Might & Magic II

Gates to Another World

To this date, Gates to Another World still ranks as my all-time favorite RPG game hands down.  While the graphics and soundtrack remain very dated, the storyline, game-play and innovations still make it a worthwhile game for today's gamers.  Prior to this game, all RPG fans were forced to use pencil and paper to track their whereabouts, but NWC's innovative auto-mapping (via cartography) made all RPG's much more accessible to fans worldwide.


Character Statistics

Character Classes

Races

Alignments

Sex

Starting Party

Towns

Spells

Maps


Character Statistics

Intellect:   Intellect has a direct influence on the spell points for both Archers and Sorcerers.  Clerics, Paladins, Knights and Robbers can mostly ignore this statistic.

Might:   Directly affects the amount of physical damage inflicted on attacks.  Limited importance to Clerics and Sorcerers, but a Prime Statistic for both the Knight and the Paladin.

Personality:   The Prime Statistic for the Cleric, Personality directly affects how many spell points a Cleric and a Paladin possess.  Other classes should focus their statistics in more important areas.

Endurance:   Endurance affects the amount of Hit Points a Character receives.  While a Prime Statistic for the Paladin, it's of vital importance to ALL Character Classes.  Melee fighters should focus heavily on Endurance.

Speed:   Speed assists in lowering a characters' Armor Class.  It also allows for characters to act more quickly in combat.  In some cases it grants additional attacks PER attack.

Accuracy:   A Prime Statistic for the Archer.  Accuracy affects how successful an attack will be.  Characters with a low Accuracy statistic will miss their targets more often.

Luck:  Luck affects all random aspects of the game.  In general, it's believed to be of most use to the Robber and his ability to Pick Locks.


Character Classes

Knight: 

   Prime Statistic:  MIGHT

   Hit Points per Level: 1-12

   Spell Skills: None

   Armor:  Any (except class specific armor or non-matching alignment)

   Weapons:  Any (except class specific or non-matching alignment)

   Special Ability: Additional attacks at higher levels

Paladin: 

    Prime Statistics: MIGHT, ENDURANCE, PERSONALITY

   Hit Points per Level: 1-10

   Spell Skills:  Clerical at higher Experience Levels

  Armor:  Any (except class specific armor or non-matching alignment)

   Weapons:  Any (except missile weapons during melee combat, class specific or non-matching alignment)

   Special Ability:  Gains access to limited Clerical spells at higher levels

Archer: 

    Prime Statistics: INTELLECT, ACCURACY

   Hit Points per Level: 1-10

   Spell Skills: Sorcerer at higher Experience Levels

   Armor:  Chain Mail or lighter, no shields (except class specific armor or non-matching alignment)

   Weapons: Any (except class specific or non-matching alignment)

   Special Ability: Gains access to limited Sorcerer spells at higher levels, can use missile weapons during melee combat

Robber:

    Prime Statistic:  LUCK

   Hit Points per Level:  1-8

   Spell Skills: None

   Armor: Chain Mail or lower and Shields

   Weapons: Sling, Crossbow and one-handed weapons

   Special Ability: Lock Picking and Disarm Traps skills increase at higher levels.  Backstabs, if successful, deals double damage.

Cleric: 

    Prime Statistic:  PERSONALITY

   Hit Points per Level: 1-8

   Spell Skills: Clerical

   Armor: Splint Mail or lighter and Shields

   Weapons: Blunt weaponry:  Club, Mace, Cudgel, Whip, Maul, Flail, Staff & Hammer (no missile weapons)

   Special Ability: Unlimited Clerical spells

Sorcerer: 

    Prime Statistic: INTELLECT

   Hit Points per Level: 1-6

   Spell Skills: Sorcerer

   Armor:  Padded Armor, no shields

   Weapons: Club, Whip, Staff, Knife, Dagger and Blowpipe missile weapon

   Special Ability: Unlimited Sorcerer spells

Ninja: 

    Prime Statistic:  ALL

   Hit Points per Level: 1-8

   Spell Skills: None

   Armor: Ring Mail or lighter, no shields.

   Weapons: Most one-handed weapons, class-specific swords, Staff, Naginata and most missile weapons

   Special Ability: Pick locks, find traps, backstab:  all to a lesser degree than the Robber.  Assassinate:  Deals additional damage.

Barbarian: 

    Prime Statistic: ENDURANCE

   Hit Points per Level: 1-12

   Spell Skills: None

   Armor:  Scale armor or lighter, most shields.

   Weapons: Most weapons but not swords.  Missile weapons limited to Sling and Blowpipe.

   Special Ability: None

 


Races

HumanStrong resistance to SLEEP and POISON.

   No additional modifiers

ElfSome resistance to SLEEP.

   +1 Intellect

   +1 Accuracy

   -1 Might

   -1 Endurance

DwarfStrong resistance to POISON.

   +1 Endurance

   +1 Luck

   -1 Intellect

   -1 Speed

Gnome Some resistance to MAGIC spells.

   +2 Luck

   -1 Speed

   -1 Accuracy

Half-OrcSome resistance to SLEEP and POISON.

   +1 Might

   +1 Endurance

   -1 Intellect

   -1 Personality

   -1 Luck


Alignment

Good / Neutral / Evil:   Alignment does not affect character performance or statistic.  However, many items have natural alignments that must match the character's alignment in order to be equipped.  There are also locations that block access to characters of certain alignments.  It is, however, possible to alter one's alignment during the game via certain locations.


Sex

Male or FemaleNeither gender has any advantage over the other.  However, there are numerous locations on VARN that restricts access based on your Character's sex.  Choosing a mixed-gender party is advised.  It is also possible to alter one's gender at certain in-game locations.


Starting Party

 


Towns

Middlegate:  Located in area C2, this is your starting town.  Town Portal spell links Middlegate to number 1.

Atlantium:  The most advanced of the 5 towns, Atlantium is on an island in area A4.  Linked to number 2 for Town Portal.

Tundara:  Locked in a world of ice, Tundara is in area A1 and is town number 3 for Town Portal.

Vulcania:  Seated in the midst of smoldering volcanoes and lava lakes in area E1.  Number 4 for Town Portal.

Sandsobar:  Surrounded by earth-shattering earthquakes, Sandsobar rests near Castle Hillstone in area E4 and is number 5 for Town Portal.


Spells

Clerical Spells:

                                Level 1

   1:  Apparition

        cost:  1 sp

        type:  Combat

        object:  10 monsters

        description:  Strikes fear into enemies reducing their chance to hit.

   2:  Awaken

        cost:  1 sp

        type:  Anytime

        object:  All sleeping party members

        description:  Cancels the sleep spell.

   3:  Bless

        cost:  1 sp

        type:  Combat

        object:  Entire Party

        description:  Increases accuracy for all party members for duration of combat increasing their chances to hit.

   4:  First Aid

        cost:  1 sp

        type:  Anytime

        object:  1 character

        description:  Restores 8 hit points to one character.  Most economical healing spell in terms of spell cost.

   5:  Light

        cost:  1 sp

        type:  Non-combat

        object:  Entire party

        description:  Lights up location party is standing upon and follows them around.  Short duration.

   6:  Power Cure

        cost:  1 sp / level + 1 gem

        type:  Anytime

        object:  1 character

        description:  Restores 1-10 hit points PER LEVEL to one character.

   7:  Turn Undead

        cost:  1 sp

        type:  Combat

        object:  All Undead monsters

        description:  Instantly destroys some or all Undead monsters.  Higher caster level increases chance to destroy.

   

                            Level 2

   1:  Cure Wounds

   2:  Heroism

   3:  Nature's Gate

   4:  Pain

   5:  Protection from Elements

   6:  Silence

   7:  Weaken

   

                            Level 3

   1:  Cold Ray

   2:  Create Food

   3:  Cure Poison

   4:  Immobilize

   5:  Lasting Light

   6:  Walk on Water

   

                            Level 4

   1:  Acid Spray

   2:  Air Transmutation

   3:  Cure Disease

   4:  Restore Alignment

   5:  Surface

   6:  Holy Bonus

   

                            Level 5

   1:  Air Encasement

   2:  Deadly Swarm

   3:  Frenzy

   4:  Paralyze

   5:  Remove Condition

                            

                            Level 6

   1:  Earth Transmutation

   2:  Rejuvenate

   3:  Stone to Flesh

   4:  Water Encasement

   5:  Water Transmutation

                            

                            Level 7

   1:  Earth Encasement

   2:  Fiery Flail

   3:  Moon Ray

   4:  Raise Dead

   

                                    Level 8

   1:  Fire Encasement

   2:  Fire Transmutation

   3:  Mass Distortion

   4:  Town Portal

                                  

                                    Level 9

   1:  Divine Intervention

   2:  Holy Word

   3:  Resurrection

   4:  Uncurse Item

Sorcerer Spells:

                                Level 1

   1:  Awaken

   2:  Detect Magic

   3:  Energy Blast

   4:  Flame Arrow

   5:  Light

   6:  Location

   7:  Sleep

   

                            Level 2

   1:  Eagle Eye

   2:  Electric Arrow

   3:  Identify Monster 

   4:  Jump

   5:  Levitate

   6:  Lloyd's Beacon

   7:  Protection from Magic

   

                            Level 3

   1:  Acid Stream

   2:  Fly

   3:  Invisibility

   4:  Lightning Bolt

   5:  Web

   6:  Wizard Eye

   

                            Level 4

   1:  Cold Beam

   2:  Feeble Mind

   3:  Fireball

   4:  Guard Dog

   5:  Shield

   6:  Time Distortion

   

                            Level 5

   1:  Disrupt

   2:  Fingers of Death

   3:  Sand Storm

   4:  Shelter

   5:  Teleport

                            

                            Level 6

   1:  Disintegration

   2:  Entrapment

   3:  Fantastic Freeze

   4:  Recharge Item

   5:  Super Shock

                            

                            Level 7

   1:  Dancing Sword

   2:  Duplication

   3:  Etherealize

   4:  Prismatic Light

   

                                    Level 8

   1:  Incinerate

   2:  Mega Volts

   3:  Meteor Shower

   4:  Power Shield

                                  

                                    Level 9

   1:  Implosion

   2:  Inferno

   3:  Star Burst

   4:  Enchant Item


Maps

Coming Soon.