost | 5000 |
|
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Capitol | Pre-requisites | City Hall, Castle |
| 4000 gold per day | Cost | 10000 |
|
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Tavern | Pre-requisites | Village Hall |
| Allows for recruitment of additional Heroes. (Also includes the Thieves Guild. Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) | Cost | 500 |
|
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Brotherhood of the Sword | Pre-requisites | Tavern |
| +2 morale for Garrison troops | Cost | 500 |
|
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Blacksmith | Pre-requisites | Village Hall |
| Purchase Ballistae | Cost | 1000 |
|
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Marketplace | Pre-requisites | Village Hall |
| Buy and Sell resources | Cost | 500 |
|
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Resource Silo | Pre-requisites | Marketplace |
| Generates an additional 1 wood and ore per day | Cost | 5000 |
|
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Mage Guild: Level 1 | Pre-requisites | Village Hall |
|
Purchase spell books/ Learn 5 level 1 spells |
Cost | 2000 |
|
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Mage Guild: Level 2 | Pre-requisites | Mage Guild level 1 |
|
Purchase spell books/ Learn 4 level 2 spells |
Cost |
1000 +4 |
|
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Mage Guild: Level 3 | Pre-requisites | Mage Guild level 2 |
|
Purchase spell books/ Learn 3 level 3 spells |
Cost |
1000 +6 |
|
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Mage Guild: Level 4 | Pre-requisites | Mage Guild level 3 |
|
Purchase spell books/ Learn 2 level 4 spells |
Cost |
1000 +8 |
|
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Shipyard | Pre-requisites | Village Hall |
| Build boats | Cost | 2000 |
|
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Lighthouse | Pre-requisites | Shipyard |
| Each Lighthouse increases your movement on water | Cost | 2000 |
|
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Stables | Pre-requisites | Barracks |
| Increases movement over land for visiting Heroes | Cost | 2000 |
|
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Guardhouse | Pre-requisites | Fort |
| 14 Pikemen / week | Cost | 500 |
|
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Upgraded Guardhouse | Pre-requisites | Guardhouse |
| 14 Halberdiers / week | Cost | 1000 |
|
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Archers' Tower | Pre-requisites | Guardhouse |
| 9 Archers / week | Cost | 1000 |
|
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Upgraded Archers' Tower | Pre-requisites | Archers' Tower |
| 9 Marksmen / week | Cost | 1000 |
|
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Griffin Tower | Pre-requisites | Barracks |
| 7 Griffins / week | Cost | 1000 |
|
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Upgraded Griffin Tower | Pre-requisites | Griffin Tower |
| 7 Royal Griffins / week | Cost | 1000 |
|
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Griffin Bastion | Pre-requisites | Griffin Tower |
| +3 to Griffin Tower production | Cost | 1000 |
|
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Barracks | Pre-requisites | Guardhouse, Blacksmith |
| 4 Swordsmen / week | Cost | 2000 |
|
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Upgraded Barracks | Pre-requisites | Barracks |
| 4 Crusaders / week | Cost | 2000 |
|
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Monastery | Pre-requisites | Barracks, Mage Guild level 1 |
| 3 Monks / week | Cost |
3000 +2 |
|
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Upgraded Monastery | Pre-requisites | Monastery |
| 3 Zealots / week | Cost |
1000 +2 |
|
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Training Grounds | Pre-requisites | Stables |
| 2 Cavaliers / week | Cost | 5000 |
|
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Upgraded Training Grounds | Pre-requisites | Training Grounds |
| 2 Champions / week | Cost | 3000 |
|
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Portal of Glory | Pre-requisites | Monastery |
| 1 Angel / week | Cost |
20000 +10 |
|
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Upgraded Portal of Glory | Pre-requisites | Portal of Glory |
| 1 Archangel / week | Cost |
20000 +10 |
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Grail Building: Guardian of Earth |
Pre-requisites | Locate Grail |
| +12 Spell Power Bonus for Garrison Hero during a siege | Cost | None | |
|
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Fort | Pre-requisites | None |
| Adds town walls to defenses | Cost | 5000 |
|
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Citadel | Pre-requisites | Fort |
| Adds moat and arrow towers to defenses. 50% increase to town dwelling production | Cost | 2500 |
|
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Castle | Pre-requisites | Citadel |
| Adds 2 arrow towers and upgraded walls to defenses. 100% increase to town dwelling production | Cost | 5000 |
|
| Village Hall | Pre-requisites | None | |
| 500 gold per day | Cost | None | |
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Town Hall | Pre-requisites | Village Hall, Tavern |
| 1000 gold per day | Cost | 2500 |
|
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City Hall | Pre-requisites | Town Hall, Blacksmith, Marketplace, Mage Guild Level 1 |
| 2000 gold per day | Cost | 5000 |
|
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Capitol | Pre-requisites | City Hall, Castle |
| 4000 gold per day | Cost | 10000 |
|
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Tavern | Pre-requisites | Village Hall |
| Allows for recruitment of additional Heroes. (Also includes the Thieves Guild. Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) | Cost | 500 |
|
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Battle Scholar Academy | Pre-requisites | Village Hall |
| +1000 experience for visiting Heroes | Cost | 1000 |
|
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Blacksmith | Pre-requisites | Village Hall |
| Purchase Ballistae | Cost | 1000 |
|
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Marketplace | Pre-requisites | Village Hall |
| Buy and Sell resources | Cost | 500 |
|
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Resource Silo | Pre-requisites | Marketplace |
| Generates an additional 1 sulfur per day | Cost | 5000 |
|
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Artifact Merchant | Pre-requisites | Marketplace |
| Trade resources for Artifacts | Cost | 10000 |
|
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Portal of Summoning | Pre-requisites | Village Hall |
| Recruit troops from random, flagged external dwellings | Cost | 2500 |
|
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Mage Guild: Level 1 | Pre-requisites | Village Hall |
|
Purchase spell books/ Learn 5 level 1 spells |
Cost | 2000 |
|
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Mage Guild: Level 2 | Pre-requisites | Mage Guild level 1 |
|
Purchase spell books/ Learn 4 level 2 spells |
Cost |
1000 +4 |
|
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Mage Guild: Level 3 | Pre-requisites | Mage Guild level 2 |
|
Purchase spell books/ Learn 3 level 3 spells |
Cost |
1000 +6 |
|
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Mage Guild: Level 4 | Pre-requisites | Mage Guild level 3 |
|
Purchase spell books/ Learn 2 level 4 spells |
Cost |
1000 +8 |
|
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Mage Guild: Level 5 | Pre-requisites | Mage Guild level 4 |
|
Purchase spell books/ Learn 1 level 5 spell |
Cost |
1000 +10 |
|
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Mana Vortex | Pre-requisites | Mage Guild level 1 |
|
Temporarily doubles spell points for visiting Heroes |
Cost |
1000 |
|
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Warren | Pre-requisites | Fort |
| 14 Troglodytes / week | Cost | 400 |
|
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Upgraded Warren | Pre-requisites | Warren |
| 14 Infernal Troglodytes / week | Cost | 1000 |
|
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Mushroom Rings | Pre-requisites | Warren |
| +7 Warren production | Cost | 1000 |
|
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Harpy Loft | Pre-requisites | Warren |
| 8 Harpies / week | Cost | 1000 |
|
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Upgraded Harpy Loft | Pre-requisites | Harpy Loft |
| 8 Harpy Hags / week | Cost | 1000 |
|
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Pillar of Eyes | Pre-requisites | Warren |
| 7 Beholders / week | Cost |
1000 +1 +1 |
|
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Upgraded Pillar of Eyes | Pre-requisites | Pillar of Eyes |
| 7 Evil Eyes / week | Cost |
1000 +1 +1 |
|
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Chapel of Stilled Voices | Pre-requisites | Harpy Loft, Pillar of Eyes |
| 7 Medusas / week | Cost | 2000 |
|
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Upgraded Chapel of Stilled Voices | Pre-requisites | Chapel of Stilled Voices |
| 7 Medusa Queens / week | Cost | 1500 |
|
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Labyrinth | Pre-requisites | Chapel of Stilled Voices |
| 3 Minotaurs / week | Cost | 4000 |
|
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Upgraded Labyrinth | Pre-requisites | Labyrinth |
| 3 Minotaur Kings / week | Cost | 3000 |
|
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Manticore Lair | Pre-requisites | Chapel of Stilled Voices |
| 2 Manticores / week | Cost |
5000 +5 |
|
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Upgraded Manticore Lair | Pre-requisites | Manticore Lair |
| 2 Scorpicores / week | Cost |
3000 +5 |
|
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Dragon Cave | Pre-requisites | Mage Guild level 2, Labyrinth, Manticore Lair |
| 1 Red Dragon / week | Cost |
15000 +15 |
|
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Upgraded Dragon Cave | Pre-requisites | Mage Guild level 3, Dragon Cave |
| 1 Black Dragon / week | Cost |
15000 +15 |
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Grail Building: Carnivorous Plant |
Pre-requisites | Locate Grail |
| +10 Attack and Defense for Garrison Hero during a siege | Cost | None | |
|
|
Fort | Pre-requisites | None |
| Adds town walls to defenses | Cost | 5000 |
|
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Citadel | Pre-requisites | Fort |
| Adds moat and arrow towers to defenses. 50% increase to town dwelling production | Cost | 2500 |
|
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Castle | Pre-requisites | Citadel |
| Adds 2 arrow towers and upgraded walls to defenses. 100% increase to town dwelling production | Cost | 5000 |
|
| Village Hall | Pre-requisites | None | |
| 500 gold per day | Cost | None | |
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Town Hall | Pre-requisites | Village Hall, Tavern |
| 1000 gold per day | Cost | 2500 |
|
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City Hall | Pre-requisites | Town Hall, Blacksmith, Marketplace, Mage Guild Level 1 |
| 2000 gold per day | Cost | 5000 |
|
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Capitol | Pre-requisites | City Hall, Castle |
| 4000 gold per day | Cost | 10000 |
|
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Tavern | Pre-requisites | Village Hall |
| Allows for recruitment of additional Heroes. (Also includes the Thieves Guild. Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) | Cost | 500 |
|
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Glyphs of Fear | Pre-requisites | Fort |
| +2 Defense for Garrison Hero during a siege | Cost | 1000 |
|
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Blacksmith | Pre-requisites | Village Hall |
| Purchase First Aid Tents | Cost | 1000 |
|
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Marketplace | Pre-requisites | Village Hall |
| Buy and Sell resources | Cost | 500 |
|
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Resource Silo | Pre-requisites | Marketplace |
| Generates an additional 1 wood and ore per day | Cost | 5000 |
|
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Mage Guild: Level 1 | Pre-requisites | Village Hall |
|
Purchase spell books/ Learn 5 level 1 spells |
Cost | 2000 |
|
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Mage Guild: Level 2 | Pre-requisites | Mage Guild level 1 |
|
Purchase spell books/ Learn 4 level 2 spells |
Cost |
1000 +4 |
|
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Mage Guild: Level 3 | Pre-requisites | Mage Guild level 2 |
|
Purchase spell books/ Learn 3 level 3 spells |
Cost |
1000 +6 |
|
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Shipyard | Pre-requisites | Village Hall |
| Build boats | Cost | 2000 |
|
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Blood Obelisk | Pre-requisites | Glyphs of Fear |
| +2 Attack for Garrison Hero during a siege | Cost | 1000 |
|
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Cage of Warlords | Pre-requisites | Town Hall, Glyphs of Fear |
| Permanent +1 Defense to visiting Heroes | Cost | 1000 |
|
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Gnoll Hut | Pre-requisites | Fort |
| 12 Gnolls / week | Cost | 400 |
|
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Upgraded Gnoll Hut | Pre-requisites | Tavern, Gnoll Hut |
| 12 Gnoll Marauders / week | Cost | 1000 |
|
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Captain's Quarters | Pre-requisites | Gnoll Hut |
| +6 Gnoll Hut production | Cost | 1000 |
|
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Lizard Den | Pre-requisites | Gnoll Hut |
| 8 Lizardmen / week | Cost | 1000 |
|
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Upgraded Lizard Den | Pre-requisites | Lizard Den |
| 8 Lizard Warriors / week | Cost | 1000 |
|
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Serpent Fly Hive | Pre-requisites | Gnoll Hut |
| 8 Serpent Flies / week | Cost |
1000 +2 |
|
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Upgraded Serpent Fly Hive | Pre-requisites | Serpent Fly Hive |
| 8 Dragon Flies / week | Cost |
1000 |
|
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Basilisk Pit | Pre-requisites | Serpent Fly Hive |
| 4 Basilisks / week | Cost | 2000 |
|
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Upgraded Basilisk Pit | Pre-requisites | Basilisk Pit |
| 4 Greater Basilisks / week | Cost | 2000 |
|
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Gorgon Lair | Pre-requisites | Serpent Fly Hive, Lizard Den |
| 3 Gorgons / week | Cost |
2500 +5 |
|
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Upgraded Gorgon Lair | Pre-requisites | Gorgon Lair, Resource Silo |
| 3 Mighty Gorgons / week | Cost | 2000 |
|
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Wyvern Nest | Pre-requisites | Lizard Den |
| 2 Wyverns / week | Cost | 3500 |
|
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Upgraded Wyvern Nest | Pre-requisites | Wyvern Nest |
| 2 Wyvern Monarchs / week | Cost | 3000 |
|
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Hydra Pond | Pre-requisites | Basilisk Pit, Wyvern Nest |
| 1 Hydra / week | Cost |
10000 +10 |
|
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Upgraded Hydra Pond | Pre-requisites | Hydra Pond |
| 1 Chaos Hydra / week | Cost |
15000 +10 |
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Grail Building: Deity of Fire |
Pre-requisites | Locate Grail |
|
+19 Imp Crucible production/ All weeks are Week of the Imp |
Cost | None | |
|
|
Fort | Pre-requisites | None |
| Adds town walls to defenses | Cost | 5000 |
|
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Citadel | Pre-requisites | Fort |
| Adds moat and arrow towers to defenses. 50% increase to town dwelling production | Cost | 2500 |
|
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Castle | Pre-requisites | Citadel |
| Adds 2 arrow towers and upgraded walls to defenses. 100% increase to town dwelling production | Cost | 5000 |
|
| Village Hall | Pre-requisites | None | |
| 500 gold per day | Cost | None | |
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Town Hall | Pre-requisites | Village Hall, Tavern |
| 1000 gold per day | Cost | 2500 |
|
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City Hall | Pre-requisites | Town Hall, Blacksmith, Marketplace, Mage Guild Level 1 |
| 2000 gold per day | Cost | 5000 |
|
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Capitol | Pre-requisites | City Hall, Castle |
| 4000 gold per day | Cost | 10000 |
|
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Tavern | Pre-requisites | Village Hall |
| Allows for recruitment of additional Heroes. (Also includes the Thieves Guild. Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) | Cost | 500 |
|
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Brimstone Stormclouds | Pre-requisites | Fort |
| +2 Spell Power for Garrison Hero during a siege | Cost | 1000 |
|
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Blacksmith | Pre-requisites | Village Hall |
| Purchase Ammo Carts | Cost | 1000 |
|
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Marketplace | Pre-requisites | Village Hall |
| Buy and Sell resources | Cost | 500 |
|
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Resource Silo | Pre-requisites | Marketplace |
| Generates an additional 1 sulfur per day | Cost | 5000 |
|
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Mage Guild: Level 1 | Pre-requisites | Village Hall |
|
Purchase spell books/ Learn 5 level 1 spells |
Cost | 2000 |
|
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Mage Guild: Level 2 | Pre-requisites | Mage Guild level 1 |
|
Purchase spell books/ Learn 4 level 2 spells |
Cost |
1000 +4 |
|
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Mage Guild: Level 3 | Pre-requisites | Mage Guild level 2 |
|
Purchase spell books/ Learn 3 level 3 spells |
Cost |
1000 +6 |
|
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Mage Guild: Level 4 | Pre-requisites | Mage Guild level 3 |
|
Purchase spell books/ Learn 2 level 4 spells |
Cost |
1000 +8 |
|
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Mage Guild: Level 5 | Pre-requisites | Mage Guild level 4 |
|
Purchase spell books/ Learn 1 level 5 spell |
Cost |
1000 +10 |
|
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Order of Fire | Pre-requisites | Mage Guild level 1 |
| Permanent +1 Spell Power to visiting Heroes | Cost | 1000 |
|
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Castle Gate | Pre-requisites | Citadel |
| Visiting Hero can teleport to another Inferno with a Castle Gate | Cost | 10000 |
|
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Imp Crucible | Pre-requisites | Fort |
| 15 Imps / week | Cost | 300 |
|
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Upgraded Imp Crucible | Pre-requisites | Imp Crucible |
| 15 Familiars / week | Cost | 1000 |
|
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Birthing Pools | Pre-requisites | Imp Crucible |
| +8 Imp Crucible production | Cost | 1000 |
|
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Hall of Sins | Pre-requisites | Imp Crucible |
| 8 Gogs / week | Cost | 1000 |
|
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Upgraded Hall of Sins | Pre-requisites | Hall of Sins |
| 8 Magogs / week | Cost | 1000 |
|
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Kennels | Pre-requisites | Imp Crucible |
| 5 Hell Hounds / week | Cost | 1500 |
|
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Upgraded Kennels | Pre-requisites | Kennels |
| 5 Cerberi / week | Cost | 1500 |
|
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Cages | Pre-requisites | Kennels |
| +3 Kennel production | Cost | 1000 |
|
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Demon Gate | Pre-requisites | Hall of Sins |
| 4 Demons / week | Cost | 2000 |
|
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Upgraded Demon Gate | Pre-requisites | Demon Gate |
| 4 Horned Demons / week | Cost |
2000 |
|
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Hell Hole | Pre-requisites | Demon Gate |
| 3 Pit Fiends / week | Cost |
3000 |
|
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Upgraded Hell Hole | Pre-requisites | Hell Hole, Mage Guild level 2 |
| 3 Pit Lords / week | Cost | 3000 |
|
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Fire Lake | Pre-requisites | Demon Gate, Mage Guild level 1 |
| 2 Efreeti / week | Cost |
4000 +3 |
|
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Upgraded Fire Lake | Pre-requisites | Fire Lake |
| 2 Efreet Sultans / week | Cost |
3000 +5 |
|
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Forsaken Palace | Pre-requisites | Hell Hole, Fire Lake |
| 1 Devil / week | Cost |
15000 +10 |
|
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Upgraded Forsaken Palace | Pre-requisites | Forsaken Palace |
| 1 Arch Devil / week | Cost |
20000 +5 |
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Grail Building: Soul Prison |
Pre-requisites | Locate Grail |
| Necromancy skill +20% for all allied Heroes | Cost | None | |
|
|
Fort | Pre-requisites | None |
| Adds town walls to defenses | Cost | 5000 |
|
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Citadel | Pre-requisites | Fort |
| Adds moat and arrow towers to defenses. 50% increase to town dwelling production | Cost | 2500 |
|
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Castle | Pre-requisites | Citadel |
| Adds 2 arrow towers and upgraded walls to defenses. 100% increase to town dwelling production | Cost | 5000 |
|
| Village Hall | Pre-requisites | None | |
| 500 gold per day | Cost | None | |
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Town Hall | Pre-requisites | Village Hall, Tavern |
| 1000 gold per day | Cost | 2500 |
|
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City Hall | Pre-requisites | Town Hall, Blacksmith, Marketplace, Mage Guild Level 1 |
| 2000 gold per day | Cost | 5000 |
|
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Capitol | Pre-requisites | City Hall, Castle |
| 4000 gold per day | Cost | 10000 |
|
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Tavern | Pre-requisites | Village Hall |
| Allows for recruitment of additional Heroes. (Also includes the Thieves Guild. Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) | Cost | 500 |
|
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Cover of Darkness | Pre-requisites | Fort |
| Resets the Shroud in a radius around the Necropolis. | Cost | 1000 |
|
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Blacksmith | Pre-requisites | Village Hall |
| Purchase First Aid Tents | Cost | 1000 |
|
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Marketplace | Pre-requisites | Village Hall |
| Buy and Sell resources | Cost | 500 |
|
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Resource Silo | Pre-requisites | Marketplace |
| Generates an additional 1 wood and ore per day | Cost | 5000 |
|
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Mage Guild: Level 1 | Pre-requisites | Village Hall |
|
Purchase spell books/ Learn 5 level 1 spells |
Cost | 2000 |
|
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Mage Guild: Level 2 | Pre-requisites | Mage Guild level 1 |
|
Purchase spell books/ Learn 4 level 2 spells |
Cost |
1000 +4 |
|
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Mage Guild: Level 3 | Pre-requisites | Mage Guild level 2 |
|
Purchase spell books/ Learn 3 level 3 spells |
Cost |
1000 +6 |
|
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Mage Guild: Level 4 | Pre-requisites | Mage Guild level 3 |
|
Purchase spell books/ Learn 2 level 4 spells |
Cost |
1000 +8 |
|
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Mage Guild: Level 5 | Pre-requisites | Mage Guild level 3 |
|
Purchase spell books/ Learn 1 level 5 spell |
Cost |
1000 +10 |
|
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Shipyard | Pre-requisites | Village Hall |
| Build boats | Cost | 2000 |
|
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Necromancy Amplifier | Pre-requisites | Mage Guild level 1 |
| +10% to Necromancy skill of all allied Heroes | Cost | 1000 |
|
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Cursed Temple | Pre-requisites | Fort |
| 12 Skeletons / week | Cost | 400 |
|
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Upgraded Cursed Temple | Pre-requisites | Cursed Temple |
| 12 Skeleton Warriors / week | Cost | 1000 |
|
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Skeleton Transformer | Pre-requisites | Cursed Temple |
| Troops put into Skeleton Transformer are turned into Skeletons. Dragons placed inside are turned into Bone Dragons. | Cost | 1000 |
|
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Unearthed Graves | Pre-requisites | Skeleton Transformer |
| +6 Cursed Temple production | Cost | 1000 |
|
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Graveyard | Pre-requisites | Cursed Temple |
| 8 Walking Dead / week | Cost | 1000 |
|
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Upgraded Graveyard | Pre-requisites | Graveyard |
| 8 Zombies / week | Cost | 1000 |
|
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Tomb of Souls | Pre-requisites | Cursed Temple |
| 7 Wights / week | Cost | 1500 |
|
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Upgraded Tomb of Souls | Pre-requisites | Tomb of Souls |
| 7 Wraiths / week | Cost | 1500 |
|
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Estate | Pre-requisites | Graveyard |
| 4 Vampires / week | Cost | 2000 |
|
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Upgraded Estate | Pre-requisites | Estate, Necromancy Amplifier |
| 4 Vampire Lords / week | Cost |
2000 +10 |
|
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Mausoleum | Pre-requisites | Graveyard, Mage Guild level 1 |
| 3 Liches / week | Cost |
2000 |
|
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Upgraded Mausoleum | Pre-requisites | Mausoleum |
| 3 Power Liches / week | Cost | 2000 |
|
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Hall of Darkness | Pre-requisites | Estate, Mausoleum |
| 2 Black Knights / week | Cost | 6000 |
|
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Upgraded Hall of Darkness | Pre-requisites | Hall of Darkness |
| 2 Dread Knights / week | Cost |
3000 +2 +2 |
|
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Dragon Vault | Pre-requisites | Hall of Darkness |
| 1 Bone Dragon / week | Cost |
10000 +5 +5 |
|
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Upgraded Dragon Vault | Pre-requisites | Dragon Vault |
| 1 Ghost Dragon / week | Cost |
15000 +20 |
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Grail Building: Spirit Guardian |
Pre-requisites | Locate Grail |
| +2 Luck for all allied Heroes | Cost | None | |
|
|
Fort | Pre-requisites | None |
| Adds town walls to defenses | Cost | 5000 |
|
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Citadel | Pre-requisites | Fort |
| Adds moat and arrow towers to defenses. 50% increase to town dwelling production | Cost | 2500 |
|
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Castle | Pre-requisites | Citadel |
| Adds 2 arrow towers and upgraded walls to defenses. 100% increase to town dwelling production | Cost | 5000 |
|
| Village Hall | Pre-requisites | None | |
| 500 gold per day | Cost | None | |
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Town Hall | Pre-requisites | Village Hall, Tavern |
| 1000 gold per day | Cost | 2500 |
|
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City Hall | Pre-requisites | Town Hall, Blacksmith, Marketplace, Mage Guild Level 1 |
| 2000 gold per day | Cost | 5000 |
|
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Capitol | Pre-requisites | City Hall, Castle |
| 4000 gold per day | Cost | 10000 |
|
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Tavern | Pre-requisites | Village Hall |
| Allows for recruitment of additional Heroes. (Also includes the Thieves Guild. Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) | Cost | 500 |
|
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Mystic Pond | Pre-requisites | Village Hall |
| Generates 1-4 random resources on Day 1 each week | Cost |
2000 +2 +2 |
|
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Blacksmith | Pre-requisites | Village Hall |
| Purchase First Aid Tents | Cost | 1000 |
|
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Marketplace | Pre-requisites | Village Hall |
| Buy and Sell resources | Cost | 500 |
|
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Resource Silo | Pre-requisites | Marketplace |
| Generates an additional 1 crystal per day | Cost | 5000 |
|
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Mage Guild: Level 1 | Pre-requisites | Village Hall |
|
Purchase spell books/ Learn 5 level 1 spells |
Cost | 2000 |
|
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Mage Guild: Level 2 | Pre-requisites | Mage Guild level 1 |
|
Purchase spell books/ Learn 4 level 2 spells |
Cost |
1000 +4 |
|
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Mage Guild: Level 3 | Pre-requisites | Mage Guild level 2 |
|
Purchase spell books/ Learn 3 level 3 spells |
Cost |
1000 +6 |
|
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Mage Guild: Level 4 | Pre-requisites | Mage Guild level 3 |
|
Purchase spell books/ Learn 2 level 4 spells |
Cost |
1000 +8 |
|
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Mage Guild: Level 5 | Pre-requisites | Mage Guild level 4 |
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Purchase spell books/ Learn 1 level 5 spell |
Cost |
1000 +10 |
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Fountain of Fortune | Pre-requisites | Mystic Pond |
| +2 Luck for Garrison Hero during a siege | Cost | 1500 |
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Centaur Stables | Pre-requisites | Fort |
| 14 Centaurs / week | Cost | 500 |
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Upgraded Centaur Stables | Pre-requisites | Centaur Stables |
| 14 Centaur Captains / week | Cost | 1000 |
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Dwarf Cottage | Pre-requisites | Centaur Stables |
| 8 Dwarves / week | Cost | 1000 |
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Upgraded Dwarf Cottage | Pre-requisites | Dwarf Cottage |
| 8 Battle Dwarves / week | Cost | 1000 |
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Miners' Guild | Pre-requisites | Dwarf Cottage |
| +4 Dwarf Cottage production | Cost | 1000 |
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Treasury | Pre-requisites | Miners' Guild |
| +10% interest for Day 1 kingdom gold total | Cost | 5000 |
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Homestead | Pre-requisites | Centaur Stables |
| 7 Wood Elves / week | Cost | 1500 |
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Upgraded Homestead | Pre-requisites | Homestead |
| 7 Grand Elves / week | Cost | 1500 |
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Enchanted Spring | Pre-requisites | Homestead |
| 5 Pegasi / week | Cost | 2000 |
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Upgraded Enchanted Spring | Pre-requisites | Enchanted Spring |
| 5 Silver Pegasi / week | Cost | 2000 |
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Dendroid Arches | Pre-requisites | Homestead |
| 3 Dendroid Guards / week | Cost |
2500 |
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Upgraded Dendroid Arches | Pre-requisites | Dendroid Arches |
| 3 Dendroid Soldiers / week | Cost |
1500 |
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Dendroid Saplings | Pre-requisites | Dendroid Arches |
| +2 Dendroid Arches production | Cost | 2000 |
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Unicorn Glade | Pre-requisites | Dendroid Arches, Enchanted Spring |
| 2 Unicorns / week | Cost |
4000 +10 |
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Upgraded Unicorn Glade | Pre-requisites | Unicorn Glade |
| 2 War Unicorns / week | Cost |
3000 |
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Dragon Cliffs | Pre-requisites | Unicorn Glade, Mage Guild level 2 |
| 1 Green Dragon / week | Cost |
10000 +30 |
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Upgraded Dragon Cliffs | Pre-requisites | Dragon Cliffs, Mage Guild level 3 |
| 1 Gold Dragon / week | Cost |
20000 +30 |
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Grail Building: Warlords Monument |
Pre-requisites | Locate Grail |
| +20 Attack for Garrison Hero during a siege | Cost | None | |
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Fort | Pre-requisites | None |
| Adds town walls to defenses | Cost | 5000 |
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Citadel | Pre-requisites | Fort |
| Adds moat and arrow towers to defenses. 50% increase to town dwelling production | Cost | 2500 |
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Castle | Pre-requisites | Citadel |
| Adds 2 arrow towers and upgraded walls to defenses. 100% increase to town dwelling production | Cost | 5000 |
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| Village Hall | Pre-requisites | None | |
| 500 gold per day | Cost | None | |
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Town Hall | Pre-requisites | Village Hall, Tavern |
| 1000 gold per day | Cost | 2500 |
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City Hall | Pre-requisites | Town Hall, Blacksmith, Marketplace, Mage Guild Level 1 |
| 2000 gold per day | Cost | 5000 |
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Capitol | Pre-requisites | City Hall, Castle |
| 4000 gold per day | Cost | 10000 |
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Tavern | Pre-requisites | Village Hall |
| Allows for recruitment of additional Heroes. (Also includes the Thieves Guild. Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) | Cost | 500 |
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Escape Tunnel | Pre-requisites | Fort |
| Allows Heroes and their troops to surrender or retreat during a siege | Cost | 2000 |
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Blacksmith | Pre-requisites | Village Hall |
| Purchase Ammo Carts | Cost | 1000 |
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Marketplace | Pre-requisites | Village Hall |
| Buy and Sell resources | Cost | 500 |
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Resource Silo | Pre-requisites | Marketplace |
| Generates an additional 1 wood and ore per day | Cost | 5000 |
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Mage Guild: Level 1 | Pre-requisites | Village Hall |
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Purchase spell books/ Learn 5 level 1 spells |
Cost | 2000 |
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Mage Guild: Level 2 | Pre-requisites | Mage Guild level 1 |
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Purchase spell books/ Learn 4 level 2 spells |
Cost |
1000 +4 |
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Mage Guild: Level 3 | Pre-requisites | Mage Guild level 2 |
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Purchase spell books/ Learn 3 level 3 spells |
Cost |
1000 +6 |
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Ballista Yard | Pre-requisites | Blacksmith |
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Purchase Ballistae |
Cost |
1000 |
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Freelancer's Guild | Pre-requisites | Marketplace |
| Trade troops for resources | Cost | 1000 |
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Hall of Valhalla | Pre-requisites | Fort |
| Permanent +1 Attack for visiting Heroes | Cost | 1000 |
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Goblin Barracks | Pre-requisites | Fort |
| 15 Goblins / week | Cost | 200 |
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Upgraded Goblin Barracks | Pre-requisites | Goblin Barracks |
| 15 Hobgoblins / week | Cost | 1000 |
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Mess Hall | Pre-requisites | Goblin Barracks |
| +8 Goblin Barrack production | Cost | 1000 |
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Wolf Pen | Pre-requisites | Goblin Barracks |
| 9 Wolf Riders / week | Cost | 1000 |
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Upgraded Wolf Pen | Pre-requisites | Wolf Pen, Upgraded Goblin Barracks |
| 9 Wolf Raiders / week | Cost | 1000 |
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Orc Tower | Pre-requisites | Goblin Barracks |
| 7 Orcs / week | Cost | 1000 |
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Upgraded Orc Tower | Pre-requisites | Orc Tower, Blacksmith |
| 7 Orc Chieftains / week | Cost | 1000 |
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Ogre Fort | Pre-requisites | Orc Tower |
| 4 Ogres / week | Cost | 2000 |
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Upgraded Ogre Fort | Pre-requisites | Ogre Fort, Mage Guild level 1 |
| 4 Ogre Magi / week | Cost |
2000 +5 |
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Cliff Nest | Pre-requisites | Wolf Pen |
| 3 Rocs / week | Cost | 2500 |
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Upgraded Cliff Nest | Pre-requisites | Cliff Nest |
| 3 Thunderbirds / week | Cost |
2000 |
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Cyclops Cave | Pre-requisites | Ogre Fort |
| 2 Cyclops / week | Cost |
3500 |
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Upgraded Cyclops Cave | Pre-requisites | Cyclops Cave |
| 2 Cyclops Lords / week | Cost | 3000 |
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Behemoth Lair | Pre-requisites | Cliff Nest |
| 1 Behemoth / week | Cost |
10000 +10 |
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Upgraded Behemoth Lair | Pre-requisites | Behemoth Lair |
| 1 Ancient Behemoth / week | Cost |
15000 +10 |
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Grail Building: Skyship |
Pre-requisites | Locate Grail |
| +15 Knowledge for Garrison Hero during a siege / Reveals entire Adventure Map | Cost | None | |
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Fort | Pre-requisites | None |
| Adds town walls to defenses | Cost | 5000 |
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Citadel | Pre-requisites | Fort |
| Adds moat and arrow towers to defenses. 50% increase to town dwelling production | Cost | 2500 |
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Castle | Pre-requisites | Citadel |
| Adds 2 arrow towers and upgraded walls to defenses. 100% increase to town dwelling production | Cost | 5000 |
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| Village Hall | Pre-requisites | None | |
| 500 gold per day | Cost | None | |
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Town Hall | Pre-requisites | Village Hall, Tavern |
| 1000 gold per day | Cost | 2500 |
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City Hall | Pre-requisites | Town Hall, Blacksmith, Marketplace, Mage Guild Level 1 |
| 2000 gold per day | Cost | 5000 |
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Capitol | Pre-requisites | City Hall, Castle |
| 4000 gold per day | Cost | 10000 |
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Tavern | Pre-requisites | Village Hall |
| Allows for recruitment of additional Heroes. (Also includes the Thieves Guild. Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) | Cost | 500 |
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Lookout Tower | Pre-requisites | Fort |
| Reveals the Adventure Map in a radius surrounding Tower town | Cost | 500 |
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Blacksmith | Pre-requisites | Village Hall |
| Purchase Ammo Carts | Cost | 1000 |
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Marketplace | Pre-requisites | Village Hall |
| Buy and Sell resources | Cost | 500 |
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Resource Silo | Pre-requisites | Marketplace |
| Generates an additional 1 gems per day | Cost | 5000 |
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Artifact Merchant | Pre-requisites | Marketplace |
| Trade resources for Artifacts | Cost | 10000 |
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Mage Guild: Level 1 | Pre-requisites | Village Hall |
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Purchase spell books/ Learn 5 level 1 spells |
Cost | 2000 |
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Mage Guild: Level 2 | Pre-requisites | Mage Guild level 1 |
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Purchase spell books/ Learn 4 level 2 spells |
Cost |
1000 +4 |
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Mage Guild: Level 3 | Pre-requisites | Mage Guild level 2 |
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Purchase spell books/ Learn 3 level 3 spells |
Cost |
1000 +6 |
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Mage Guild: Level 4 | Pre-requisites | Mage Guild level 3 |
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Purchase spell books/ Learn 2 level 4 spells |
Cost |
1000 +8 |
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Mage Guild: Level 5 | Pre-requisites | Mage Guild level 3 |
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Purchase spell books/ Learn 1 level 5 spell |
Cost |
1000 +10 |
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Library | Pre-requisites | Mage Guild level 1 |
| Every level of the Mage Guild contains one additional spell | Cost | 1500 +5 +5 |
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Wall of Knowledge | Pre-requisites | Mage Guild level 1 |
| Permanent +1 Knowledge to visiting Heroes | Cost | 1000 |
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Workshop | Pre-requisites | Fort |
| 16 Gremlins / week | Cost | 300 |
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Upgraded Workshop | Pre-requisites | Workshop |
| 16 Master Gremlins / week | Cost | 1000 |
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Parapet | Pre-requisites | Workshop |
| 9 Stone Gargoyles / week | Cost | 1000 |
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Upgraded Parapet | Pre-requisites | Parapet |
| 9 Obsidian Gargoyles | Cost | 1500 |
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Sculptor's Wings | Pre-requisites | Parapet |
| +4 Parapet production | Cost | 1000 |
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Golem Factory | Pre-requisites | Workshop |
| 6 Stone Golems / week | Cost | 2000 |
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Upgraded Golem Factory | Pre-requisites | Golem Factory |
| 6 Iron Golems / week | Cost |
2000 +5 |
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Mage Tower | Pre-requisites | Parapet, Golem Factory, Mage Guild level 1 |
| 4 Magi / week | Cost |
2500 +5 |
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Upgraded Mage Tower | Pre-requisites | Mage Tower, Library |
| 4 Arch Magi / week | Cost | 2000 |
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Altar of Wishes | Pre-requisites | Mage Tower |
| 3 Genies / week | Cost |
3000 |
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Upgraded Altar of Wishes | Pre-requisites | Altar of Wishes |
| 3 Master Genies / week | Cost |
2000 |
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Golden Pavilion | Pre-requisites | Mage Tower |
| 2 Nagas / week | Cost |
4000 +2 +2 |
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Upgraded Golden Pavilion | Pre-requisites | Golden Pavilion |
| 2 Naga Queens / week | Cost |
3000 +3 |
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Cloud Temple | Pre-requisites | Altar of Wishes, Golden Pavilion |
| 1 Giant / week | Cost |
5000 +10 |
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Upgraded Cloud Temple | Pre-requisites | Cloud Temple |
| 1 Titan / week | Cost |
25000 +5 |
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Grail Building: Aurora Borealis |
Pre-requisites | Locate Grail |
| Places ALL spells in the Mage Guild | Cost | None | |
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Fort | Pre-requisites | None |
| Adds town walls to defenses | Cost | 5000 |
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Citadel | Pre-requisites | Fort |
| Adds moat and arrow towers to defenses. 50% increase to town dwelling production | Cost | 2500 |
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Castle | Pre-requisites | Citadel |
| Adds 2 arrow towers and upgraded walls to defenses. 100% increase to town dwelling production | Cost | 5000 |
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| Village Hall | Pre-requisites | None | |
| 500 gold per day | Cost | None | |
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Town Hall | Pre-requisites | Village Hall, Tavern |
| 1000 gold per day | Cost | 2500 |
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City Hall | Pre-requisites | Town Hall, Blacksmith, Marketplace, Mage Guild Level 1 |
| 2000 gold per day | Cost | 5000 |
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Capitol | Pre-requisites | City Hall, Castle |
| 4000 gold per day | Cost | 10000 |
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Tavern | Pre-requisites | Village Hall |
| Allows for recruitment of additional Heroes. (Also includes the Thieves Guild. Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) | Cost | 500 |
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Blacksmith | Pre-requisites | Village Hall |
| Purchase Ballistae | Cost | 1000 |
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Marketplace | Pre-requisites | Village Hall |
| Buy and Sell resources | Cost | 500 |
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Resource Silo | Pre-requisites | Marketplace |
| Generates an additional 1 mercury per day | Cost | 5000 |
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Artifact Merchant | Pre-requisites | Marketplace |
| Trade resources for Artifacts | Cost | 10000 |
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Mage Guild: Level 1 | Pre-requisites | Village Hall |
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Purchase spell books/ Learn 5 level 1 spells |
Cost | 2000 |
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Mage Guild: Level 2 | Pre-requisites | Mage Guild level 1 |
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Purchase spell books/ Learn 4 level 2 spells |
Cost |
1000 +4 |
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Mage Guild: Level 3 | Pre-requisites | Mage Guild level 2 |
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Purchase spell books/ Learn 3 level 3 spells |
Cost |
1000 +6 |
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Mage Guild: Level 4 | Pre-requisites | Mage Guild level 3 |
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Purchase spell books/ Learn 2 level 4 spells |
Cost |
1000 +8 |
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Mage Guild: Level 5 | Pre-requisites | Mage Guild level 4 |
|
Purchase spell books/ Learn 1 level 5 spell |
Cost |
1000 +10 |
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Shipyard | Pre-requisites | Village Hall |
| Build boats | Cost | 2000 |
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Magic University | Pre-requisites | Barracks |
| Sells Magic School Skills to visiting Heroes | Cost | 5000 |
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Magic Lantern | Pre-requisites | Fort |
| 20 Pixies / week | Cost | 300 |
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Upgraded Magic Lantern | Pre-requisites | Magic Lantern |
| 20 Sprites / week | Cost | 1000 |
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Garden of Life | Pre-requisites | Magic Lantern |
| +10 Magic Lantern production | Cost | 1000 |
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Altar of Air | Pre-requisites | Magic Lantern |
| 6 Air Elementals / week | Cost | 1500 |
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Upgraded Altar of Air | Pre-requisites | Altar of Air |
| 6 Storm Elementals / week | Cost |
1500 +2 |
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Altar of Water | Pre-requisites | Magic Lantern |
| 6 Water Elementals / week | Cost | 1500 |
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Upgraded Altar of Water | Pre-requisites | Altar of Water |
| 6 Ice Elementals / week | Cost | 2000 |
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Altar of Fire | Pre-requisites | Altar of Air |
| 6 Fire Elementals / week | Cost | 2000 |
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Upgraded Altar of Fire | Pre-requisites | Altar of Fire |
| 6 Energy Elementals / week | Cost | 2000 |
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Altar of Earth | Pre-requisites | Altar of Water |
| 5 Earth Elementals / week | Cost |
2000 |
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Upgraded Altar of Earth | Pre-requisites | Altar of Earth |
| 5 Magma Elementals / week | Cost |
1000 |
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Altar of Thought | Pre-requisites | Altar of Fire, Altar of Earth |
| 2 Psychic Elementals / week | Cost |
3000 +2 +2 |
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Upgraded Altar of Thought | Pre-requisites | Altar of Thought |
| 2 Magic Elementals / week | Cost |
3000 +3 |
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Pyre | Pre-requisites | Altar of Thought |
| 2 Firebirds / week | Cost |
10000 +10 |
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Upgraded Pyre | Pre-requisites | Pyre |
| 2 Phoenixes / week | Cost |
15000 +10 |
| Thieves Guild | |
| Taverns Controlled | Information Revealed |
| 1 Tavern in Kingdom | Number of Towns, Heroes, Best Hero |
| 2 Taverns in Kingdom | Wood, Ore, Gold, Best Hero statistics |
| 3 Taverns in Kingdom | Mercury, Sulfur, Crystal, Gems, Obelisks found, Best Hero personality |
| 4 Taverns in Kingdom | Artifacts, Kingdom Army Strength, Best Monster |
| 5 or more Taverns in Kingdom | Income |