Castle

Dungeon

Fortress

Inferno

Necropolis

Rampart

Stronghold

Tower

Conflux

 

 

Castle

Grail Building:

Colossus

Pre-requisites Locate Grail
+2 Morale Bonus for all allied Heroes Cost None

Fort Pre-requisites None
Adds town walls to defenses Cost 5000+20+20
Citadel Pre-requisites Fort
Adds moat and arrow towers to defenses.  50% increase to town dwelling production Cost 2500+5
Castle Pre-requisites Citadel
Adds 2 arrow towers and upgraded walls to defenses.  100% increase to town dwelling production Cost 5000+10+10
  Village Hall Pre-requisites None
500 gold per day Cost None
Town Hall Pre-requisites Village Hall, Tavern
1000 gold per day Cost 2500
City Hall Pre-requisites Town Hall, Blacksmith, Marketplace, Mage Guild Level 1
2000 gold per day Cost 5000
Capitol Pre-requisites City Hall, Castle
4000 gold per day Cost 10000
Tavern Pre-requisites Village Hall
Allows for recruitment of additional Heroes.  (Also includes the Thieves Guild.  Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) Cost 500+5
Brotherhood of the Sword Pre-requisites Tavern
+2 morale for Garrison troops Cost 500+5
Blacksmith Pre-requisites Village Hall
Purchase Ballistae Cost 1000+5
Marketplace Pre-requisites Village Hall
Buy and Sell resources Cost 500+5
Resource Silo Pre-requisites Marketplace
Generates an additional 1 wood and ore per day Cost 5000+5
Mage Guild:  Level 1 Pre-requisites Village Hall

Purchase spell books/

Learn 5 level 1 spells

Cost 2000+5+5
Mage Guild:  Level 2 Pre-requisites Mage Guild level 1

Purchase spell books/

Learn 4 level 2 spells

Cost

1000+5+5 +4+4

+4+4

Mage Guild:  Level 3 Pre-requisites Mage Guild level 2

Purchase spell books/

Learn 3 level 3 spells

Cost

1000+5+5 +6+6

+6+6

Mage Guild:  Level 4 Pre-requisites Mage Guild level 3

Purchase spell books/

Learn 2 level 4 spells

Cost

1000+5+5 +8+8

+8+8

Shipyard Pre-requisites Village Hall
Build boats Cost 2000+20
Lighthouse Pre-requisites Shipyard
Each Lighthouse increases your movement on water Cost 2000+10
Stables Pre-requisites Barracks
Increases movement over land for visiting Heroes Cost 2000+10
Guardhouse Pre-requisites Fort
14 Pikemen / week Cost 500+10
Upgraded Guardhouse Pre-requisites Guardhouse
14 Halberdiers / week Cost 1000+5
Archers' Tower Pre-requisites Guardhouse
9 Archers / week Cost 1000+5+5
Upgraded Archers' Tower Pre-requisites Archers' Tower
9 Marksmen / week Cost 1000+5+5
Griffin Tower Pre-requisites Barracks
7 Griffins / week Cost 1000+5
Upgraded Griffin Tower Pre-requisites Griffin Tower
7 Royal Griffins / week Cost 1000+5
Griffin Bastion Pre-requisites Griffin Tower
+3 to Griffin Tower production Cost 1000
Barracks Pre-requisites Guardhouse, Blacksmith
4 Swordsmen / week Cost 2000+5
Upgraded Barracks Pre-requisites Barracks
4 Crusaders / week Cost 2000+5+5
Monastery Pre-requisites Barracks, Mage Guild level 1
3 Monks / week Cost

3000+5+5 +2+2

+2+2

Upgraded Monastery Pre-requisites Monastery
3 Zealots / week Cost

1000+2+2 +2+2

+2+2

Training Grounds Pre-requisites Stables
2 Cavaliers / week Cost 5000+20
Upgraded Training Grounds Pre-requisites Training Grounds
2 Champions / week Cost 3000+10
Portal of Glory Pre-requisites Monastery
1 Angel / week Cost

20000+10

+10+10+10

Upgraded Portal of Glory Pre-requisites Portal of Glory
1 Archangel / week Cost

20000+10

+10+10+10

 

 

Dungeon

Grail Building:

Guardian of Earth

Pre-requisites Locate Grail
+12 Spell Power Bonus for Garrison Hero during a siege Cost None

Fort Pre-requisites None
Adds town walls to defenses Cost 5000+20+20
Citadel Pre-requisites Fort
Adds moat and arrow towers to defenses.  50% increase to town dwelling production Cost 2500+5
Castle Pre-requisites Citadel
Adds 2 arrow towers and upgraded walls to defenses.  100% increase to town dwelling production Cost 5000+10+10
  Village Hall Pre-requisites None
500 gold per day Cost None
Town Hall Pre-requisites Village Hall, Tavern
1000 gold per day Cost 2500
City Hall Pre-requisites Town Hall, Blacksmith, Marketplace, Mage Guild Level 1
2000 gold per day Cost 5000
Capitol Pre-requisites City Hall, Castle
4000 gold per day Cost 10000
Tavern Pre-requisites Village Hall
Allows for recruitment of additional Heroes.  (Also includes the Thieves Guild.  Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) Cost 500+5
Battle Scholar Academy Pre-requisites Village Hall
+1000 experience for visiting Heroes Cost 1000+5+5
Blacksmith Pre-requisites Village Hall
Purchase Ballistae Cost 1000+5
Marketplace Pre-requisites Village Hall
Buy and Sell resources Cost 500+5
Resource Silo Pre-requisites Marketplace
Generates an additional 1 sulfur per day Cost 5000+5
Artifact Merchant Pre-requisites Marketplace
Trade resources for Artifacts Cost 10000
Portal of Summoning Pre-requisites Village Hall
Recruit troops from random, flagged external dwellings Cost 2500+5
Mage Guild:  Level 1 Pre-requisites Village Hall

Purchase spell books/

Learn 5 level 1 spells

Cost 2000+5+5
Mage Guild:  Level 2 Pre-requisites Mage Guild level 1

Purchase spell books/

Learn 4 level 2 spells

Cost

1000+5+5 +4+4

+4+4

Mage Guild:  Level 3 Pre-requisites Mage Guild level 2

Purchase spell books/

Learn 3 level 3 spells

Cost

1000+5+5 +6+6

+6+6

Mage Guild:  Level 4 Pre-requisites Mage Guild level 3

Purchase spell books/

Learn 2 level 4 spells

Cost

1000+5+5 +8+8

+8+8

Mage Guild:  Level 5 Pre-requisites Mage Guild level 4

Purchase spell books/

Learn 1 level 5 spell

Cost

1000+5+5 +10+10

+10+10

Mana Vortex Pre-requisites Mage Guild level 1

Temporarily doubles spell points for visiting Heroes

Cost

1000

Warren Pre-requisites Fort
14 Troglodytes / week Cost 400+10
Upgraded Warren Pre-requisites Warren
14 Infernal Troglodytes / week Cost 1000+5
Mushroom Rings Pre-requisites Warren
+7 Warren production Cost 1000
Harpy Loft Pre-requisites Warren
8 Harpies / week Cost 1000
Upgraded Harpy Loft Pre-requisites Harpy Loft
8 Harpy Hags / week Cost 1000+2+2
Pillar of Eyes Pre-requisites Warren
7 Beholders / week Cost

1000+1+1

+1+1

+1+1

Upgraded Pillar of Eyes Pre-requisites Pillar of Eyes
7 Evil Eyes / week Cost

1000+1+1

+1+1

+1+1

Chapel of Stilled Voices Pre-requisites Harpy Loft, Pillar of Eyes
7 Medusas / week Cost 2000+5+5
Upgraded Chapel of Stilled Voices Pre-requisites Chapel of Stilled Voices
7 Medusa Queens / week Cost 1500+5
Labyrinth Pre-requisites Chapel of Stilled Voices
3 Minotaurs / week Cost 4000+10+10
Upgraded Labyrinth Pre-requisites Labyrinth
3 Minotaur Kings / week Cost 3000+5+5
Manticore Lair Pre-requisites Chapel of Stilled Voices
2 Manticores / week Cost

5000+5+5

+5+5

Upgraded Manticore Lair Pre-requisites Manticore Lair
2 Scorpicores / week Cost

3000+5+5

+5+5

Dragon Cave Pre-requisites Mage Guild level 2, Labyrinth, Manticore Lair
1 Red Dragon / week Cost

15000+15

+15+20

Upgraded Dragon Cave Pre-requisites Mage Guild level 3, Dragon Cave
1 Black Dragon / week Cost

15000+15

+15+20

 

 

Fortress

Grail Building:

Carnivorous Plant

Pre-requisites Locate Grail
+10 Attack and Defense for Garrison Hero during a siege Cost None

Fort Pre-requisites None
Adds town walls to defenses Cost 5000+20+20
Citadel Pre-requisites Fort
Adds moat and arrow towers to defenses.  50% increase to town dwelling production Cost 2500+5
Castle Pre-requisites Citadel
Adds 2 arrow towers and upgraded walls to defenses.  100% increase to town dwelling production Cost 5000+10+10
  Village Hall Pre-requisites None
500 gold per day Cost None
Town Hall Pre-requisites Village Hall, Tavern
1000 gold per day Cost 2500
City Hall Pre-requisites Town Hall, Blacksmith, Marketplace, Mage Guild Level 1
2000 gold per day Cost 5000
Capitol Pre-requisites City Hall, Castle
4000 gold per day Cost 10000
Tavern Pre-requisites Village Hall
Allows for recruitment of additional Heroes.  (Also includes the Thieves Guild.  Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) Cost 500+5
Glyphs of Fear Pre-requisites Fort
+2 Defense for Garrison Hero during a siege Cost 1000
Blacksmith Pre-requisites Village Hall
Purchase First Aid Tents Cost 1000+5
Marketplace Pre-requisites Village Hall
Buy and Sell resources Cost 500+5
Resource Silo Pre-requisites Marketplace
Generates an additional 1 wood and ore per day Cost 5000+5
Mage Guild:  Level 1 Pre-requisites Village Hall

Purchase spell books/

Learn 5 level 1 spells

Cost 2000+5+5
Mage Guild:  Level 2 Pre-requisites Mage Guild level 1

Purchase spell books/

Learn 4 level 2 spells

Cost

1000+5+5 +4+4

+4+4

Mage Guild:  Level 3 Pre-requisites Mage Guild level 2

Purchase spell books/

Learn 3 level 3 spells

Cost

1000+5+5 +6+6

+6+6

Shipyard Pre-requisites Village Hall
Build boats Cost 2000+20
Blood Obelisk Pre-requisites Glyphs of Fear
+2 Attack for Garrison Hero during a siege Cost 1000
Cage of Warlords Pre-requisites Town Hall, Glyphs of Fear
Permanent +1 Defense to visiting Heroes Cost 1000
Gnoll Hut Pre-requisites Fort
12 Gnolls / week Cost 400+10
Upgraded Gnoll Hut Pre-requisites Tavern, Gnoll Hut
12 Gnoll Marauders / week Cost 1000+10
Captain's Quarters Pre-requisites Gnoll Hut
+6 Gnoll Hut production Cost 1000
Lizard Den Pre-requisites Gnoll Hut
8 Lizardmen / week Cost 1000+5
Upgraded Lizard Den Pre-requisites Lizard Den
8 Lizard Warriors / week Cost 1000+5
Serpent Fly Hive Pre-requisites Gnoll Hut
8 Serpent Flies / week Cost

1000+5

+2+2

Upgraded Serpent Fly Hive Pre-requisites Serpent Fly Hive
8 Dragon Flies / week Cost

1000+2+2

Basilisk Pit Pre-requisites Serpent Fly Hive
4 Basilisks / week Cost 2000+5+10
Upgraded Basilisk Pit Pre-requisites Basilisk Pit
4 Greater Basilisks / week Cost 2000+5+5
Gorgon Lair Pre-requisites Serpent Fly Hive, Lizard Den
3 Gorgons / week Cost

2500+10+10

+5+5

Upgraded Gorgon Lair Pre-requisites Gorgon Lair, Resource Silo
3 Mighty Gorgons / week Cost 2000+5+5
Wyvern Nest Pre-requisites Lizard Den
2 Wyverns / week Cost 3500+15
Upgraded Wyvern Nest Pre-requisites Wyvern Nest
2 Wyvern Monarchs / week Cost 3000+10+10
Hydra Pond Pre-requisites Basilisk Pit, Wyvern Nest
1 Hydra / week Cost

10000+10

+10+10

Upgraded Hydra Pond Pre-requisites Hydra Pond
1 Chaos Hydra / week Cost

15000+10

+10+20

 

 

Inferno

Grail Building:

Deity of Fire

Pre-requisites Locate Grail

+19 Imp Crucible production/

All weeks are Week of the Imp

Cost None

Fort Pre-requisites None
Adds town walls to defenses Cost 5000+20+20
Citadel Pre-requisites Fort
Adds moat and arrow towers to defenses.  50% increase to town dwelling production Cost 2500+5
Castle Pre-requisites Citadel
Adds 2 arrow towers and upgraded walls to defenses.  100% increase to town dwelling production Cost 5000+10+10
  Village Hall Pre-requisites None
500 gold per day Cost None
Town Hall Pre-requisites Village Hall, Tavern
1000 gold per day Cost 2500
City Hall Pre-requisites Town Hall, Blacksmith, Marketplace, Mage Guild Level 1
2000 gold per day Cost 5000
Capitol Pre-requisites City Hall, Castle
4000 gold per day Cost 10000
Tavern Pre-requisites Village Hall
Allows for recruitment of additional Heroes.  (Also includes the Thieves Guild.  Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) Cost 500+5
Brimstone Stormclouds Pre-requisites Fort
+2 Spell Power for Garrison Hero during a siege Cost 1000+5
Blacksmith Pre-requisites Village Hall
Purchase Ammo Carts Cost 1000+5
Marketplace Pre-requisites Village Hall
Buy and Sell resources Cost 500+5
Resource Silo Pre-requisites Marketplace
Generates an additional 1 sulfur per day Cost 5000+5
Mage Guild:  Level 1 Pre-requisites Village Hall

Purchase spell books/

Learn 5 level 1 spells

Cost 2000+5+5
Mage Guild:  Level 2 Pre-requisites Mage Guild level 1

Purchase spell books/

Learn 4 level 2 spells

Cost

1000+5+5 +4+4

+4+4

Mage Guild:  Level 3 Pre-requisites Mage Guild level 2

Purchase spell books/

Learn 3 level 3 spells

Cost

1000+5+5 +6+6

+6+6

Mage Guild:  Level 4 Pre-requisites Mage Guild level 3

Purchase spell books/

Learn 2 level 4 spells

Cost

1000+5+5 +8+8

+8+8

Mage Guild:  Level 5 Pre-requisites Mage Guild level 4

Purchase spell books/

Learn 1 level 5 spell

Cost

1000+5+5 +10+10

+10+10

Order of Fire Pre-requisites Mage Guild level 1
Permanent +1 Spell Power to visiting Heroes Cost 1000+5
Castle Gate Pre-requisites Citadel
Visiting Hero can teleport to another Inferno with a Castle Gate Cost 10000+5+5
Imp Crucible Pre-requisites Fort
15 Imps / week Cost 300+5+5
Upgraded Imp Crucible Pre-requisites Imp Crucible
15 Familiars / week Cost 1000
Birthing Pools Pre-requisites Imp Crucible
+8 Imp Crucible production Cost 1000
Hall of Sins Pre-requisites Imp Crucible
8 Gogs / week Cost 1000+5
Upgraded Hall of Sins Pre-requisites Hall of Sins
8 Magogs / week Cost 1000+5
Kennels Pre-requisites Imp Crucible
5 Hell Hounds / week Cost 1500+10
Upgraded Kennels Pre-requisites Kennels
5 Cerberi / week Cost 1500+5
Cages Pre-requisites Kennels
+3 Kennel production Cost 1000
Demon Gate Pre-requisites Hall of Sins
4 Demons / week Cost 2000+5+5
Upgraded Demon Gate Pre-requisites Demon Gate
4 Horned Demons / week Cost 2000+5+5
Hell Hole Pre-requisites Demon Gate
3 Pit Fiends / week Cost

3000

Upgraded Hell Hole Pre-requisites Hell Hole, Mage Guild level 2
3 Pit Lords / week Cost 3000+5+5
Fire Lake Pre-requisites Demon Gate, Mage Guild level 1
2 Efreeti / week Cost

4000+10

+3+3+3

Upgraded Fire Lake Pre-requisites Fire Lake
2 Efreet Sultans / week Cost

3000+5

+5+5+5

Forsaken Palace Pre-requisites Hell Hole, Fire Lake
1 Devil / week Cost

15000+10

+10+20

Upgraded Forsaken Palace Pre-requisites Forsaken Palace
1 Arch Devil / week Cost

20000+5

+5+20

 

 

Necropolis

Grail Building:

Soul Prison

Pre-requisites Locate Grail
Necromancy skill +20% for all allied Heroes Cost None

Fort Pre-requisites None
Adds town walls to defenses Cost 5000+20+20
Citadel Pre-requisites Fort
Adds moat and arrow towers to defenses.  50% increase to town dwelling production Cost 2500+5
Castle Pre-requisites Citadel
Adds 2 arrow towers and upgraded walls to defenses.  100% increase to town dwelling production Cost 5000+10+10
  Village Hall Pre-requisites None
500 gold per day Cost None
Town Hall Pre-requisites Village Hall, Tavern
1000 gold per day Cost 2500
City Hall Pre-requisites Town Hall, Blacksmith, Marketplace, Mage Guild Level 1
2000 gold per day Cost 5000
Capitol Pre-requisites City Hall, Castle
4000 gold per day Cost 10000
Tavern Pre-requisites Village Hall
Allows for recruitment of additional Heroes.  (Also includes the Thieves Guild.  Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) Cost 500+5
Cover of Darkness Pre-requisites Fort
Resets the Shroud in a radius around the Necropolis. Cost 1000
Blacksmith Pre-requisites Village Hall
Purchase First Aid Tents Cost 1000+5
Marketplace Pre-requisites Village Hall
Buy and Sell resources Cost 500+5
Resource Silo Pre-requisites Marketplace
Generates an additional 1 wood and ore per day Cost 5000+5
Mage Guild:  Level 1 Pre-requisites Village Hall

Purchase spell books/

Learn 5 level 1 spells

Cost 2000+5+5
Mage Guild:  Level 2 Pre-requisites Mage Guild level 1

Purchase spell books/

Learn 4 level 2 spells

Cost

1000+5+5 +4+4

+4+4

Mage Guild:  Level 3 Pre-requisites Mage Guild level 2

Purchase spell books/

Learn 3 level 3 spells

Cost

1000+5+5 +6+6

+6+6

Mage Guild:  Level 4 Pre-requisites Mage Guild level 3

Purchase spell books/

Learn 2 level 4 spells

Cost

1000+5+5 +8+8

+8+8

Mage Guild:  Level 5 Pre-requisites Mage Guild level 3

Purchase spell books/

Learn 1 level 5 spell

Cost

1000+5+5 +10+10

+10+10

Shipyard Pre-requisites Village Hall
Build boats Cost 2000+20
Necromancy Amplifier Pre-requisites Mage Guild level 1
+10% to Necromancy skill of all allied Heroes Cost 1000
Cursed Temple Pre-requisites Fort
12 Skeletons / week Cost 400+5+5
Upgraded Cursed Temple Pre-requisites Cursed Temple
12 Skeleton Warriors / week Cost 1000+5+5
Skeleton Transformer Pre-requisites Cursed Temple
Troops put into Skeleton Transformer are turned into Skeletons.  Dragons placed inside are turned into Bone Dragons. Cost 1000
Unearthed Graves Pre-requisites Skeleton Transformer
+6 Cursed Temple production Cost 1000
Graveyard Pre-requisites Cursed Temple
8 Walking Dead / week Cost 1000+5
Upgraded Graveyard Pre-requisites Graveyard
8 Zombies / week Cost 1000+5+5
Tomb of Souls Pre-requisites Cursed Temple
7 Wights / week Cost 1500+5+5
Upgraded Tomb of Souls Pre-requisites Tomb of Souls
7 Wraiths / week Cost 1500+5
Estate Pre-requisites Graveyard
4 Vampires / week Cost 2000+5+5
Upgraded Estate Pre-requisites Estate, Necromancy Amplifier
4 Vampire Lords / week Cost

2000+5

+10+10

Mausoleum Pre-requisites Graveyard, Mage Guild level 1
3 Liches / week Cost

2000+10+10

Upgraded Mausoleum Pre-requisites Mausoleum
3 Power Liches / week Cost 2000+5+5
Hall of Darkness Pre-requisites Estate, Mausoleum
2 Black Knights / week Cost 6000+10+10
Upgraded Hall of Darkness Pre-requisites Hall of Darkness
2 Dread Knights / week Cost

3000+5+5

+2+2

+2+2

Dragon Vault Pre-requisites Hall of Darkness
1 Bone Dragon / week Cost

10000+5+5

+5+5

+5+5

Upgraded Dragon Vault Pre-requisites Dragon Vault
1 Ghost Dragon / week Cost

15000+5+5

+20

 

 

Rampart

Grail Building:

Spirit Guardian

Pre-requisites Locate Grail
+2 Luck for all allied Heroes Cost None

Fort Pre-requisites None
Adds town walls to defenses Cost 5000+20+20
Citadel Pre-requisites Fort
Adds moat and arrow towers to defenses.  50% increase to town dwelling production Cost 2500+5
Castle Pre-requisites Citadel
Adds 2 arrow towers and upgraded walls to defenses.  100% increase to town dwelling production Cost 5000+10+10
  Village Hall Pre-requisites None
500 gold per day Cost None
Town Hall Pre-requisites Village Hall, Tavern
1000 gold per day Cost 2500
City Hall Pre-requisites Town Hall, Blacksmith, Marketplace, Mage Guild Level 1
2000 gold per day Cost 5000
Capitol Pre-requisites City Hall, Castle
4000 gold per day Cost 10000
Tavern Pre-requisites Village Hall
Allows for recruitment of additional Heroes.  (Also includes the Thieves Guild.  Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) Cost 500+5
Mystic Pond Pre-requisites Village Hall
Generates 1-4 random resources on Day 1 each week Cost

2000+2+2

+2+2

+2+2

Blacksmith Pre-requisites Village Hall
Purchase First Aid Tents Cost 1000+5
Marketplace Pre-requisites Village Hall
Buy and Sell resources Cost 500+5
Resource Silo Pre-requisites Marketplace
Generates an additional 1 crystal  per day Cost 5000+5
Mage Guild:  Level 1 Pre-requisites Village Hall

Purchase spell books/

Learn 5 level 1 spells

Cost 2000+5+5
Mage Guild:  Level 2 Pre-requisites Mage Guild level 1

Purchase spell books/

Learn 4 level 2 spells

Cost

1000+5+5 +4+4

+4+4

Mage Guild:  Level 3 Pre-requisites Mage Guild level 2

Purchase spell books/

Learn 3 level 3 spells

Cost

1000+5+5 +6+6

+6+6

Mage Guild:  Level 4 Pre-requisites Mage Guild level 3

Purchase spell books/

Learn 2 level 4 spells

Cost

1000+5+5 +8+8

+8+8

Mage Guild:  Level 5 Pre-requisites Mage Guild level 4

Purchase spell books/

Learn 1 level 5 spell

Cost

1000+5+5 +10+10

+10+10

Fountain of Fortune Pre-requisites Mystic Pond
+2 Luck for Garrison Hero during a siege Cost 1500+10
Centaur Stables Pre-requisites Fort
14 Centaurs / week Cost 500+10
Upgraded Centaur Stables Pre-requisites Centaur Stables
14 Centaur Captains / week Cost 1000+5
Dwarf Cottage Pre-requisites Centaur Stables
8 Dwarves / week Cost 1000+5
Upgraded Dwarf Cottage Pre-requisites Dwarf Cottage
8 Battle Dwarves / week Cost 1000+5
Miners' Guild Pre-requisites Dwarf Cottage
+4 Dwarf Cottage production Cost 1000
Treasury Pre-requisites Miners' Guild
+10% interest for Day 1 kingdom gold total Cost 5000+5+10
Homestead Pre-requisites Centaur Stables
7 Wood Elves / week Cost 1500+10
Upgraded Homestead Pre-requisites Homestead
7 Grand Elves / week Cost 1500+10
Enchanted Spring Pre-requisites Homestead
5 Pegasi / week Cost 2000+10
Upgraded Enchanted Spring Pre-requisites Enchanted Spring
5 Silver Pegasi / week Cost 2000+5
Dendroid Arches Pre-requisites Homestead
3 Dendroid Guards / week Cost

2500

Upgraded Dendroid Arches Pre-requisites Dendroid Arches
3 Dendroid Soldiers / week Cost

1500

Dendroid Saplings Pre-requisites Dendroid Arches
+2 Dendroid Arches production Cost 2000
Unicorn Glade Pre-requisites Dendroid Arches, Enchanted Spring
2 Unicorns / week Cost

4000+5+5

+10

Upgraded Unicorn Glade Pre-requisites Unicorn Glade
2 War Unicorns / week Cost

3000+5

Dragon Cliffs Pre-requisites Unicorn Glade, Mage Guild level 2
1 Green Dragon / week Cost

10000

+30+20

Upgraded Dragon Cliffs Pre-requisites Dragon Cliffs, Mage Guild level 3
1 Gold Dragon / week Cost

20000

+30+20

 

 

Stronghold

Grail Building:

Warlords Monument

Pre-requisites Locate Grail
+20 Attack for Garrison Hero during a siege Cost None

Fort Pre-requisites None
Adds town walls to defenses Cost 5000+20+20
Citadel Pre-requisites Fort
Adds moat and arrow towers to defenses.  50% increase to town dwelling production Cost 2500+5
Castle Pre-requisites Citadel
Adds 2 arrow towers and upgraded walls to defenses.  100% increase to town dwelling production Cost 5000+10+10
  Village Hall Pre-requisites None
500 gold per day Cost None
Town Hall Pre-requisites Village Hall, Tavern
1000 gold per day Cost 2500
City Hall Pre-requisites Town Hall, Blacksmith, Marketplace, Mage Guild Level 1
2000 gold per day Cost 5000
Capitol Pre-requisites City Hall, Castle
4000 gold per day Cost 10000
Tavern Pre-requisites Village Hall
Allows for recruitment of additional Heroes.  (Also includes the Thieves Guild.  Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) Cost 500+5
Escape Tunnel Pre-requisites Fort
Allows Heroes and their troops to surrender or retreat during a siege Cost 2000+5+5
Blacksmith Pre-requisites Village Hall
Purchase Ammo Carts Cost 1000+5
Marketplace Pre-requisites Village Hall
Buy and Sell resources Cost 500+5
Resource Silo Pre-requisites Marketplace
Generates an additional 1 wood and ore per day Cost 5000+5
Mage Guild:  Level 1 Pre-requisites Village Hall

Purchase spell books/

Learn 5 level 1 spells

Cost 2000+5+5
Mage Guild:  Level 2 Pre-requisites Mage Guild level 1

Purchase spell books/

Learn 4 level 2 spells

Cost

1000+5+5 +4+4

+4+4

Mage Guild:  Level 3 Pre-requisites Mage Guild level 2

Purchase spell books/

Learn 3 level 3 spells

Cost

1000+5+5 +6+6

+6+6

Ballista Yard Pre-requisites Blacksmith

Purchase Ballistae

Cost

1000+5

Freelancer's Guild Pre-requisites Marketplace
Trade troops for resources Cost 1000
Hall of Valhalla Pre-requisites Fort
Permanent +1 Attack for visiting Heroes Cost 1000
Goblin Barracks Pre-requisites Fort
15 Goblins / week Cost 200+5+5
Upgraded Goblin Barracks Pre-requisites Goblin Barracks
15 Hobgoblins / week Cost 1000+5+5
Mess Hall Pre-requisites Goblin Barracks
+8 Goblin Barrack production Cost 1000
Wolf Pen Pre-requisites Goblin Barracks
9 Wolf Riders / week Cost 1000+10+5
Upgraded Wolf Pen Pre-requisites Wolf Pen, Upgraded Goblin Barracks
9 Wolf Raiders / week Cost 1000+5+5
Orc Tower Pre-requisites Goblin Barracks
7 Orcs / week Cost 1000+5+5
Upgraded Orc Tower Pre-requisites Orc Tower, Blacksmith
7 Orc Chieftains / week Cost 1000+2+2
Ogre Fort Pre-requisites Orc Tower
4 Ogres / week Cost 2000+20
Upgraded Ogre Fort Pre-requisites Ogre Fort, Mage Guild level 1
4 Ogre Magi / week Cost

2000+5

+5+5

Cliff Nest Pre-requisites Wolf Pen
3 Rocs / week Cost 2500+10
Upgraded Cliff Nest Pre-requisites Cliff Nest
3 Thunderbirds / week Cost

2000+5+5

Cyclops Cave Pre-requisites Ogre Fort
2 Cyclops / week Cost

3500+20+20

Upgraded Cyclops Cave Pre-requisites Cyclops Cave
2 Cyclops Lords / week Cost

3000+5+5

Behemoth Lair Pre-requisites Cliff Nest
1 Behemoth / week Cost

10000+10

+10+10

Upgraded Behemoth Lair Pre-requisites Behemoth Lair
1 Ancient Behemoth / week Cost

15000+10

+10+20

 

 

Tower

Grail Building:

Skyship

Pre-requisites Locate Grail
+15 Knowledge for Garrison Hero during a siege / Reveals entire Adventure Map Cost None

Fort Pre-requisites None
Adds town walls to defenses Cost 5000+20+20
Citadel Pre-requisites Fort
Adds moat and arrow towers to defenses.  50% increase to town dwelling production Cost 2500+5
Castle Pre-requisites Citadel
Adds 2 arrow towers and upgraded walls to defenses.  100% increase to town dwelling production Cost 5000+10+10
  Village Hall Pre-requisites None
500 gold per day Cost None
Town Hall Pre-requisites Village Hall, Tavern
1000 gold per day Cost 2500
City Hall Pre-requisites Town Hall, Blacksmith, Marketplace, Mage Guild Level 1
2000 gold per day Cost 5000
Capitol Pre-requisites City Hall, Castle
4000 gold per day Cost 10000
Tavern Pre-requisites Village Hall
Allows for recruitment of additional Heroes.  (Also includes the Thieves Guild.  Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) Cost 500+5
Lookout Tower Pre-requisites Fort
Reveals the Adventure Map in a radius surrounding Tower town Cost 500+5
Blacksmith Pre-requisites Village Hall
Purchase Ammo Carts Cost 1000+5
Marketplace Pre-requisites Village Hall
Buy and Sell resources Cost 500+5
Resource Silo Pre-requisites Marketplace
Generates an additional 1 gems per day Cost 5000+5
Artifact Merchant Pre-requisites Marketplace
Trade resources for Artifacts Cost 10000
Mage Guild:  Level 1 Pre-requisites Village Hall

Purchase spell books/

Learn 5 level 1 spells

Cost 2000+5+5
Mage Guild:  Level 2 Pre-requisites Mage Guild level 1

Purchase spell books/

Learn 4 level 2 spells

Cost

1000+5+5 +4+4

+4+4

Mage Guild:  Level 3 Pre-requisites Mage Guild level 2

Purchase spell books/

Learn 3 level 3 spells

Cost

1000+5+5 +6+6

+6+6

Mage Guild:  Level 4 Pre-requisites Mage Guild level 3

Purchase spell books/

Learn 2 level 4 spells

Cost

1000+5+5 +8+8

+8+8

Mage Guild:  Level 5 Pre-requisites Mage Guild level 3

Purchase spell books/

Learn 1 level 5 spell

Cost

1000+5+5 +10+10

+10+10

Library Pre-requisites Mage Guild level 1
Every level of the Mage Guild contains one additional spell Cost 1500+5+5

+5+5

+5+5

Wall of Knowledge Pre-requisites Mage Guild level 1
Permanent +1 Knowledge to visiting Heroes Cost 1000+5
Workshop Pre-requisites Fort
16 Gremlins / week Cost 300+5+5
Upgraded Workshop Pre-requisites Workshop
16 Master Gremlins / week Cost 1000
Parapet Pre-requisites Workshop
9 Stone Gargoyles / week Cost 1000+10
Upgraded Parapet Pre-requisites Parapet
9 Obsidian Gargoyles Cost 1500+5
Sculptor's Wings Pre-requisites Parapet
+4 Parapet production Cost 1000
Golem Factory Pre-requisites Workshop
6 Stone Golems / week Cost 2000+5+5
Upgraded Golem Factory Pre-requisites Golem Factory
6 Iron Golems / week Cost

2000+5

+5+5

Mage Tower Pre-requisites Parapet, Golem Factory, Mage Guild level 1
4 Magi / week Cost

2500+5+5 +5+5

+5+5

Upgraded Mage Tower Pre-requisites Mage Tower, Library
4 Arch Magi / week Cost 2000+5
Altar of Wishes Pre-requisites Mage Tower
3 Genies / week Cost

3000+5+5 +6+6

Upgraded Altar of Wishes Pre-requisites Altar of Wishes
3 Master Genies / week Cost

2000+5

Golden Pavilion Pre-requisites Mage Tower
2 Nagas / week Cost

4000+5+5

+2+2

+2+2

Upgraded Golden Pavilion Pre-requisites Golden Pavilion
2 Naga Queens / week Cost

3000+3+3

+3+3

Cloud Temple Pre-requisites Altar of Wishes, Golden Pavilion
1 Giant / week Cost

5000+10

+10+10

Upgraded Cloud Temple Pre-requisites Cloud Temple
1 Titan / week Cost

25000+5

+5+30

 

 

Conflux

Grail Building:

Aurora Borealis

Pre-requisites Locate Grail
Places ALL spells in the Mage Guild Cost None

Fort Pre-requisites None
Adds town walls to defenses Cost 5000+20+20
Citadel Pre-requisites Fort
Adds moat and arrow towers to defenses.  50% increase to town dwelling production Cost 2500+5
Castle Pre-requisites Citadel
Adds 2 arrow towers and upgraded walls to defenses.  100% increase to town dwelling production Cost 5000+10+10
  Village Hall Pre-requisites None
500 gold per day Cost None
Town Hall Pre-requisites Village Hall, Tavern
1000 gold per day Cost 2500
City Hall Pre-requisites Town Hall, Blacksmith, Marketplace, Mage Guild Level 1
2000 gold per day Cost 5000
Capitol Pre-requisites City Hall, Castle
4000 gold per day Cost 10000
Tavern Pre-requisites Village Hall
Allows for recruitment of additional Heroes.  (Also includes the Thieves Guild.  Information divulged in Thieves guild is dependant upon total number of Taverns in kingdom) Cost 500+5
Blacksmith Pre-requisites Village Hall
Purchase Ballistae Cost 1000+5
Marketplace Pre-requisites Village Hall
Buy and Sell resources Cost 500+5
Resource Silo Pre-requisites Marketplace
Generates an additional 1 mercury per day Cost 5000+5
Artifact Merchant Pre-requisites Marketplace
Trade resources for Artifacts Cost 10000
Mage Guild:  Level 1 Pre-requisites Village Hall

Purchase spell books/

Learn 5 level 1 spells

Cost 2000+5+5
Mage Guild:  Level 2 Pre-requisites Mage Guild level 1

Purchase spell books/

Learn 4 level 2 spells

Cost

1000+5+5 +4+4

+4+4

Mage Guild:  Level 3 Pre-requisites Mage Guild level 2

Purchase spell books/

Learn 3 level 3 spells

Cost

1000+5+5 +6+6

+6+6

Mage Guild:  Level 4 Pre-requisites Mage Guild level 3

Purchase spell books/

Learn 2 level 4 spells

Cost

1000+5+5 +8+8

+8+8

Mage Guild:  Level 5 Pre-requisites Mage Guild level 4

Purchase spell books/

Learn 1 level 5 spell

Cost

1000+5+5 +10+10

+10+10

Shipyard Pre-requisites Village Hall
Build boats Cost 2000+20
Magic University Pre-requisites Barracks
Sells Magic School Skills to visiting Heroes Cost 5000+10+10
Magic Lantern Pre-requisites Fort
20 Pixies / week Cost 300+5+5
Upgraded Magic Lantern Pre-requisites Magic Lantern
20 Sprites / week Cost 1000
Garden of Life Pre-requisites Magic Lantern
+10 Magic Lantern production Cost 1000
Altar of Air Pre-requisites Magic Lantern
6 Air Elementals / week Cost 1500+5
Upgraded Altar of Air Pre-requisites Altar of Air
6 Storm Elementals / week Cost

1500+2

+2+2

Altar of Water Pre-requisites Magic Lantern
6 Water Elementals / week Cost 1500+5
Upgraded Altar of Water Pre-requisites Altar of Water
6 Ice Elementals / week Cost 2000+5+5
Altar of Fire Pre-requisites Altar of Air
6 Fire Elementals / week Cost 2000+5+5
Upgraded Altar of Fire Pre-requisites Altar of Fire
6 Energy Elementals / week Cost 2000+5+5
Altar of Earth Pre-requisites Altar of Water
5 Earth Elementals / week Cost

2000+10

Upgraded Altar of Earth Pre-requisites Altar of Earth
5 Magma Elementals / week Cost

1000+5

Altar of Thought Pre-requisites Altar of Fire, Altar of Earth
2 Psychic Elementals / week Cost

3000+5+5

+2+2

+2+2

Upgraded Altar of Thought Pre-requisites Altar of Thought
2 Magic Elementals / week Cost

3000+3+3

+3+3

Pyre Pre-requisites Altar of Thought
2 Firebirds / week Cost

10000+10

+10+10

Upgraded Pyre Pre-requisites Pyre
2 Phoenixes / week Cost

15000+10

+10+20

 

 

Thieves Guild
Taverns Controlled Information Revealed
1 Tavern in Kingdom Number of Towns, Heroes, Best Hero
2 Taverns in Kingdom Wood, Ore, Gold, Best Hero statistics
3 Taverns in Kingdom Mercury, Sulfur, Crystal, Gems, Obelisks found, Best Hero personality
4 Taverns in Kingdom Artifacts, Kingdom Army Strength, Best Monster
5 or more Taverns in Kingdom Income